Author Topic: Project Overdose: now official Painkiller game  (Read 3861 times)

Offline idolminds

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Project Overdose: now official Painkiller game
« on: Tuesday, July 10, 2007, 08:31:37 AM »
Project Overdose

Toronto, Canada; Vienna, Austria. July 10th, 2007. DreamCatcher Interactive / JoWooD Productions Software AG today announced their plans to publish Painkiller: Overdose for Windows®. With a worldwide release date set for October 2007, Painkiller: Overdose marks the return of the popular high-energy, frantic-styled gameplay that made the original Painkiller such a huge hit.

Originally born as a grassroots development project by Mindware Studios, DreamCatcher and JoWooD are fully endorsing the project. By providing full financial and publisher support, Mindware will now receive additional technology and assets in order to move Overdose from a simple community mod to a full-fledged retail-ready gaming experience.

“We are thrilled to be endorsing this project and look forward to working closely with Mindware Studios,” said Albert Seidl, President and CEO for the JoWooD Group. “The excitement from Painkiller fans around the world is mounting and we will be happy to deliver what they’ve been waiting for!”

Packed with tons of fast-paced, adrenaline-fueled single player and multiplayer levels of mayhem, Painkiller: Overdose brings with it 6 innovative new demonic weapons, mind-bending physics, lightning-player maps, over 40 demented and sickly-twisted monsters from Hell and gigantic end bosses that will blow your mind!.

Game Features:

• A Prequel to the eventual Sequel bridges the storyline and ties up wandering ends.
• Overdose introduces a new character and storyline that examines the repercussions of Daniel defeating Lucifer in the original Painkiller!
• 16 NEW levels of fast-paced pain-killing action!
• 6 New demonic weapons grant the powers of a demi-god to souls awaiting damnation everywhere!
• Crafted and designed completely by Mindware Studios; long-time advocates and fans of the game.
• A reshuffled Tarot deck infuses Belial with new powers and devastating combinations.
• An innovative direction in the Painkiller universe!
• Over 40 demented and sickly-twisted monsters from Hell New End Bosses of colossal statures standing guard over Hell's crumbling domain and the entrances to the other realms!
• A revitalized commitment to multiplayer introduces a series of stats tracking features and game server options intended to revamp the multiplayer experience.
• Multiplayer compatibility with original Painkiller multiplayer maps and game modes!

Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #1 on: Tuesday, July 10, 2007, 01:41:21 PM »
Sounds cool -- especially w/ it being compatible w/ MP maps and game modes from the original game.

Though, I'm curious to know, since People Can Fly ain't doing this PK: Overdose, what the hell they're up to....

Offline Quemaqua

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Re: Project Overdose: now official Painkiller game
« Reply #2 on: Tuesday, July 10, 2007, 10:01:50 PM »
I thought they were working on PK2?

Anyway, awesome.  I have little else to add.  Hooray!

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #3 on: Wednesday, July 11, 2007, 02:22:24 PM »
I thought they were working on PK2?

Anyway, awesome.  I have little else to add.  Hooray!

No, People Can Fly is working on something else.
We just don't know what, yet.

PCF don't own PK's IP rights anymore...
Mindware Studios is doing PK: Overdose.

Offline Quemaqua

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Re: Project Overdose: now official Painkiller game
« Reply #4 on: Wednesday, July 11, 2007, 08:22:43 PM »
Then why the hell was I convinced somebody was doing PK2?  Hmm.  Whatever.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #5 on: Wednesday, July 11, 2007, 08:31:32 PM »
Then why the hell was I convinced somebody was doing PK2?  Hmm.  Whatever.
Dreamcatcher got the rights to PK from PCF.
Well, JoWood bought Dreamcatcher, so they own the PK Brand.

Now, I guess you could say that PK: Overdose is PK2, I dunno...
It was originally gonna be some PK mod, but JoWood decided to turn it into something more...

About People Can Fly, we know they were working on a improved version of their engine AND some new IP for a shooter.
But, that was all we really knew....and still know, for now...



Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #6 on: Friday, October 12, 2007, 04:56:34 PM »
Here's some video from this PK: Overdose game.

"Gore" Trailer
"Features" Trailer

Offline MysterD

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Offline Quemaqua

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Re: Project Overdose: now official Painkiller game
« Reply #8 on: Tuesday, October 16, 2007, 06:39:50 PM »
Fuck, a demo already?  I can't pass this up...

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #9 on: Wednesday, November 28, 2007, 08:48:57 PM »
IGN and GameSpot reviews
7.0 from GameSpot
7.0 from IGN

Basically, both IGN and G-Spot say a lot of the same things in their reviews...
--both like the old-school shooter style it has going on
--both like the variety of levels and enemies
--both don't like the long-ass load times
--both say it's basically more PK


Offline MysterD

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Offline Quemaqua

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Re: Project Overdose: now official Painkiller game
« Reply #11 on: Thursday, December 06, 2007, 11:12:17 PM »
Note to developers:

STOP MAKING GAMES.  I CAN'T AFFORD TO BUY ANY MORE AND I DON'T EVEN HAVE TIME TO FINISH THE ONES I HAVE.  I HATE YOU ALL.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #12 on: Saturday, December 15, 2007, 06:37:12 PM »
I was playing earlier today, but damn -- I need to go play some more PK: Black, before my copy of PK: Overdose arrives. :P

I just can't pass up getting more PK, y'know....

Offline Quemaqua

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Re: Project Overdose: now official Painkiller game
« Reply #13 on: Saturday, December 15, 2007, 07:08:20 PM »
Says the guy who hasn't even finished the original.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #14 on: Saturday, December 15, 2007, 07:15:06 PM »
Says the guy who hasn't even finished the original.

Basically, yes! :P

Earlier, I made my way in PK....
(click to show/hide)


Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #15 on: Sunday, December 16, 2007, 09:05:05 PM »
Says the guy who hasn't even finished the original.

Oh, also -- PK: Overdose is a prequel. :P
So, according to the timeline of the story, it's actually BEFORE the original PK. :P

In PK, I've made my way now...
(click to show/hide)


Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #16 on: Sunday, December 23, 2007, 07:32:56 PM »
I must say, The Docks level in the original PK was straight-up awesome.
I actually made my way to HELL.

EDIT:
HELL yeah -- I finished PK!!!
Now, onto the PK: Battle out of HELL expansion.

EDIT #2:
OMG...the levels are awesome in BooH Expansions.
The Orphanage was too cool.
The roller-coaster part of The Loony Park was nuts.
Dead City was awesome.

I just got to the Leningrad Level in PK: Battle expansion.
Goddamn, this level is nuts....
It feels like a cross b/t a horror-themed game and a WW2 game...
« Last Edit: Monday, December 24, 2007, 06:31:57 PM by MysterD »

Offline MysterD

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Re: Project Overdose: now official Painkiller game
« Reply #17 on: Thursday, December 27, 2007, 08:54:20 PM »
I just finished PK: Battle out of Hell -- yeah, it was quite good!