Personally, I think a good mix makes for the most compelling games. That's one of the big reasons that Final Fantasy XII has been so amazing for me. While not as big or open as an Elder Scrolls game, it's pretty unrestrictive in allowing you to try for a number of different goals at most points, and the game seems extremely well balanced in terms of having static enemy levels and such yet still giving you lots of different areas where combat remains interesting. Add in being able to unlock new purchases by turning in various combinations of loot, finding rare monsters (tons of these), doing the side-quest boss fights (tons of these), trying to get drops and steal/poach specific items out of different enemies to unlock more stuff, plus find all the hidden bosses and optional content, you've got a pretty amazing amount of freedom compared to other JRPGs. But you've also got a tight story with great characters, fantastic writing, etc., and no matter how fun and interesting the other stuff is, the characters and story are absolutely why I'm still playing this game after 105 hours. Morrowind and Oblivion both stole hundreds of hours of my life away too, and I love the fiction and backstory more than most, but there are many ways that FFXII branded itself upon me that TES games have never come close to doing, and a big part of that is the story. The extra freedom in TES games makes up for it, but the fact remains that the thin story elements are still a negative. Too, I don't think we can do much better than The Witcher in terms of story freedom. Too much is a bad thing and leads to a sense of contrivance, though having your actions affect the way things turn out is definitely neat. I wish you could play that one so we could get your thoughts on it.