BLUEHOLE INC. - CREATORS OF PLAYERUNKNOWN’S BATTLEGROUNDS - RESPONDS TO COMMUNITY CONCERN SURROUNDING FORTNITE’S BATTLE ROYALE MODE
Bluehole, Inc., developers of PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), the first standalone Battle Royale survival shooter game, responded today to growing concerns regarding the similarities between the battle royale mode in Epic Games’ newly revealed Fortnite and PUBG.
“We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game,” said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. “After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.”
The development team for PUBG has no relationship to Fortnite’s development as concerns around User Interface (UI), gameplay and structural replication in the battle royale mode exist.
“We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press,” Chang Han Kim continues. “This was never discussed with us and we don’t feel that it’s right.”
With its release on March 23, 2017, PLAYERUNKNOWN’S BATTLEGROUNDS is a last man standing shooter that drops players on a realistic 8 x 8 km island where they start with nothing in an ever diminishing field of play. Gamers must fight to locate weapons, vehicles and supplies as they strive to be the lone survivor.
In a recent Reddit AMA (e.g. Ask Me Anything) session, Brendan Greene (aka PLAYERUKNOWN) was asked about other companies replicating the Battle Royale experience:
“Other companies will, of course, enter the marketplace, but I would just hope they put their own spin on the game mode and not just make a carbon copy!”
Chang Han Kim closed, “The PUBG community has and continues to provide evidence of the many similarities as we contemplate further action.”
I have a few thoughts on this. Obviously, with PUBGs success clones were an inevitability. I think Bluehole was caught off guard thinking it would be much longer before one could be developed. This is made worse in that Epic will be the one to put a battle royale game on consoles first, and for free. That makes it harder for Bluehole who have plans for console versions of their game.
Where it gets weird is Epic and Bluehole have a business relationship since Bluehole is using UE4 for PUBG. I imagine that makes things a little weird when asking support questions, like "How would we implement X feature" means Epic could take that and also put it in their game.
On the other hand, this is kind of how the game industry goes. It would be like id Software getting mad about "Doom clones" back in the day or every game that had deathmatch or CTF. Fortnite does take quite a few things from PUBG: the shrinking blue circle, jumping out of a plane at the start, etc. But having every object in the map be destructible, being able to build your own bases, placing traps, the loot system is way different. I feel like they are similar games that each offer something different, not a straight up clone.