Well, I finished the game tonight. Holy hell, what a game.
I can completely see now what he was talking about in the PCG review when it said the end was sort of like Neo fighting a Mr. Smith made up of a bunch of tiny Mr. Smiths... but at the same time, it's somewhat baseless. I went the "good" route, and the game's ending was unbelievably awesome. But SHORT. Seriously, it's like less than a minute long. Still, it was beautiful and very much in line with the rest of the game. It was great. The last climactic battle, though... it was a little ho-hum. Now it was *fun*. I enjoyed myself. Just thematically, like I said, I can kind of see where the PCG guy was coming from when he said what he said. I don't feel as badly about it as he did, but it was definitely just a bit too "videogamey" for a game that was such high art up until that point. Still, it *was* fun to play, and the last moments of it were just fucking great with the ending I got (not sure if the end of the fight is different along the other path.... there are several things in the game that I think would have to fundamentally change depending on your choices, not just the ending). Anyway, I feel very sorry for anybody that didn't stick with this long enough to get to where it really and truly took off. The whole latter half of the game was just brilliant.
So after completing the game, I'll tell you what my two biggest issues with it were:A - The Vita-Chambers (free unlimited lives, basically) are really only a problem if you let them become one. I used them when things were really hard and I just couldn't seem to get past something, but that only happened maybe twice in the whole game. Generally speaking I tried very hard to stay alive, using my health packs like I would in any other game, and I felt it was balanced very well. If you abuse the chambers, your game is going to be boring as fuck, yes; but if you make a conscious effort to play the game as though they weren't there, they serve only as a last-ditch way to continue without getting really frustrated... and THAT'S not so bad. I think the mod that I would create wouldn't be to just make Vita-Chambers drain your finances when used, as I said before, it would instead be that you could only use them if you had no health resources left to you when you died. Then it would keep you from being super frustrated at any point if you just couldn't seem to get beyond a certain point (and the game has enough variables that it can theoretically get a bit rough on you just because of random things in the game world... like any other game that adopts this kind of philosophy), but it wouldn't allow you to just abuse it to make your life easier. I think this is the best solution to the way it currently works. Still, it didn't deter my enjoyment of the game one iota because I simply refused to let it.
B - My biggest complaint with the game - those guys that occasionally sing a couple bars of "Jesus loves me". I get why they put it in there, and had it been part of a scripted sequence just to add a little unsettling imagery to things, or... whatever, fine. But as idle enemy chatter that plays from each of those "type" every few minutes? Holy crap that gets more annoying that I can even express. Seriously, I hope they address this in a patch. It's the one thing that I truly feel is obnoxious to the point of my actual annoyance. It isn't really even that bad, either, but it's definitely the top thing on my list.
But that's about it. There were a couple other niggles I had here or there (one of which I can't talk about because it relates a heavy spoiler), but I've mostly forgotten these or they ended up becoming irrelevant as the game progressed. So I guess they couldn't have been too important, eh? All in all, I stand by what I said earlier: this is the best FPS I have ever played, bar none. It took a little while to get going, there were a couple of things that didn't seem to perfectly jive with the high design and concept the game had, but it was emotionally engaging, had a great plot, was full of twists and surprises (that *still* got me even though I had the game spoiled for me by someone, because the twists couldn't just be summed up in a thread title and were still amazing to watch happen), and there were some incredible moments that just meshed perfectly with the characters and the world and the actions one would take and the emotions one would feel, in the end becoming these deeply memorable events in one's mind that could only be forever ingrained there after witnessing them.
Kudos to Irrational. They deserve every measure of success for this. I sincerely hope that the inclusion of SecuROM by 2K doesn't fuck up their financial success. These people deserve to be showered with money.
Also, as a brief aside, I've been trying to get a list of all the licensed music in the game, along with several others at the Cult site. It's been pretty good going thus far and I think we've got most of them... but there are a few that nobody can figure out. I've tried my best and just not had any luck, though I did manage to include a couple in the list that others hadn't figured out. So I asked Ken about it, and he responded saying that he didn't have a list handy but that he'd try to get one. Awesome! He also told me that he really wants to put together a bigger, better soundtrack with all the licensed stuff and offer that for sale (I mentioned to him that many of us would love one and he said he'd been talking about it over dinner with his wife and the "real" Joe McDonagh) but has to clear it with the brass first, so it may or may not happen.
For anybody that would like to help on the music front, here's the list of filenames that need to be identified (a few are duplicates) and the list of what's identified that's currently standing over at the Cult site.
The list:
20thcenturyblues.wav
Academyaward.wav
Beimir.wav
Beimirbistduscho*.wav
Brothersparedime.wav
Cohenscherzo.wav Dannyboy.wav
Godblesschild.wav
Howmuchdoggy.wav
Ifididntcare.wav
Ithadtobeyou.wav
Itsbadforme.wav
Jitterbugwaltz.wav
Justwalkingrain.wav
Lamer Bigband.wav
Lamer.wav
Liza.wav
Nightday.wav
Papalovesmambo.wav
Pleasebekind.wav
Riserapturerise.wav
Thebestthi.wav
Thebestthingsinl@.wav
Thepartysover.wav
Waltzoftheflowe.wav
Waltzoftheflower.wav
Waltzoftheflower?.wav
Wildride.wav
Worldweary.wav
Wrapyourtroubles.wav
Yourethetop.wav
What's identified:
* Nutcracker (Waltz of the Flowers) - Peter Illyich Tchaikovsky
* The Party's Over - Judy Holliday
* Please Be Kind - Frank Sinatra
* Beyond the Sea - Bobby Darin
* Papa Loves Mambo - Perry Como
* Jitterbug Waltz - Fats Waller
* Night and Day - Cole Porter
* It Had to Be You - (Priscilla Lane, Danny Thomas, or Dolley Wilson?)
* The Best Things in Life are Free - Buddy De Sylva/Lew Brown
* Wrap Your Troubles In Dreams - Bing Crosby
* Brother Can You Spare A Dime - Bing Crosby
* Oh Danny Boy - Bing Crosby
* You're the Top - Cole Porter
* It's Bad For Me - Cole Porter
* 20th Century Blues - Noel Coward
* World Weary - Noel Coward
* How Much Is That Doggie In The Windows - Patti Page
* Bei Mir Bist Du Schon - The Andrews Sisters
* God Bless The Child - Billie Holiday
* Just Walking In The Rain - Johnnie Ray
* If I Didn't Care - The Inkspots[/quote]
EDIT - Just finished compiling my own version of the soundtrack. 66 tracks (though that's deceiving, a fair number of those are recordings/PSAs/ads from the game thrown in for flavor) and pretty well thought out if I do say so myself. Just over 2 hours of music. I'm a happy man.