OK, I have to do this. Here is a list of things I absolutely hate about Dead Rising:
(1) The double L-stick push roll move. Did these people playtest their own game? It's almost impossible to avoid accidentally rolling forward now and then, in the heat of the battle, and then being a sitting duck (squatting, actually) for a couple of seconds. If you're carrying a special big weapon, like a chainsaw, you drop it, adding to the infuriating frustration. A big fat fuck you to Capcom for this bullshit. And no, it can't be disabled or remapped to something else. This unbelievable design flaw is conspiring to ruin my opinion of the game, all by itself.
(2) When a weapon breaks, you pick up the next item on your inventory, which often is a snack or a drink. Here you are, duking it out with a crowd of zombies, and suddenly, you're taking a leisurely long drink from an OJ bottle, which is at best a waste of a health resource, and at worst a death sentence. (If you don't finish the animation sequence before you get hit, you receive no health benefit from the drink.) A slightly less fat fuck you to Capcom for that. But still a loud and clear one.
(3) You can't walk and aim at the same time. Oh, you can do it just fine with a camera. But not with any weapons. One of the saving graces of console FPS's is that you can fine tune your controller aim with freelook strafing. Not here. In order to aim and shoot, not only do you have to plant yourself out in the open, ready to get shot at without any possibility of dodging, but you also miss out on the sidestep aim control. Bad move, Capcom.
(4) The save system. While this is becoming less unmanageable as I get familiar with the layouts, it's still way too difficult to save your progress when you really want to. If you need to quit in a hurry, you better be prepared to leave your system running until you can get back to it. I'm working around the single-slot limitation by using both a memory card and the hard drive for saves. But there is no good reason for this stinginess either.
There's so much right with the game, so much time that was obviously invested in its development and tweaking, that these flaws only seem worse. They have no excuse such as limited budget or lack of other resources to see the good effort through.