I should note that I was referring simply to technical problems with the patch question, not minor gameplay stuff. The game stuff I think would be easy to fix, and I hope they do. Technical problems and poor performance that some people seem to be getting... who knows. Maybe yes, maybe no.
But yeah, the more I think about this, the more I think this reminds me of OpFlash in a good way. I mean, that game kind of sucked, but this is like a simpler deal with a much more solid environment. It's just that it's got the slightly wonky thing going, the big open wilderness environment, lots of team vs. team stuff scattered around, and the fairly realistic feel. It isn't quite one-shot-one-kill, but it's close. You don't have to pump round after round into the enemy soldiers so far, headshots are instant death, and individual targets last so long pretty much entirely because of the inaccuracy of the weapons.
EDIT - On the graphics, I'd also like to note that the architecture and interior stuff looks pretty damned good. The wilderness is a little funky on some levels, though I like it well enough overall, but the interior stuff looks way, way better. It looks current gen. Really, the wilderness does too, it's just like kind of lower budget current gen. Stretched a little thin in spots. Still, the game has on several occasions impressed me with some pretty cool looking stuff when I wasn't expecting it, and it seems to actually be improving as things go along.
Anyway, stuff is picking up speed now. There've been some bigger, more intense firefights, I got to explore a bunch of derelict buildings (still part of the wilderness plane), and even go underground. Finally found some crazy monstery stuff... and it was good fun. The atmosphere really shines through when it needs to. Got some bigger guns, and finally started getting more consistent ammo for certain things, so I can take care of myself at least marginally better now.
Definitely a little tough to get all your missions done, sometimes. I have a few that are going to expire before I can get back to base, given that it takes a pretty fucking long time to walk from map to map. Oh, which brings up another point -- the entire landscape doesn't stream. It's divided into huge levels, so you'll get loading times when you go between these sections. But they're logical sections, and again, they're huge. There's lots to poke around in in any given level, and you can go back and forth at will, so it really isn't a problem. Load times between them aren't bad at all. So not perfectly seamless, but everything is big enough that you rarely feel totally taken out of the moment.
Also, I'm noticing this game kind of feels like "build your own shooter". There's so much stuff you just don't have to do or see if you don't feel like it, and sometimes you may actively choose to pull out of a location just because you plain don't need to get involved. You're well stocked, don't need anything, maybe can't carry too much more... time to move on so you can trade and lighten your load, try to finish another job, whatever... yet there's still stuff to explore at the place you just left. That's pretty cool. Shooters just don't do that, so it feels weird to say, "You know, I'm gonna' walk away from this for now... I'll come back to it in a bit."
Lastly, idol was right. There's a ton of stuff that just doesn't seem to have any true purpose other than to drag you into the world and make it feel real. Big set pieces based on the actual place that just make it feel neat. Sometimes these can be used for fights, sometimes there's stuff to find... but sometimes there's nothing. Just a big empty place to poke around in for fun.