I already liked the looks of the game, which we saw in this
thread[.
Now, we got some good more than screenies. Nice!!!
As you'd expect, the puzzles and combat in Jericho all revolve around using the right characters in different situations. From what we could tell during the demo, Jones can help the team get past obstacles by using enemies to pull switches, while Black is the most useful person in a long-range firefight as she can take out multiple enemies with her bullet control. We saw one example in which Roman Centurions were moving in a series of 10 steps before popping their heads above their shields, which gives Black a perfect opportunity to take them all out at once. There are multiple ways of tackling these situations: Delgado can use his extreme physical strength to take out a bunch of enemies, while Church can move faster to avoid attack.
Sounds cool to me -- that all the characters have their very own skills and that is it.
Each of the three platforms is set to offer all the same features, which you'd expect given that Jericho will have no multiplayer options. It's quite a brave move for a first-person shooter not to offer some sort of online mode, but it's clear that Jericho's focus is on the single-player game. Likewise, the developers seem reticent to make any use of the Sixaxis' motion-sensitive features. Thankfully, though, there's good news in that there are plans to release one of the levels we saw as a demo in the run-up to release.
No MP?
Wow, that's daring for an FPS, actually....
It's be cool if they, at a later time, release a Co-Op MP Mode and you can play the "campaign" online. That'd rock....One person could be Church, another be Black, etc etc....
Since I'm on that subject, y'know, I hope we see more MP's go the route of The Crossing, in which the "game campaign" can be played solo or MP -- but, of course, more games doing that w/out coming w/ STEAM.