EDIT - So I think I'm starting to get a little sick of this game. It isn't really because I'm tired of it, it's more that... I guess that I don't feel like this is a pick up and play game for me at all. I find when I only have a couple of hours, I just don't want to even get invested. It's only when I've got like 4 hours of solid time at least that I actually want to boot it up. I'm not entirely sure why that is. I mean, games in general tend to be that way for me, but usually I don't need quite such a big block of time in order to want to make the effort.
I think that's b/c of the way GTA Series is designed.
No QuicksaveWithout being able to quicksave the game at any time you absolutely feel like, this is why it is not a game you can really play little by little. It's not like Oblivion where you have this huge world and you can just save whenever and wherever; even if you're in the midst of a quest or not. Games w/ quicksaves are easy for me to do the pick-up-and-play for a short time period thing -- and GTA games just were never one of those kind of games.
Safehouses / Save PointsTo get more save points in GTA opened-up, you have to actually earn them -- whether it's by somehow earning enough money however you can to buy another safehouse somewhere on the gameworld or by finishing some sort of key mission to the game to earn the safehouse.
With not too many save points opened-up, you'll be riding around a lot to eventually get to your savepoint. And in that meantime, you'll often either wind up doing a mission on your way to get back to a save point or messing around in the gameworld until you actually make it back to the save point.
I'm sure w/ the new fast-travelling in GTA4, that has to help this issue a little bit, at least somewhat.
MissionsMany missions in the GTA games have multiple pieces. If you fail, you are not given an autosave for finishing a part of a mission -- so that if you fail it, you can pick up from one of the autosave that is at an important keypoint in the mission (which actually Freelancer does and is a good feature for this kind of game). If you fail any part of a mission, you normally have to restart the entire mission completely. That is very annoying -- especially since some of the GTA missions can be quite long, too.
And w/ GTA, often, if I fail a mission, I'll either try it again and again numerous times until I get it right, try some other mission. And even if I get frustrated w/ failing main missions, that eventually just leads me to messing around in the city, doing whatever else I feel like in the gameworld. And that, I can easily get lost in for a good while.
Messing AroundSometimes, I can just put GTA on not to do any really do any missions, but just ride around and mess around in the gameworld for a while. I can get lost in that for some time, myself.
I think this is partially a problem with how many really good portable games I've been playing. I don't really *ever* have to leave off with those. I just pick them up, play a little while, and even if I have to go to bed in an hour, I can play the thing on my way to work in the morning, on my breaks, whatever. But for something like this, I have to abandon it entirely for a fairly substantial period, and for some reason that throws me when I'm playing a game in which my primary consideration is to be immersed. A couple hours just doesn't cut it.
So yeah, I guess I'm just entirely neurotic. Oh well.
No, I don't think it's neurotic. I just think that GTA is a game series w/ the way it's designed; this is really not something designed for you play for say 20 mins. It's an addictive time sink that goes on for hours before you decide to shut it down, most of the time.