Author Topic: Fate Tectonics  (Read 1943 times)

Offline Quemaqua

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Fate Tectonics
« on: Monday, January 25, 2016, 11:34:25 PM »
Little game I found on Steam the other day. Was on sale over the weekend for $15.

It's a really neat little game that's kind of hard to describe. It's got an indie feel to it, with very nicely-crafted and animated pixel art, which its own website shows off quite well.

If you've played Carcassone, you're halfway there, though this is a single-player game. Like Carcassone, you place tiles down on the board to create a little world of grassy plains, lakes, farms, and villages. Unlike Carcassone, this is real-time rather than turn-based (though it starts off at a very leisurely pace), and you draw from several different tilesets, which represent the domains of the various titular Fates, little sprite-gods who gift you powers as your world gets bigger and bigger.

So the basic loop is pretty simple: place more tiles of a given Fate to level them up and get more tile types from them, place enough global tiles to level up your world and unlock new Fates, and try to get as far as you can before the timer runs out. The complication comes in the forms of the Fates themselves. They each generally like their own tiles, but find some of the tiles of other Fates unpleasant. So as you build, you're trying to balance things so that they all stay happy. When they get mad, they do any number of different things to hamper your progress, from elbow-dropping the planet to causing pestilence or floods to spread over existing landmasses, which in turn can have chain reactions when other Fates get upset.

It's really something else. Is still on sale for $15 right now, though I'm not sure for how long. I streamed it a couple times, if you feel the need to get a sense of it:


天才的な閃きと平均以下のテクニックやな。 課長有野