By the way I don't completely disagree with what Ebert says, as things stand in the video game industry today. I do wonder if video games will ever have their
Citizen Kane, or if they reach reach the status of being art without becoming more of a film.
I didn't read the entire article, does he at least admit that games contain and promote art work? If he missed that point then he's clearly lost his perspective.
No, he doesn't mean that games don't use pieces of artistic visuals, or artistic music. He is talking about games as a whole.
Take Bioshock for example. The soundtrack, the visuals are all very artistic etc., but can you call the whole package art? Yes, there are tons of artful elements in it, but then, you are also running around for ten hours shooting the shit out of the people you see. There is nothing artistic about that aspect of it. Sure, some of the killings you do in the game serve a larger purpose, but most are there to simply serve the needs of a gamer.
His point is basically that a video game is primarily objective and challenge based, and that there is nothing artful about that aspect of it, in and of itself. You can have a game with great story telling, beautiful artwork, a soulful soundtrack, in an overall package that comes together almost poetically... but it still won't change the fact that you experience these elements through an objective based journey, that either has you shooting a gazillion enemies, or trying to win every race, or whatever... objectives that don't serve any purpose, other than satisfying the needs of a gamer.
His point seems to be that if you remove those elements of it, you could achieve art, but then you aren't left with a game, but a movie.
When I think about it,
Heavy Rain seems to be a pretty good example of what he is saying.
Consider the movie,
Transformers 2.
Yes, the score is artful, and yes, there are other individual elements that can be considered artistic. But can the movie itself, be considered art? Not in a million years.