Author Topic: R6:Vegas is one helluva game.  (Read 15364 times)

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #40 on: Thursday, March 01, 2007, 08:45:27 PM »
Actually what I've considered is copying the files to the HD, then replacing the DX files with the updated ones, then recompiling the files into an ISO and mounting it. I'm sure that'll work, but I'd have to do that every time a new version of DX is released, which shouldn't be too often considering Microsoft's stance and apparent willingness to abandon WinXP in favour of its newer child Vista.
Yeah, they are moving onto Vista....even if everyone is hesitant about jumping ship.....

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I don't know about Extraction Point, but I'm pretty sure that FEAR Combat doesn't mess with DX. Which is what I would normally install (saves about 2 GB of space if you don't wanna play singleplayer). I was just really in the mood for the singleplayer campaign.
I'll have to ask Pug.

Pug, does Extraction Point force you to install the build of DX9.0C that comes on the disc???

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Anyway, back to R6.. As far as I've seen, the support for Vegas has been pretty good. I'm perfectly happy with the game mechanics too. I read a lot of posts where people were complaining about how they can't "lean" any more, but the dynamic "take cover" action works so much better in my opinion (very similar to the Gears of War way). I think I first saw that dynamic in kill.switch, an action game by Namco which oddly enough made it to the PC too. I love the fluidity of all the actions you can perform. Thank God you can hop over fences and short walls too!

EDIT:
Oh sweet, they're brining VIP (Assassination) and King of The Hill (Domination) to Vegas!
Oh, how was Kill.Switch?
I remember "of" that game; never played it.

Offline Pugnate

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Re: R6:Vegas is one helluva game.
« Reply #41 on: Thursday, March 01, 2007, 10:10:42 PM »
I know Pug said something earlier about auto aim, and I don't think there's any auto aim feature in the 360 version.

And I know that with the new map pack to be released for 360, they're adding a couple new maps and assassination mode (where one person has to be protected by the squad while the other team has to kill him) and conquest (I forget the actual name of it, but it's basically BF 2 where you have to control points on the map.)

Thanks for the info. on auto aim.

That map pack sounds nifty. It is going to cost money though, which is just fucked up. But I love those assassination game modes in other online shooters.

Wait... this won't be available for PC? That is bullshit. I paid good money for the game, and these maps have always been free. W T F?

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I'll have to ask Pug.

Pug, does Extraction Point force you to install the build of DX9.0C that comes on the disc???

Sorry bro., I honestly don't remember.

Offline Cobra951

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Re: R6:Vegas is one helluva game.
« Reply #42 on: Friday, March 02, 2007, 03:38:00 AM »
I play at 1080i over component video cables.  I can honestly say that I haven't noticed any slowdown in the game.  However, Gears of War does have a couple spots where there is a little bit of slowdown that I can remember (the two games use the same engine)

OK, I see.  I wasn't talking about slowdown (as in going into slo-mo).  I meant the frame rate was visibly lower.  I'm fairly sensitive to this.  The pace did not suffer, only the "temporal resolution".

Offline Xessive

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Re: R6:Vegas is one helluva game.
« Reply #43 on: Friday, March 02, 2007, 04:00:33 AM »
Kill.switch was not bad.. It wasn't the brightest game around, but I appreciated the game mechanics it brought to light. Gamespot gave it a 6.0, which is fair. It was more of a mindless arcade shooter adapted to PC/console.

Offline Pugnate

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Re: R6:Vegas is one helluva game.
« Reply #44 on: Thursday, April 26, 2007, 02:51:18 PM »
I finished Vegas. I was on the last level and just forgot about the game. Anyway I liked the ending, and the game was overall fantastic. The two biggest complaints were the scripting bugs and the less than frequent auto saves. Other than that it was really worth a buy.

Offline Xessive

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Re: R6:Vegas is one helluva game.
« Reply #45 on: Friday, April 27, 2007, 04:19:15 AM »
I'm gonna wait till I get a new CPU and perhaps a new video card before I play it again. The multiplayer runs quite nicely, but the SP needs me to really push the visuals down low. Right now the main bottleneck of my system is the CPU, and this game is heavy on it (so is Double Agent).

Offline Jedi

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Re: R6:Vegas is one helluva game.
« Reply #46 on: Friday, April 27, 2007, 04:52:37 AM »
I finished Vegas. I was on the last level and just forgot about the game. Anyway I liked the ending, and the game was overall fantastic. The two biggest complaints were the scripting bugs and the less than frequent auto saves. Other than that it was really worth a buy.

Try this game on co-op then talk to me about "less than frequent auto saves"  ;)

Offline iPPi

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Re: R6:Vegas is one helluva game.
« Reply #47 on: Friday, April 27, 2007, 10:08:02 AM »
I finished Vegas. I was on the last level and just forgot about the game. Anyway I liked the ending, and the game was overall fantastic. The two biggest complaints were the scripting bugs and the less than frequent auto saves. Other than that it was really worth a buy.

Haha yea, on SP, auto saves were kinda too far apart, but they were really close together in the last couple of levels, so it was bearable.

Offline Pugnate

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Re: R6:Vegas is one helluva game.
« Reply #48 on: Friday, April 27, 2007, 10:40:19 AM »
Well I was playing on the hardest difficulty. The thing about the auto saves is that sometimes between a save you will have two little firefights. The first of those will be easy to challenging, while the next will be quite tough. The issue is when the second fight is too tough and requires multiple plays. Then you have to rush through the easy firefight every time and it is annoying.

Offline iPPi

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Re: R6:Vegas is one helluva game.
« Reply #49 on: Friday, April 27, 2007, 10:55:11 AM »
Yea I was playing on Realistic as well.  I agree with you there, there were multiple points in the game that I ended up screwing up and having to restart and stuff.

Offline Pugnate

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Re: R6:Vegas is one helluva game.
« Reply #50 on: Friday, April 27, 2007, 11:01:57 AM »
I am going to play again to be honest. I can't believe I am saying this, but there is a huge shortage of shooters. I've had as much of F.E.A.R. as I can take, so Vegas it is.

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #51 on: Friday, April 27, 2007, 02:14:55 PM »
I am going to play again to be honest. I can't believe I am saying this, but there is a huge shortage of shooters. I've had as much of F.E.A.R. as I can take, so Vegas it is.
That's b/c they all seem to be in development....

Such as Crysis.
Such as Monolith's FEAR sequel.
Clive Barker's Jericho is in the making, still.
Who the hell knows when DNF is coming....isn't today his 10th year anniversary for not being released???
TimeShift's still in the works.
MoH: Airbourne's still in the works.
Who the hell knows if HL2: Ep Two will be on time...
GRAW 2 port is still not out yet...
Call of Juarez still ain't been released in the US....
Kane & Lynch is in the works...
The Area 51 Sequel is in the making...
I'd love to know if People Can Fly's working on Painkiller 2 or some other damn FPS.
Who knows what Id's next game will be...

I do hope Call of Duty 4 comes to the PC -- it'd be cool to have a CoD in modern times.
WW2 has been beat to freakin' death, as a time period.




Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #52 on: Friday, July 06, 2007, 01:55:56 PM »
From 7/6-7/14....
This R6: Vegas game for the PC is $20 @ GameStop/EB, so y'all know...


EDIT, Same day, 8:28pm Atlantic Time:
I just picked this up from GameStop/EB.
Yay.
« Last Edit: Friday, July 06, 2007, 05:28:40 PM by MysterD »

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #53 on: Friday, July 06, 2007, 07:37:33 PM »
Okay, some MyD speak on this PC game.

Well, hot damn....that's where I begin. And yeah, I'm just getting going here, spending around 2½ hours on this thing. I'm loving the game mechanics -- lots of duck and covering then shooting over objects or around objects towards enemies. I'm totally digging that aspect of the game. Seems to be A LOT of that in this game.

I also like that I can stack my comrades up on the door -- and then give orders to storm in, gas grenade then enter, etc etc.

Oh, one of the coolest things is the rappel on the wall -- and then you can go inverted down the wire w/ your gun ready! Oh, hell yes!!!

I got it running on 800x600 w/ most stuff on medium -- wow, this is a very pretty game, even on medium. This one runs better than GRAW, so that's definitely a good start!

So far, it's pretty good.

Offline Jedi

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Re: R6:Vegas is one helluva game.
« Reply #54 on: Friday, July 06, 2007, 11:03:43 PM »
IT is a great game, me and the brother still play this (when we've been drinking  ;D )

800x600 though... yeah I'm happy I got it on the 360, I've played sooner and my PC wouldn't run it.. I don't think.

Offline MysterD

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R6: Vegas for the PC patched up to Version 1.05 -- a huge 237 MB download!
« Reply #55 on: Wednesday, July 18, 2007, 02:13:15 PM »
Patch 1.05 released for R6: Vegas on the PC. And it's HUGE -- 237 MB huge!!!

New game modes added, lots and lots and lots of bug fixes, widescreen support, etc etc.


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   Tom Clancy's Rainbow Six: Vegas
Patch v1.05

Please note that this patch can be used on both the US RETAIL (CD/DVD) version & the DOWNLOADABLE (D2D) version of the game.

=============================
Rainbow Six: Vegas v1.05 Patch Contents
=============================

Features:
* Update - Ping values are now displayed in milliseconds.
* Update - Chat text now fades after a few seconds
* New - Added widescreen support for the game
* New - Assassination and Conquest game modes added
* New - You can now customize your name in LAN games.
* New - Added Standalone Dedicated Server support (see R6VegasServerReadme.txt)

Bugs fixed:
* Fixed an issue with weapons firing on their own after a respawn
* Fixed a bug that prevented ammo and gadgets from being refilled under certain circonstances
* Fixed a bug that prevented the console from being used on dedicated servers
* Fixed a bug where text would remain present after one game in the chat box.
* Fixed a bug that made servers unavailable after being up for a certain amount of time
* Fixed a bug with clients being stuck in the lobby window while playing
* Fixed a bug that incorrectly displayed the wrong map in the server browser.
* Fixed a bug where the canister would not be availabe during a second game
* Fixed issues with C4 not working as intended with doors
* Fixed a bug with snake cam vision remaining in observer mode
* Fixed a bug that allowed a grenade to be thrown while firing a weapon
* Fixed an issue with using the snake cam on an opened door
* Fixed a bug that allowed restricted items to be used coop terrorist hunt
* Fixed an exploit with deployables used on opened doors
* Fixed a bug that made the depot station not close properly if you scored as the game ends
* Fixed a bug that made enemies not appear on the radar while taking cover
* Fixed a visual bug with using doors while taking cover
* Fixed a bug that allowed grenades to be thrown through doors after using snakecam
* Fixed a bug that made it so that you could potentialy have no weapon equipped
* Fixed a bug that allowed players to join an already full game which would result in a freeze
* Fixed an exploit that allowed people to stack a team for a game already in progress
* Fixed many issues with grenades going through walls
* Fixed a visual issue with the ballistic shield, it was appearing low while being held up
* Fixed a bug with the minimap dissapearing after a kill
* Fixed a visual issue with headgears that was affecting their brightness
* Fixed an issue with windows breaking out of sync on clients
* Fixed an issue with the players appearing to slide while taking cover
* Fixed a bug that made Logan slide through walls while taking cover
* Fixed a bugged animation while using gadgets in take cover
* Fixed a bug that made realistic mode revert to normal after a save or checkpoint
* Fixed a bug that didnt save your loadout if Terrorist hunt SP
* Fixed an issue with equipment loadout not persisting throughout games
* Fixed an issue where game doesn't apply set equipment after a game restart
* Fixed a bug where PEC HQ equipment would not be applied on the character when the game starts
* Fixed a bug that removed item restrictions after a map rotation cycle
* Fixed a bug that allowed dead players to communicate with live players
* Fixed a display issue in terrorist hunt that did not correctly show the remaining amount of targets
* Fixed a bug that would reset gun configuration after a map load
* Fixed a movement bug that would make you slow if you changed directions rapidly
* Fixed a bug that would let game options be changed at the same time crashing the game
* Fixed a bug that gave hostages 2 target arrows instead of 1
* Fixed a bug that made equipment and reload not work together if pressed almost at the same time
* Fixed a bug where the reticle could dissapear while doing rapel
* Fixed a display issue with custom camo colors not showing up properly
* Fixed a bug that wouldnt let armor be colored in certain situations
* Fixed a move in the clien loby that made the background move
* Fixed a display bug for buttons to press while using the Xbox360 controller
* Fixed a bug that would always show alpha team highlighted in mission results even if you were on bravo
* Updated Chat system so that new lines refresh chat
* Updated Mouse click system so that the correct pieces of equipment are selected when clicking
* Updated the internal macro system so that pressing 2 hotkeys during chat will not queue up actions
* Updated the Team icon over characters head to be more visible under certain situations

 

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #56 on: Thursday, July 26, 2007, 01:40:12 PM »
New map pack released for the PC Version, which is 655 MB in size.

These are all the maps from the X360 version that those gamers paid for as a "digital download" -- and were later reimbursed for.


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Rainbow Six: Vegas Maps Pack [July 26, 2007, 3:40 pm ET] - Viewing Comments
A new map pack is now available for Rainbow Six: Vegas, providing owners of the PC edition of the game all the maps from the Red and Black packs that were sold online for Xbox 360 before it was announced purchasers will be reimbursed (story). Details on the maps can be found in this forum thread, which erroneously says the map pack was to be released with the version 1.05 patch, which obviously did not occur (story). The 655 MB download is available from FileFront, FileShack, Gamer's Hell, and The Patches Scrolls.

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #57 on: Sunday, December 02, 2007, 08:52:58 AM »
I dunno' if y'all knew, but Version 1.06 is out for the PC version.

Where MyD's at...
(click to show/hide)

Offline Xessive

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Re: R6:Vegas is one helluva game.
« Reply #58 on: Sunday, December 02, 2007, 08:57:00 AM »
I dunno' if y'all knew, but Version 1.06 is out for the PC version.

Where MyD's at...
(click to show/hide)
Oh yeah, that's what I got on right now. I just haven't played R6V in a while since I've been busy with other games. Every once in  a while though I get the itch to execute a tactical plan which results in a successful headshot.

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #59 on: Sunday, December 02, 2007, 08:59:34 AM »
I play it here and there b/c it has those damn checkpoint saves ONLY.
I get annoyed when I can't save whenever. :P

When I get aggravated b/c of this, I take a break from the game -- for a good while, normally...
When I do this, normally, when I come back to the game, I get a bit further each time around...

Hence why I STILL ain't finished R6: Vegas, GRAW, and Far Cry. :P


Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #60 on: Sunday, December 16, 2007, 10:55:41 AM »
Oh yeah, that's what I got on right now. I just haven't played R6V in a while since I've been busy with other games. Every once in  a while though I get the itch to execute a tactical plan which results in a successful headshot.

I got further yesterday...

(click to show/hide)

Damn them and their lack of quicksaves!!!
Annoying as hell!

Offline Pugnate

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Re: R6:Vegas is one helluva game.
« Reply #61 on: Sunday, December 16, 2007, 11:49:28 AM »
Oh yea, that mission is quite tough. I was playing at the hardest difficulty and it took me nearly an hour.

What I did was just toss smoke grenades and snipe from the sidelines.

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #62 on: Sunday, December 16, 2007, 12:44:56 PM »
I got no grenades... :(

Offline Pugnate

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Re: R6:Vegas is one helluva game.
« Reply #63 on: Sunday, December 16, 2007, 01:08:11 PM »
Dude there is a reload point right behind that area! That's actually the only point I found too hard in the game. But yea, get the smoke gernades and toss them around your team mate when the battle starts. Get them to take cover and stuff.

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #64 on: Sunday, December 16, 2007, 04:09:15 PM »
Dude there is a reload point right behind that area!
I must be blind...
I'mma have to go find it and reload then!

Quote
That's actually the only point I found too hard in the game. But yea, get the smoke gernades and toss them around your team mate when the battle starts. Get them to take cover and stuff.
Thanks, bro.

I'mma so 0wn this part!!! Mwahahahahaha!!!

Hey, how's the MP in this game???

EDIT:
I'm getting further in this section of this fight over the hub w/ the grenades and, but still -- either I die or they freakin' destroy the server, once they start dropping from the ceiling.

I keep myself on and off the turret, of course...

This mission sucks.

« Last Edit: Sunday, December 16, 2007, 04:59:56 PM by MysterD »

Offline Jedi

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Re: R6:Vegas is one helluva game.
« Reply #65 on: Sunday, December 16, 2007, 06:46:41 PM »
I don't remember using the turret thart much, I do remember being fairly exposed on it. I've done this maybe twice on my own and I think I died just twice, so I don't see why it sucks so much for you, maybe come off the turret midway through?

Offline Xessive

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Re: R6:Vegas is one helluva game.
« Reply #66 on: Sunday, December 16, 2007, 11:56:38 PM »
Why don't I remember this part?? Like at all! I've finished the game twice and I have no recollection of ever using a turret in R6V. I barely even recall defending a server.

Seriously this is weirding me out and I'm wracking my brain trying to remember it!

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #67 on: Monday, December 17, 2007, 02:36:04 PM »
Why don't I remember this part?? Like at all! I've finished the game twice and I have no recollection of ever using a turret in R6V. I barely even recall defending a server.

Seriously this is weirding me out and I'm wracking my brain trying to remember it!

It's the level right after Dante's Casino.
It's in The Theatre.

Jung hacks the server/hub, as you and Michael have to defend it from incoming enemies and fire.

Offline Xessive

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Re: R6:Vegas is one helluva game.
« Reply #68 on: Monday, December 17, 2007, 08:25:21 PM »
Oh geez NOW I remember! Where you have bad guys coming in from all the aisles! Haha How the Hell did I forget that??

I never used the turret, I just took cover and went for headshots.

Offline Pugnate

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Re: R6:Vegas is one helluva game.
« Reply #69 on: Monday, December 17, 2007, 11:02:01 PM »
This topic title reminds me of a certain cocaine loving celeb, from the Chapelle show.

Offline Xessive

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Re: R6:Vegas is one helluva game.
« Reply #70 on: Monday, December 17, 2007, 11:18:04 PM »
This topic title reminds me of a certain cocaine loving celeb, from the Chapelle show.
"Red Balls - Cocaine in a can, baby!"

Haha Man I miss Tyrone Biggums ;D

"Remember what the Bible says: He who is without sin, cast the first rock. And I shall smoketh it."

"I want some crack!"

hehe

Offline gpw11

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Re: R6:Vegas is one helluva game.
« Reply #71 on: Monday, December 17, 2007, 11:30:22 PM »
I just thought I'd pop in here and say that yes, the Lithtech engine and it's successors are all pretty bad engines when compared to those from Id, Epic, and the Source engine.  Beyond that FEAR was really fun, but it was kind of a one trick pony by the end of it.

Offline Pugnate

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Re: R6:Vegas is one helluva game.
« Reply #72 on: Tuesday, December 18, 2007, 12:07:22 AM »
I was actually thinking of the line,"Cocaine is a helluva drug..."

Offline Xessive

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Re: R6:Vegas is one helluva game.
« Reply #73 on: Tuesday, December 18, 2007, 12:11:17 AM »
I just thought I'd pop in here and say that yes, the Lithtech engine and it's successors are all pretty bad engines when compared to those from Id, Epic, and the Source engine.  Beyond that FEAR was really fun, but it was kind of a one trick pony by the end of it.
The Lithtech engine is unecessarily heavy. That has always been the case, however there have been some impressive renditions of it; most notably in No One Lives Forever 2 and TRON 2.0. I think they did incredible work in those games technically and contextually.

Considering how Lithtech games look the performance is so inadequate. Honestly I was never impressed with FEAR's visuals. Sure it had good textures, but it just felt so 'yester-year' compared to its peer titles. I still remember how heavy NOLF2 was when it came out; mainstream systems (of the time) were gasping for air, and High end systems were alright.

The way I'd rate the engines I'd say Id's engines are the most versatile to work with, Source is the most modifiable, and Unreal is the best performing (and in my eyes the most visually pleasing of the bunch).

Offline Xessive

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Re: R6:Vegas is one helluva game.
« Reply #74 on: Tuesday, December 18, 2007, 12:11:45 AM »
I was actually thinking of the line,"Cocaine is a helluva drug..."
Well, Tyrone is awesome :P

Rick James: Now, Darkness, the tables are turned.
Rick James: [to his bodyguards] Do with him whatever you like.
Charlie Murphy: Motherfuckers take one more step, I'm kicking this nigga out the motherfucking window.
Rick James: Cubbie, freeze!
Charlie Murphy: You know you was wrong for what you did to me earlier. Look what you did to my face!
[soft piano music playing... ]
Rick James: I'm sorry, Charlie Murphy, it was an accident. I was having too much fun. I offer you a truce. The stickiest of the icky. You want to smoke with the old boy Rick James?
Charlie Murphy: Yo, man, my forehead is bumpin', man.
Rick James: Now that you mention it, I think I'm bleeding inside my chest. But I got the medicine.
Rick James: Bitches... Come over here and have sex with Charlie Murphy.
Rick James: I'm Rick James, bitch.
[Rick claps twice]

Offline MysterD

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Re: R6:Vegas is one helluva game.
« Reply #75 on: Friday, January 25, 2008, 08:05:20 PM »
Earlier today, FINALLY got by that pain-in-the-ass server defense part in the theatre.
And just a few minutes ago, I finished finished the SP portion of R6: Vegas.

Pretty good game, but God -- that ending was just....disappointing....
(click to show/hide)



Offline Jedi

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Re: R6:Vegas is one helluva game.
« Reply #76 on: Saturday, January 26, 2008, 01:42:04 AM »
I know what you mean D, but I knew that ending was coming so... yeah. But from what I've read V2 doesn't even pick up after that ending, that it's a different team and such. Hope I'm wrong.

Offline Pugnate

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Re: R6:Vegas is one helluva game.
« Reply #77 on: Saturday, January 26, 2008, 02:33:20 AM »
I think that may be why I wasn't too upset with the ending, because I had already read about it. When it came, I was like hmm...OK.

Also if V2 doesn't pick up after the ending, then that's kinda dumb.

Offline Jedi

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Re: R6:Vegas is one helluva game.
« Reply #78 on: Saturday, January 26, 2008, 03:28:38 AM »
No wait it does contine on, and it fills in some gaps etc. Well that's good news.

Quote
From a story point of view, it's almost as if it's a sequel, a prequel, and a director's cut all rolled into one.

Offline wizall

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Re: R6:Vegas is one helluva game.
« Reply #79 on: Saturday, January 26, 2008, 03:58:47 AM »
I enjoyed the game-play so much the ending didn't bug me much.  I've no idea what's in store for V2, but I don't really care as long as it's more of the same.  I don't remember the narrative from the first Vegas anyway.