Absolutely agree with GP! If this was Bio Shock D you would have said the exact opposite.
I often don't replay games b/c of the game has extra difficulties. If there ain't extra endings to the actual game and/or extra results to "Quest"s (like in some RPG's), I often will NOT return to the game.
The only reason I'm actually replaying Bioshock's SP is because it has more than one ending. Yes, the game has two endings -- good and bad. I got my 20 hours worth of this one, first time around.
Multiple endings, I feel, are always a good reason and replay the game a different way and manner, as far as I'm concerned.
Same goes for STALKER, too -- which has a staggering amount of endings. SEVEN, in total.
Does Halo 3 have multiple endings???
Bots have their place. They are apparently popular. Epic has said that something around half of the people that bought UT2k4 never took it online.
Given that UT2K4 is really made for MP, that's something GREAT to note. They did something right w/ their Skirmish SP mode, to even cause THAT to happen.
And for something like Halo 3 where you've written AI routines anyway, it probably wouldn't take all that much effort to turn them into MP bots.
Agreed.
And now, the real reason I'm posting. I don't like Halo, everyone knows it. But my hats off to Bungie, Forge sounds fucking awesome. Sounds like an idea that should have been around for a while now. Its like...Trackmania meets Garrys Mod. While you can't edit the map architecture, you can edit entities, their properties, their placement, weapons...tons of things. And it sounds like they let you tweak a lot of parameters, not just a few on/off switches.
I do agree about that -- Forge does sound cool.
Can you use Forge offline to build your own SP stuff?
And I do admit, the entire "Game Video Recording" thing sounds great.
Sure you can mod PC games, but even the most "user friendly" ones need code. A truely easy to use "editor" like Forge is a great idea. I can imagine some cool things coming out of it. Reminds me of the early days of Quake modding where all the graphics will be the same, but the gameplay will vary quite a bit.
I'm guessing, given Halo's PC track record, Halo 3 will in a few years or so come over to the PC -- probably to Vista or whatever the hell their next OS after that will be. It'll probably require Windows Live, too...
I'm guessing Forge and the "Recording Video Thing" will be very popular. I wish more games will include something as cool as that, myself. Kudos to Bungie on those implementations -- though, I'm sure they'll be more popular on the MP side of things more so than anything. (I could be wrong on that).
I think what it comes down to is what scott said - the reason people like me hate Halo has nothing to do with Halo being crappy, and has everything to do with (as Sy said) how many people line up for it and bow down to call it God. If Halo was marginally popular, made money, and went on its merry way, nobody would say a damned thing.
It's the fact that it's lauded as this amazing story with amazing design behind it, when it has neither thing in any capacity. At least that's my beef with it.
I agree w/ that 100%.
I've never claimed the games to be total shit, I just don't think they're particularly great, particularly in the level design department.
Also agree again w/ that.
But yeah, I don't think I'd have much interest either unless there was something amazing about the gameplay or story. I mean, I paid my 60 bucks for The Darkness on 360, but that's because it did some amazing things in terms of storytelling and had some amazing acting. It was a brilliant game, if a somewhat standard shooter with fun twists here and there. Halo 3, even if it wasn't Halo 3, still wouldn't interest me just because I can't afford 60 dollars for 8 hours of game. How much is that an hour? 7 something? That's a very poor ratio for what is essentially a stock standard FPS game experience. Most games I buy now give me roughly a 2 buck an hour pricetag, which is a lot easier to swallow.
And again, even though I don't like Halo MP that much, I make no bones that people shouldn't be allowed to play and enjoy Halo MP and form their communities and love every minute. I have absolutely no beef with that element of Halo.
Halo MP was okay, though it was nothing special.
I have a beef with people calling an apple an orange. Don't call bad level design anything but, don't call unimpressive graphical updates anything but, don't call derivative design anything but. *That's* why Halo polarizes people, and for reasons far more fundamental than those of, say, Final Fantasy... because most of the people lambasting Halo are simultaneously playing other shooters that they feel are better, whereas most who hated Final Fantasy back in the day just hated that type of game in general. This is a bit different.
My beef w/ Final Fantasy goes back to the fact that w/ rest of the RPG world evolving (namely w/ more non-linear styles of gameplay, in the gameplay department), FF didn't even really try even the tiniest bit to even do the same way. And that is why I felt, after NINE or so FF games, nothing has evolved in FF series except the graphics. Don't get me wrong -- some of the FF games were okay (FF8), some of them were good (FF, FF4, FF9), and some of them were even great (namely that would be FFV, VI, and VII for the "great" FF's).
I have to admit, I can't think of many shooters during the past two years that were any longer. I remember F.E.A.R. was pretty short, yet it was some of the best dough I spent on a game.
I agree. I do wish FEAR was longer and had more to it for replay value (like more endings, more hidden secrets, etc etc), but it didn't.
I also think of it this way. I'd rather have 8-10 hours of quality gaming, versus 10 hours of quality gaming and 5 of repeating corridors.
I really loved Halo till the flood came, and then it felt like an artificial extension -- which I still enjoyed, but it didn't give me the same feeling.
Agreed, to an extent. Halo's first half of gameplay was great. The variety of levels and the gameplay was very good. The story, eh -- nothing special. It was okay.
Then, The Flood came and really messed things up. While you still somewhat enjoyed the game when the Flood came, I really didn't. I think the only level I cared for after the Flood was the final level, when you had to drive out of the level to finish it off.