Author Topic: Two different versions of Splinter Cell DA? (56k warning...screenies!)  (Read 3219 times)

Offline Pugnate

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Two different versions of Splinter Cell DA? (56k warning...screenies!)
« on: Tuesday, May 15, 2007, 09:08:34 AM »
The extremely buggy 'next gen' PS3, Xbox 360 and PC version was developed by Ubisoft Shanghi, which also had the distinction of making the worst Splinter Cell game, Pandora Tomorrow.

The Xbox, Wii and PS2 version was pretty much in the mold of Chaos Theory, and apparently was a lot better and made more sense. It was made by Ubisoft Montreal, who kick ass.

Why the hell didn't they do both? That's just weird.

Read the gamespot Xbox Double Agent review:

http://www.gamespot.com/xbox/action/splintercell4/review.html?sid=6160642

The following is courtesy of wikipedia.

http://en.wikipedia.org/wiki/Splinter_cell_double_agent


Quote
The game begins shortly after the events of Tom Clancy's Splinter Cell: Chaos Theory as Sam is flown to Iceland to investigate suspicious activities at a geothermal plant there. The mission is a joint operation with the CIA, and thus Fisher is aided by CIA agent Hisham Hamza. During the mission Sam can overhear a conversation featuring a character named Emile Dufraisne, whom Sam will later meet. However, the mission was aborted pre-maturely, with Lambert activating a Splinter Cell Co-op double team to destroy the plant shortly after evacuation. Lambert tells Sam about his daughter Sarah's death in a car accident. This information depresses Sam and makes him unfit for continued field duty. During the gap of time, Sam agrees to pose as a double agent while infiltrating the John Brown's Army (JBA), a domestic terror organization that has come to the attention of Third Echelon. Sam is sent to Ellsworth Prison where he is placed in the same cell as a JBA member, named Jamie Washington, and with his cooperation and an indirect assistance from a Splinter Cell Co-op double team, they formulate a plan to break out of prison.During the escape Jamie is captured and put in the gas chambers. [2]. After the daring escape, Jamie offers Sam an invitation into the JBA that Sam accepts.

While at the JBA HQ, Sam finds an e-mail written by JBA member Cole Yeagher. If he chooses to send this information to the NSA, they will extract him for interrogation; if he chooses to send it to the JBA, Emile will send a message on the PA, asking for Yeagher to come to his office, where he is murdered and then dumped in a river.This is the only level you can fingerprint scan in.

Sam is then sent to hijack a train in Grand Central Station, New York carrying a large sum of paper money, gold, and valuable jewelry. Because Lambert pretends to be an arms dealer to the JBA, Sam will have access to his SC-20K and various other NSA equipment. Sam successfully makes his way to the train and moves via the interior of the cars and eventually the roof from the back of the train to the front. He disables the communication systems during his way to the front of the train. Once at the front, he hijacks the train as Jamie Washington switches the tracks. Sam crashes the train, causing it to derail and fall onto its side. The JBA then begin to steal money from the train to purchase Red Mercury.

To test the Red Mercury, Emile decides to detonate it on a Cruise Liner off the coast of Mexico. During this mission, one of the three choices which affects the ending occurs. If the player chooses to sabotage the bomb detonation, then a cutscene shows him and Enrica being severely beaten.

Sam is then sent to Russia to commandeer an oil tanker locked in the ice, during which the captain insanely tries to kill both Sam and himself by arming four bombs within the engine room. Two computers on the tanker have an e-mail to Emile from an anonymous sender who intends to blow Lambert's cover as an arms dealer.

When Emile goes to Kinshasa, Congo to have a meeting concerning purchasing more Red Mercury, he brings along Sam as security. During the course of the mission, the player meets Hisham, and has to choose whether to kill him, or let him go. If the player lets him go, he will receive an adrenaline syringe, which doesn't make an appearance for the rest of the game. One of the opportunity objectives which Fisher accomplishes helps set up a mission for a Splinter Cell co-op double team to sabotage a chemical bunker owned by Takfir. An e-mail on Massoud's computer reveals that there is a mole inside the NSA.

While in the JBA HQ, Sam discovers that the JBA have taken Lambert hostage, and are about to send off the Red Mercury. During this mission, Sam has to choose whether to place false information on the JBA Server backing up Lambert's cover, or plant real information that proves he is with the NSA. He can also choose to disable two of the red mercury bombs to help achieve a better ending. At the end of the mission, Director Williams seems strangely indifferent to the death of Lambert, if the player chooses that route. It can be assumed that Sam did not defuse these bombs, because the Co-op team later has to disable the bomb to Los Angeles on the tanker.

Unlike the other version, regardless of whether you save Lambert or not, the mission starts with the JBA discovering that Sam is a spy, and so he has to kill all the characters in the level, including the higher ranking JBA members(you could just sticky shocker them). During the mission, Sam meets Enrica, but she is unable to kill him, and even helps him by setting off the sprinklers in one room. At the end of a Boss style gun fight with Emile, during which Sam kills him and disables the last bomb, Enrica comes looking for Sam, and is shot by a Splinter Cell agent. As a result, Sam kills the agent and removes his subdermal for his cochlear implant. Sam then accuses Williams of murdering Enrica, and vows revenge, and that the NSA won't find him.

It does look like Splinter Cell: Conviction will be a continuation of the PC/Xbox 360 version though. I am sure it will kick ass in the hands of Ubi Montreal.
« Last Edit: Tuesday, May 15, 2007, 10:18:34 AM by Pugnate »

Offline angrykeebler

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Re: There were two different versions of Splinter Cell Double Agent?
« Reply #1 on: Tuesday, May 15, 2007, 09:14:46 AM »
The version from Shanghai is also known as "THE PIRATED VERSION"


 :P
Suck it, Pugnate.

Offline Pugnate

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Re: There were two different versions of Splinter Cell Double Agent?
« Reply #2 on: Tuesday, May 15, 2007, 09:35:49 AM »
If you were smart. If you were an idiot like myself, you paid money for that crap. I am on the last mission and can't finish the game because if you customize the keys there are bugs that keep you from doing basic stuff like cracking a safe or diffusing a bomb. Yes I am on the final bit where I have to diffuse a bomb and am unable.

edit:

So here are some screenies of Double Agent. The Unreal Engine is quite impressive:







« Last Edit: Wednesday, May 16, 2007, 01:49:46 AM by Pugnate »

Offline idolminds

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Re: There were two different versions of Splinter Cell Double Agent?
« Reply #3 on: Tuesday, May 15, 2007, 10:16:33 AM »
I gotta stop coming in to threads about games that pug starts. All of a sudden I notice none of my other sites are loading because I'm downloading all these screenshots.

Offline Pugnate

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Re: There were two different versions of Splinter Cell DA? (with screenies!)
« Reply #4 on: Tuesday, May 15, 2007, 10:17:55 AM »
Sorry I will post warnings.

Offline idolminds

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #5 on: Tuesday, May 15, 2007, 10:32:19 AM »
Haha, I was just being bitchy and making a joke.

Offline angrykeebler

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #6 on: Tuesday, May 15, 2007, 12:18:50 PM »
GOOD JOB RUINING IDOLS DAY, PUG.

YOU JERK.

STUPID, STUPID JERK FACE.
Suck it, Pugnate.

Offline Pugnate

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #7 on: Tuesday, May 15, 2007, 12:51:52 PM »
No I umm...

Offline Quemaqua

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #8 on: Tuesday, May 15, 2007, 07:18:38 PM »
Pug doesn't do it nearly as often as MyD, anyway.  D will post like 40 shots of a game that looks like ass (Sacred 2).

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #9 on: Tuesday, May 15, 2007, 07:40:19 PM »
Pug doesn't do it nearly as often as MyD, anyway.  D will post like 40 shots of a game that looks like ass (Sacred 2).

:(

That hurts...

Offline Quemaqua

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #10 on: Tuesday, May 15, 2007, 07:42:55 PM »
The truth often does.  But we love you anyway.  If you weren't here, Pug and Xessive would be very lonely in the NWN2 and SC threads.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #11 on: Tuesday, May 15, 2007, 07:59:10 PM »
The truth often does.
True.

Quote
But we love you anyway. 
Awww, thanks man :)

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If you weren't here, Pug and Xessive would be very lonely in the NWN2 and SC threads.
This is true.

Offline Xessive

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #12 on: Tuesday, May 15, 2007, 09:31:18 PM »
Damn it! I mentally prepared myself for a barrage of screenshots! For nothing!! Pug! Why warn me of screenies?! hehe

That is really weird though.. Splinter Cell should be exclusively handled by Ubi Montréal. It doesn't matter if it means the period between SC games will be longer, it just means they'll be better quality and more valuable!

Offline Pugnate

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #13 on: Wednesday, May 16, 2007, 01:36:21 AM »
I am sorry man, 1asphost.com is acting like a bitch. I will shift them to another server

Pug doesn't do it nearly as often as MyD, anyway.  D will post like 40 shots of a game that looks like ass (Sacred 2).

I don't post media screenies, but screenies of games I am currently playing... but even then if it is something most of you haven't played, just to give guys you an idea etc. As for D, I don't mind him posting screenies at all. It gives me an idea of what an upcoming game would look like and does he post many at once?

Offline Xessive

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Re: Two different versions of Splinter Cell DA? (56k warning...screenies!)
« Reply #14 on: Wednesday, May 16, 2007, 05:02:30 AM »
Well, eitehr way I checked out the shots at Gamespot.. The second version of SCDA has a better interface in my opinion! It's like a revamped SCCT one.. And honestly I would not have minded at all if the game looked exactly like SCCT.

By the way in SCDA the lipsync is terrible! I don't think there is a sync at all, I think they just randomly move their mouths when there's dialogue. In contrast, the lipsync in SCCT (among other things) was way, way better.

The bugs riddling SCDA don't make it worthwhile.. I'm just glad I got it as a gift.