Yeah, the visual side of character creation is no better than the original NWN. The only new addition is the 'hair highlights' and everything else is just like before, except no body types. I'm really, really unimpressed with it, and it's like a nagging itch at the back of my mind. I wasn't expecting anything as complex as Oblivion's character creation (that one competed with the Sims!), but at least something that could let me build MY character MY way would be nice. The Godfather's character creator was great too!
I was shocked at, of all games, The Godfather's character creator, for the character's look. You can really mold it to look like yourself or anyone you pretty much can dream up, if you try to.
Anyway, the game itself is fantastic. The voice acting is great, although you may come across a few annoying voices, they're still well-performed. The story seems to be quite compelling so far. Seems to have some pretty solid writing.
Glad to hear that.
I guess I wouldn't say NWN2 is 'better' than the original. The only thing that is dramatically different are the graphics. The UI and inventory system have been redone as well, and while I like the inventory's almost unlimited space (now the limitation is based on weight), I don't like the new and apparently "cheap" item graphics. Every item only uses a single slot now, which is fine, but the icons just look like cheap (and often ambiguous) graphics. I find myself opening the inventory and feeling confused way too often. To top it off, when you highlight an item you only see its name and cost, to see its properties you have to right-click and Examine it.
DS2 was better on that -- highlight an item, you see its properties, enchantments, and everything.
Oblivion's was nice too, as you saw it's price and power right in the entire Inventory screen. You could even sort by it. Roll mouse over an item, it'll tell you the enchantments on the item.
Thanks to that you can compare items side by side!
That's cool.
Which is pretty retarded! Half the time I can't tell which item is "better" and I just go by price.
That's not so good.
Besides that the UI doesn't scale; it looks like it was made for pretty high resolutions. I'm currently playing at 1024x768 and it feels like it's bulking up on the screen. I tried running at 1280x1024, it looks and fits a lot better, but the game performance cost is noticeable. The interface and inventory give the game a very cheap and underdeveloped feel, which is a shame especially when compared to the original NWN which practically oozed quality!
When it comes to interface, more games need to take lessons from Dungeon Siege 2. I love the way the game sorts Journal Entries -- divides it up by Act number, whether it's a Primary Versus Secondary, etc etc. They even suggest what Level you should be to take a quest on.
I did like the way the original NWN was laid out w/ the interface and everything. Why'd Obsidian change it so much, if it was going to cause that much of an issue?
Don't get me started on the texture quality.. Let's just say KotOR's (1 & 2) textures were of significantly higher quality.
Wow....and I'm not super thrilled w/ KOTOR 1's graphical quality, technically.....Hmmm.....
Though, the gameplay's quite good....
I think Obsidian did a great job developing the story and system of the game, but a horrible job developing the visual side (on all the visual fronts). The more I play the more bugs I notice, but they're mostly visual issues (i.e. helmets/hats don't show on party members, and when I wear a hat my character's ponytail is now ridiculously long, etc.). They seem to be tiny bugs that can be resolved with patches. The game is great, but I feel like I always have to look past the visual flaws to enjoy it.
That's a bummer.
Though, I can deal w/ lack of graphics in return for some gameplay quality; as long as the gameplay quality is insanely good. Though, from what I heard, I wish at that cost, the performance of the game was
much better.Though, Oblivion hit the real nail in the coffin w/ both great graphics and gameplay.
EDIT:
I really wish Bioware developed NWN2.
Actually, I'm glad BioWare didn't -- b/c they should be making their own IP's and not worrying about other poeple's licenses -- like Hasbro and LucasArts, who they got into some arguements w/; LucasArts b/c Bioware wanted to release a Toolkit for KOTOR (L.A. said "No") and Hasbro wanted them to tone down the Witch's Wake content so it wasn't so "evil and risque."
Personally, I like the way Jade Empire, Mass Effect, and Dragon Age happen to look and all.