Author Topic: Half-Life 2: Episode 1 (Just finished it)  (Read 4074 times)

Offline Pugnate

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Half-Life 2: Episode 1 (Just finished it)
« on: Wednesday, March 14, 2007, 03:23:32 PM »
Well I bought the first episode about a month ago for $10. I played it on on and off for about four and a half hours, where each gaming session was forced. This was a month ago, and I have been putting the game off since. Tonight I motivated myself to play again, as I was curious as to how it would look on my 22'' widescreen. Well after about thirty minutes of fairly decent gaming, I reached a very exciting sequence where I had to take down a badass tripod. And I did and the game ended all of a sudden.

To be honest I was secretly hoping for the game to end abruptly when it did. In fact it was a huge relief.

Don't get me wrong, as far as expansions go it was more than decent. The gameplay was innovative, and unique. In terms of development effort, I'd rate this higher than the F.E.A.R. expansion, the Doom III expansion (which was as much fun as being made love to in the ear with a screwdriver), and most other shooter expansions of late. But that doesn't mean I enjoyed this more than the F.E.A.R. expansion. But it has more to do with how HL2 has aged rather than the quality of the expansion. 

Also I think Valve reacted to a common complaint in an obvious way. While many considered HL2 to be a masterpiece, even the most die hard fans felt that aside from characters like Alyx and D.O.G., the game lacked heart. So Valve decided to fix that in Ep 1.

How did they try to fix that you ask?

Did they introduce compelling new characters?

No.

Did they make the struggling inhabitants of the world appear more human and vulnerable, ala the desperate sobbing woman being comforted -- in the apartment chase sequence -- early on in HL2?

No.

Did they give us a lot more of D.O.G.?

Not really.

Did they further the storyline any and answer any questions?

Nope. Basically their solution was to give us a lot of Alyx, which was probably a smart move. In HL2 she was made to be warm, intelligent and very human. The fans saw her as one of the few shining lights, so Valve made her your constant companion in episode 1. For the most part it turned out to be a solid decision, as her AI is excellent and you hardly notice her during combat since she holds her own.

In fact early in the game there was a really scary sequence where you were alone in the dark surrounded by fast moving zombies with Alyx at your side. It was frightening because you had only one limited source of light, which Alyx was relying on as well. It was a scary and well designed bit, and was tense because the zombies would attack you whenever your light was recharging. In the middle of it all I suddenly heard a growl from behind me and almost jumped. When I turned around it was Alyx shouting "Gotcha." While it may have been cheesy, it made her character feel real. Later from time to time she would choose to tell a lame joke, and was very humanly self conscious about her poor delivery.

I just think the whole desolate City 17 thing wasn't well established at all. It would have done wonders for the atmosphere to have desperate looking people trying to survive.

The opening thirty minutes of the expansion I found really hard to get through, since you are basically thrown back into the tower and are forced to use the super charged gravity gun again. While the super charged gravity gun is exciting initially, it wears thin fast. Going back into the tower was really disappointing for me, because it made me feel like the story was put back into reverse gear.

The game picked up a fair bit after destroying the tower. There were some clever sequences in the game once into the heart of City 17. When you finally hooked up with Barney again, you learned of a plan to escape with refugees on a train leaving the city.

Unfortunately I felt like I was pushing myself through the expansion. The reason is I find the Half-life 2 engine to be bloody annoying now. Games have evolved a lot since HL2, with titles like F.E.A.R., R6:Vegas, Gears of War etc making combat far more exciting.

I really hate the weapons in HL2, and find them to be some of the worst in the world of shooters. The assault rifles are so useless, it isn't even funny. And combat seems to have very little impact. Each weapon feels like a paint ball gun. Compared to the wonderfully violent firefights of F.E.A.R., this felt very flat, very retro, and very boring.

I also find it disgusting that it takes forever to select a weapon with the mouse wheel. The weapons switch very slowly once selected, and the issue is compounded by the ridiculous weapon switch menu. Plus each number key corresponds to two weapons, which is ANNOYING. By the time you find the weapon you want, you are DEAD.

Then there are the sound effects. Seriously if I hear another EEFFFIIIXXXXXX from a health stations I will cry. Why the hell did they think it would be a good idea to use all the sound effects from the HL1 engine? The sound effects in this game are atrocious! Valve should be ashamed! Some of the sound effects feel like they are from the days of Atari and are just annoying. They just take you out of the game.

So yea, I forced myself through much of this. And while I think they put together a fairly decent expansion, I think this engine has outstayed its welcome.

When I read about Ep2 being delayed, I wondered what the hell. Most successful shooters get one expansion if they are lucky. Games like Prey, Quake IV didn't get expansions, while a better game like F.E.A.R. can't manage more than one.

They honestly think they can squeeze not one, not two, but THREE EXPANSIONS out of this engine? And then they keep delaying the expansions, which just makes the tech look worse.

By the time Ep3 comes out, it will look and feel like a joke. Ep1 already had its share of excruciatingly painful moments. Other games like F.E.A.R. follow the natural order of things and stick to one expansion at most. The funny thing is that F.E.A.R. came out well after HL2, yet Monolith realized the game would outstay its welcome beyond one expansion.

Meanwhile Valve are resting on their asses and making this old lady of an engine do push ups.

And let's not sugar coat these expansions by calling them episodes, shall we? I think Valve should have released one ten hour expansion that wrapped the story up, and then should have started working on the next engine.







Offline iPPi

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #1 on: Wednesday, March 14, 2007, 03:25:55 PM »
I haven't gotten Ep1 yet... perhaps I should.  I've been feeling like playing an fps lately.

Offline Pugnate

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #2 on: Wednesday, March 14, 2007, 03:31:20 PM »
Load up the original and play for a few minutes. If you don't think it has aged badly, then the expansion will be enjoyable. I am sure you can find it for $10 on eBay.

Offline idolminds

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #3 on: Wednesday, March 14, 2007, 04:05:08 PM »
I have to agree with your points about HL2s weapons. Its an issue I find in many FPS...the weapons lack that special something. Oomph, power, kickassedness. They just arent fun weapons to use.

Funny thing, I tried a mod for HL2 called SMOD. Its a lot of crazy shit all put together. One thing I loved was the kick. Just like Duke Nukem, you hit a key and you haul off and kick whatever is in front of you. It had a great "feeling"...combination of the animation, power, sound, screen shake, etc. Good times.

Offline scottws

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #4 on: Wednesday, March 14, 2007, 05:25:58 PM »
I agree that the weapons in HL2 feel pretty lifeless.  This really shows when you compare it to F.E.A.R., as you did.  While truthfully most games' weapons feel pretty lame compared to those in F.E.A.R., HL2's feel especially limp.  The only gun I ever enjoyed using was the gravity gun.

But I disagree with you about the Source engine overall.  While is is basically a modified Quake III-era engine, it is a pretty damn good one.  I haven't played an FPS that implements physics as well as HL2 does.  While both HL2 and F.E.A.R. use the Havok physics engine, it's so much more nicely implemented in HL2.  In F.E.A.R., things are constantly getting stuck in a weird places and making a racket until they finally work themselves out of their funk (if they ever do).  It happens in HL2 as well, but not nearly as often.  And some things are just weird in F.E.A.R.  Like when I was playing Extraction Point, I got on top of an overturned car and it started shaking all over and I was sliding all around.  It just wasn't natural.

Offline MysterD

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #5 on: Wednesday, March 14, 2007, 05:55:35 PM »
I liked Alyx in HL2: Ep One. I liked Half-Life 2: Ep One, but just something was.....way too familiar w/ it. Yes, it felt too much like Half-Life 2, but minus the vehicles and MINUS A LOT of length. Not much new weapons here. Not much new story; it basically answers many of HL2's lingering questions, but throws in some new questions that probably won't be answered until HL2: Ep Two. A lot of similar puzzles here, too -- such as the sniper puzzle. A lot of the same enemies, too.

Granted, HL2: Ep One is still good and doesn't overstay its welcome length-wise, but it's just there's not much new here. Biggest problem right there.
 
I should also note this -- FEAR and Prey were both superior to HL2: Ep One. HL2 was great, but HL2: Ep One is just too much of the same. Not that it's a bad thing, but it feels like the "For the most part, I've been here before" syndrome.

FEAR might've only had one expansion, but I bet it never overstayed its welcome. Prey hasn't had an expansion -- and it definitely hasn't overstayed its welcome.

With HL2: Ep One, HL2 feels like it has overstayed its welcome. Please, Valve -- go make HL3. I will probably get HL2: Ep Two and HL2: Ep Three eventually, but not as soon as they come out. And, I'm just not looking forward to those "episodes" as much as I would say the announcement of a pure HL3.

About The Source Engine, it's been put to good use. HL2 obviously put it to good use. And yes, Vampire: Bloodlines put it to good use. Love that game. So did Dark Messiah, too.

Offline Quemaqua

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #6 on: Wednesday, March 14, 2007, 05:56:29 PM »
As Pug mentioned, Ep 1 mainly gives you Alyx, and while a lot of gamers thought she was great, I thought she was an idiot and I wanted her to die.  She was just such a worthless character.  I didn't find her particularly likable, and she just felt like she was there to give you something to hold onto.  "Oh look, this sort of flirty chick that maybe could kinda' be a love interest or something if this game actually had a story."  Yeah, so the thought of getting more of her just turns me off.  If you can't do something more than that, forget it.  I'm sure they will with Ep 2 or 3, but it just isn't worth the money to me, especially given that there isn't really a compelling story that's getting pushed forward.  It's just more shooter, which I can really do without at this point.

Also, I'd love to see a Prey expansion, but I'm still a bit worried about where the story is going.  It looks to be heading straight into a cheesefest, and that has me relatively displeased.  Only time will tell, though.  The game was great either way.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #7 on: Wednesday, March 14, 2007, 05:58:53 PM »
Also, I'd love to see a Prey expansion, but I'm still a bit worried about where the story is going.  It looks to be heading straight into a cheesefest, and that has me relatively displeased.  Only time will tell, though.  The game was great either way.

I don't want a Prey expansion.

I just want Prey 2.

Offline idolminds

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #8 on: Wednesday, March 14, 2007, 06:03:19 PM »
The Source engine would be better if they used a decent map format. So far all the maps are tiny with huge load times. When you've got games like Far Cry with huge open maps and Doom 3 with, while not as open, but huge maps (ever noclip out of a D3 map? Those things are massive), its hard to give Source props for that. I really hate the pauses in the middle of hallways so it can load the next map. Blech...

Offline scottws

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #9 on: Wednesday, March 14, 2007, 06:21:16 PM »
"Oh look, this sort of flirty chick that maybe could kinda' be a love interest or something if this game actually had a story."
Hahaha!  So true.

Offline poomcgoo

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #10 on: Wednesday, March 14, 2007, 06:24:28 PM »
While I haven't played HL2 in a while, and never tried Ep1, those screens you posted really show how badly the engine has aged.  I mean, it still looks good (especially in motion), and as scott pointed out, the physics are awesomely implemeted, but DAMN Pug, that fourth screenshot you posted up there with the trees looks pretty terrible.

I never really liked HL2 to begin with.  I was fucking pumped when it came out, and had been looking forward to it forever; tenfold once they revealed CS: Source.  I bought it on Steam within the first week of release and started through it.  I got maybe halfway through and just couldn't play it anymore.  It wasn't fun.  Everybody kept on with the "But what about the Ravenholm level?  That was awesome!!!," but I played through it and felt like I missed what the fuss was about.  It was pretty fun, yeah, but nothing spectacular.  Nothing at all spectacular.

CS: Source fucking blows, too.  Give me 1.6 with lots of ads, please.  Assholes.

Offline idolminds

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #11 on: Wednesday, March 14, 2007, 08:10:48 PM »
To be fair about the trees, in that shot hes riding the back of a train away from the city, so those are passing by fairly quickly. They arent meant to be "looked at", as it were.

Offline iPPi

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #12 on: Wednesday, March 14, 2007, 08:32:02 PM »
Well I just played a bit of HL2 again and I gotta say, the game is still fun.  Yes the graphics have aged a bit, but the gameplay is still pretty good.  I mean, HL2 is a pretty good game.  I don't know if I'll end up finishing the campaign again though.  I might pick up episode 1 and 2 (when it comes out) in the near future.

Offline Pugnate

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #13 on: Wednesday, March 14, 2007, 11:12:02 PM »
I agree that the weapons in HL2 feel pretty lifeless.  This really shows when you compare it to F.E.A.R., as you did.  While truthfully most games' weapons feel pretty lame compared to those in F.E.A.R., HL2's feel especially limp.  The only gun I ever enjoyed using was the gravity gun.

But I disagree with you about the Source engine overall.  While is is basically a modified Quake III-era engine, it is a pretty damn good one.  I haven't played an FPS that implements physics as well as HL2 does.  While both HL2 and F.E.A.R. use the Havok physics engine, it's so much more nicely implemented in HL2.  In F.E.A.R., things are constantly getting stuck in a weird places and making a racket until they finally work themselves out of their funk (if they ever do).  It happens in HL2 as well, but not nearly as often.  And some things are just weird in F.E.A.R.  Like when I was playing Extraction Point, I got on top of an overturned car and it started shaking all over and I was sliding all around.  It just wasn't natural.

Yes I was being a little harsh on the engine, especially when I consider how the combat in Dark Messiah is so much fun. I guess it isn't as much about the engine as it is the implementation. Also while the physics are so beautiful in HL2, and are its strength, I really wish there were more situations that took advantage of it.

As for F.E.A.R. LOL I know exactly what you mean. It is crazy when the objects start rumbling. It happened on more than one occasion where I'd knock some object down and then it wouldn't lie on the floor properly and would instead start rumbling like crazy. And if you speakers are on you'd hear BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR.

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As Pug mentioned, Ep 1 mainly gives you Alyx, and while a lot of gamers thought she was great, I thought she was an idiot and I wanted her to die.  She was just such a worthless character.  I didn't find her particularly likable, and she just felt like she was there to give you something to hold onto.  "Oh look, this sort of flirty chick that maybe could kinda' be a love interest or something if this game actually had a story."

That made me laugh out loud.

But there are some zombie hunting sequences in there where she compliments your game well. In terms of a companion in combat she works, but I know what you mean about the personality.

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While I haven't played HL2 in a while, and never tried Ep1, those screens you posted really show how badly the engine has aged.  I mean, it still looks good (especially in motion), and as scott pointed out, the physics are awesomely implemeted, but DAMN Pug, that fourth screenshot you posted up there with the trees looks pretty terrible.

Yea to be honest those are from the final cut scene.

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Everybody kept on with the "But what about the Ravenholm level?  That was awesome!!!," but I played through it and felt like I missed what the fuss was about.  It was pretty fun, yeah, but nothing spectacular.  Nothing at all spectacular.

While I loved HL2, I never really enjoyed that particular level. It felt out of place. Well most levels did, because of the lack of transition.

Quote
Well I just played a bit of HL2 again and I gotta say, the game is still fun.  Yes the graphics have aged a bit, but the gameplay is still pretty good.  I mean, HL2 is a pretty good game.  I don't know if I'll end up finishing the campaign again though.  I might pick up episode 1 and 2 (when it comes out) in the near future.

Yea you should pick up Ep1. It does have its moments.

Offline Pugnate

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #14 on: Friday, March 16, 2007, 09:33:50 PM »
Forgot to mention one other thing. What is up with the weird inertia shit in Half-life 2? Movement feels so off like you aren't moving like you are supposed to.

Offline idolminds

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #15 on: Friday, March 16, 2007, 10:13:44 PM »
I was fine with that...didnt notice it, really. Once thing about the physics is it doesn't handle objects falling from great distances well. The object will reach its top speed fairly quickly...and the speed is way too low, so it looks like it floats down instead of falls down.

Offline Quemaqua

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #16 on: Saturday, March 17, 2007, 12:01:41 AM »
A lot of games have this problem.  It's really pronounced in Oblivion given how many opportunities you have to knock crap off of stuff.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Pugnate

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #17 on: Saturday, March 17, 2007, 01:39:45 AM »
Speaking of physics I had an interesting moment in Vegas, which is becoming one of my favorite shooters. For the most part you really don't notice the physics much since Vegas isn't that type of game. However last night while I was playing, a baddie was running around the corner to cover his team. He didn't know I was taking cover near the wall so when he ran past I shot him in the foot with my assault rifle. As soon as he was hit he spun in the air like a wheel and almost hit the roof!

I laughed so hard and couldn't believe it. I wish I could recreate that situation to take a screenie.

On the subject of physics, while the original HL2 game made good use of them, I am surprised how little it was utilized in ep1. Dark Messiah which also uses the same engine utilizes the physics well, and makes it fun.

Offline MysterD

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Re: Half-Life 2: Episode 1 (Just finished it)
« Reply #18 on: Saturday, March 17, 2007, 07:35:03 AM »
Speaking of physics I had an interesting moment in Vegas, which is becoming one of my favorite shooters. For the most part you really don't notice the physics much since Vegas isn't that type of game. However last night while I was playing, a baddie was running around the corner to cover his team. He didn't know I was taking cover near the wall so when he ran past I shot him in the foot with my assault rifle. As soon as he was hit he spun in the air like a wheel and almost hit the roof!

I laughed so hard and couldn't believe it. I wish I could recreate that situation to take a screenie.

On the subject of physics, while the original HL2 game made good use of them, I am surprised how little it was utilized in ep1. Dark Messiah which also uses the same engine utilizes the physics well, and makes it fun.
Dark Messiah was pretty good, I must say.