Author Topic: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)  (Read 27610 times)

Offline idolminds

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #120 on: Sunday, November 11, 2007, 11:14:33 PM »
I agree with the TF2 thoughts. I still think its fun, but it really is just Team Fortress Tweaked. And new maps are a must. Capture points are fine but it grows old since nearly all the maps are CP.

The other thing I dislike is the stalemates. Who thought that was a good idea? What you need is a timelimit, which is already there. If your team has more CPs than the enemy, you win! If your team has more caps than the other team, you win! Why when the time limit is reached and you're up 2-1 caps in CTF do you then go into sudden death? It just turns the game into a retarded Counter-Strike mode to determine the outcome of the match.

Offline gpw11

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #121 on: Monday, November 12, 2007, 02:41:13 PM »
I personally only really have fun playing the 'support' type of classes.  Soldier is pretty boring. You just point, shoot, hope someone isn't looking in your direction or you somehow land a direct hit.  Heavy is too fucking slow, and Demolition...well, I don't think I've ver killed anyone playing that class. 

Engineer can be pretty fun, assuming you don't just constantly get killed before you get your turret up to the second level, and I've recently liked playing medic a lot.  Never tried scout, but spy is something I tried once or twice and just couldn't pull off. 

Generally, it's better than CS, but beyond that it can be fun in short bursts, but the maps really really kill it.  Especially when a server switches to 2fort.  You include like 6 very similar maps in the game including the same one people have been playing for a decade?  That's retarded. 

Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #122 on: Saturday, November 24, 2007, 07:12:00 AM »
Yay @ my copy of The Orange Box shipping out for $25 from BB.com the other day!

I am so looking forward to PORTAL.

Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #123 on: Saturday, November 24, 2007, 12:52:05 PM »
I bought the Orange Box a while back, yet haven't really given it much of a spin. I played a few minutes of Portal, and also gave TF2 a shot. While I couldn't really get into it, I found myself enjoying the role of he medic. I didn't play beyond 20 minutes though.

Offline Cobra951

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #124 on: Saturday, November 24, 2007, 01:54:14 PM »
The vertigo killed it for me.  It's that game and probably some others, like Beautiful Katamari.  These 2 got played in succession, which is why I thought I had developed a general problem.  Not so.  I had no trouble with Bioshock, and I have no trouble now with Mario Galaxy or Assassin's Creed.  I hope to play more of Portal sometime.  I did like that, if only in short sessions.

Offline gpw11

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #125 on: Saturday, November 24, 2007, 07:48:13 PM »
Cobra, are you using OB on PC or the 360?

And I found that the secret to really enjoying TF2 for myself is to adapt to the situation and change classes often.  I also found that when I'm doing well as scout, it might be the funnest thing ever.

Offline scottws

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #126 on: Saturday, November 24, 2007, 09:48:49 PM »
I still haven't been able to get into TF2.  I really like Valve's take on it in terms of art style, but the game I could care less about.  I suck, so that doesn't help, but I can't even suck and get any enjoyment out of it at all.  I simply do not like the game.  At all.

Offline gpw11

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #127 on: Saturday, November 24, 2007, 09:52:37 PM »
Pssst......go medic or engineer. 

Offline Cobra951

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #128 on: Saturday, November 24, 2007, 11:25:13 PM »
Cobra, are you using OB on PC or the 360?

The 360, which poses 2 problems.  (1) The frame rate is a consistent, vsynched 30 fps, which means jittery double vision at 60Hz refresh.  (2) Stick look is nothing like mouse look.  Mouse look is a quick dart to a new viewpoint, similar to human eye motion.  Stick look is like side scroll and rotation at the same time.  Now this doesn't always spell puke reflex, but if things stack up that way, it's time to play another game.  Assassin's Creed is also 30 fps, but the motion does not sicken me at all.  I'll guess that's because it's a 3rd-person game, so lots of action often happens without any change in perspective.

Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #129 on: Saturday, December 01, 2007, 07:49:21 AM »
So, I spent a nice deal of time yesterday w/ installing the NEW games in The Orange Box (About 40 mins) and then letting it update to the newest version of the damn thing (which took a few mins).

Well, I played Portal -- I think my stats say I got around 3.5 hours clocked in it, so far. Yeah, I like it -- a lot, to say the least. I'm still on the main piece, currently in Test Chamber 15 or whatever

About Your Portal Character Being....
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I've yet to try TF2 and HL2: Ep 2.

EDIT:
So, I spent a few good hours today w/ TF2. Keep in mind here, even though I have TF Original, I never even played it -- hehe. But, yeah -- I find TF2 to be a good deal of fun. Spent a good deal of time being the Pyro character, more so than anything.

I just logged into Steam -- looks like TF2 will have 36 new achievements they'll be adding eventually to it, very soon; sometime in the next few weeks.

 
« Last Edit: Saturday, December 01, 2007, 06:48:41 PM by MysterD »

Offline gpw11

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #130 on: Saturday, December 01, 2007, 10:07:06 PM »
Well that's interesting I guess.  Did they say anything about new maps?

Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #131 on: Saturday, December 01, 2007, 10:21:57 PM »
Well that's interesting I guess.  Did they say anything about new maps?

Nope. :(

Offline idolminds

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #132 on: Saturday, December 01, 2007, 10:26:30 PM »
There better be some new maps.

And D...test chamber 15? heh, keep going. You....no....cant spoil it. Go play.

Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #133 on: Saturday, December 01, 2007, 10:31:17 PM »
I'm on 18.

Offline gpw11

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #134 on: Sunday, December 02, 2007, 01:01:47 AM »
keep going....

Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #135 on: Sunday, December 02, 2007, 02:15:57 AM »
And D... once you hit the surprise... PLEASE KEEP IT UNDER SPOILERS.

I haven't gone through the game yet.

Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #136 on: Sunday, December 02, 2007, 06:58:51 AM »
And D... once you hit the surprise... PLEASE KEEP IT UNDER SPOILERS.

I haven't gone through the game yet.

When I jump back to Portal, I will make sure I do! :)

Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #137 on: Sunday, December 02, 2007, 09:35:29 PM »
Portal -- COMPLETE ENDING Talk
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Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #138 on: Monday, December 03, 2007, 11:00:07 AM »
DAMNIT IT STEAM!

I just want to play Episode 2 while I am uploading large megs of files to my clients. I don't have any freakin' bandwith to spare, yet every moment I get the urge to play a game on STEAM, it seems STEAM wants to update itself. At least ask me or something.

Offline Cobra951

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #139 on: Monday, December 03, 2007, 11:39:11 AM »
Allow me to be implicitly redundant.  I've cursed Steam enough already.

Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #140 on: Monday, December 03, 2007, 12:45:12 PM »
Sorry about the rant... while I was uploading my leather catalog to my clients, I let STEAM update patiently. I think after two restarts, it finally managed to update... but twenty minutes later the feeling had passed...

It is a good thing I only paid $20 for the Orange Box. Still very frustrated though.

Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #141 on: Monday, December 03, 2007, 02:55:50 PM »
Pug, you can turn off AUTOMATIC updates.

In Steam....
On your "My Games" list, go to the Exact Game of the settings you want to mess with and RIGHT CLICK.
Drop down menu comes up, LEFT CLICK on Properties.
A dialog box appears, so LEFT Click on the Updates TAB.
Change your settings to "Do not automatically update this game."
Click Close.
All done.

Though, what should happen is next time you DO run that game, if it ain't up-to-date, STEAM will force the update on you.

Offline Cobra951

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #142 on: Monday, December 03, 2007, 02:58:00 PM »
So it forces you anyway?  Then what the hell is the point of all that?

Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #143 on: Monday, December 03, 2007, 03:09:08 PM »
So it forces you anyway?  Then what the hell is the point of all that?

Well, so say you got "Auto-Update" set to ON.

So say you hop on Steam and want to play Game X -- but, say some other Game Y has a new update. Different things happen, based on your settings.

W/ "Auto-Update" set to ON, it'll just update Game Y on its own whenever the update for Game Y is available -- it won't give a damn if you're say already running say Game X or NOT; it's gonna update Game Y, even if you're in the middle of playing Game X.

W/ "Auto-Update" set to OFF, say I want to run Game X, but I plan to and want to update Game Y maybe some other time later in life, whenever that might be. Well, Game Y won't just interrupt me to update itself, while I'm running in Game X (or any other game, for that matter). I have to actually boot up Game Y for it to actually update Game Y.


 


Offline idolminds

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #144 on: Monday, December 03, 2007, 05:14:36 PM »
He means Steam itself, D. There is no way to stop Steam from updating itself from what I can see. You can pause updating games, but thats usually worthless since it wont let you play them unless they are updated anyway.

And it seems like Steam pauses GAME updates when you're playing another game. Steam SYSTEM updates run even while playing...which sucked because for me it makes it impossible to play online if theres a system update.

My recent Steam troubles was the fact that Steam was failing to update itself. It couldn't download from the servers for some reason. That was early November. Then on the 20th someone from the Steam forum put up a full install of Steam, which I used and it worked. It was a problem connecting to the servers, since Steam would log in, run, update games, etc just fine. Just couldnt connect to download updates to Steam itself.

Thats fine unless Valve flags an update as mandatory, then you're back to your endless fail loop when trying to run Steam. Which they did with the Nov 30th update.

Finally it seems Valve is looking into the issue, the massive thread on the Steam forums was hard to ignore. We got an official response and they offer an official full Steam download as a temporary solution. Which is nice but...its been a fucking month. Why didnt they do that earlier? Why don't they do that anyway? They should just keep a fully updated manual install available to download and save some headaches so if something like this ever happened you wouldn't lock people out of a couple hundred dollars worth of their games.
« Last Edit: Monday, December 03, 2007, 05:38:48 PM by idolminds »

Offline gpw11

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #145 on: Monday, December 03, 2007, 05:27:21 PM »
Well,that's the thing.  Live had an error where I couldn't update it or Gears of War automatically.  Yet, manual updates were provided for both, and without applying them I could still play offline perfectly fine.  I see no reason for Steam to work any differently except as some sort of anti-pirating strong arming that probably doesn't work.  Furthermore, I see no reason for so many people to accept such methods without complaint. 

Offline Quemaqua

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #146 on: Monday, December 03, 2007, 05:30:41 PM »
What gpw said.  Last I checked, it doesn't work, too.  I know a number of people that played HL2 without the bullshit I went through to play it, and I'll bet for them it was even easier and didn't fuck up constantly when they wanted to play in offline mode.  Probably didn't fuck up the install due to some stupid error, either, or accidentally delete their files for no reason and then force them to download them again.  Or take an hour to "decrypt" an already-installed game.

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Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #147 on: Monday, December 03, 2007, 10:56:36 PM »
I thought I was pretty clear; D it wasn't the game that was updating, it was STEAM.

And yes while I've paused the auto updates for all the numerous games I have on STEAM, unfortunately if one of them needs updating, I can't play until it is done.

Offline idolminds

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #148 on: Monday, December 03, 2007, 11:00:33 PM »
Thats one thing I find so stupid. The only reason to disable a game update is to put it off. For a multiplayer game where all versions need to be in sync, fine, cool. Require the update. But if I just want to get my singleplayer on, like I've already been doing, why force an update like that? Let me play.

Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #149 on: Monday, December 03, 2007, 11:16:42 PM »
What's funny is that these are simple issues, that if corrected, would make STEAM a whole lot easier to swallow

Offline Cobra951

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #150 on: Tuesday, December 04, 2007, 12:07:25 AM »
Thats one thing I find so stupid. The only reason to disable a game update is to put it off. For a multiplayer game where all versions need to be in sync, fine, cool. Require the update. But if I just want to get my singleplayer on, like I've already been doing, why force an update like that? Let me play.

That's something else XBL does right.  If you reject an update, you get kicked offline.  You can still play the game, you just can't connect with it.  Once you leave the game, you get reconnected.  Simple, and it works.

Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #151 on: Saturday, December 08, 2007, 10:36:17 AM »
Just finished episode 2, and wow, what a great ending. The last hour is just amazing, both in terms of explosive action and narrative. I was personally very moved by the final piece of drama, which I will not spoil. (The terminally ill looking man in the suit… He turns out to be Gordon from the future.)

After my personal disappointment with episode one, I can’t express how much I enjoyed this second installment. It seems like Valve has finally learned how to gel action sequences together. While HL2 was one great action sequence after another, it seemed to lack direction mostly through out. It almost felt like a ton of great ideas thrown together without much plausible transition.

Episode 1 was above average, but was disappointing in comparison to HL2. Story wise it was infuriating and just dragged the decent action sequences. Its other issue was its late arrival, making its engine feel aged.

While the visuals have gone through an improvement in episode two, they are a bit of a mixed bag. Environmental objects, like trees, grass etc look quite weak. The game also doesn’t have much beauty in the way of lighting from the sun, and something like HDR is sorely missed.

Other aspects like the interface also scream for an overhaul. In today’s fast paced shooter environment, switching weapons in the HL2 games feels like a real chore. While you can fast switch to your last used weapon, wanting to switch to something else takes a second too long. Though most modern shooters map grenade throwing to a single key, HL2:Ep2 still relies on the tired mechanic of weapon switching. On the subject of weapons, it is a pity that there aren’t any new ones in episode two.

The saving grace is the still excellent character design, which breathes life into every NPC you come across. The character skins and even the movement animations are all top notch. Water also looks a lot prettier, and the polygons in general seem to have gone through a bit of an upgrade. I personally believe that excellent character design is something that allows gamers to return to old engines more easily. 

Most shooters have trouble recycling an engine for one successful expansion, so credit to Valve for putting together episode 2.

The stakes are raised early on, which makes the action far more dramatic and your efforts more meaningful. The early introduction of the extremely cool hunter enemy sets the pace. While this creature looks like a mini strider, he moves and tracks like a horseback rider. The Hunters are fast and deadly, yet just vulnerable enough not to feel cheap. 

A change is in the way Alyx’s character is used by Valve. While episode 1 had Alyx tag along in a slightly superficial way, episode 2 really has her come alive. Her commentary is more regular and often pertains to the action on screen. The action almost always involves her in one way or another, lending the gameplay more of a heart. You also get an alien buddy, who speaks better English than most high school goers, and makes for a powerful yet entertaining ally. Dog too makes a return, as do some of the other characters integral to the storyline.
 
So overall, I really enjoyed this second episode. In terms of action I felt it was close to the level of HL2, while I felt that its story telling was far more accomplished.






Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #152 on: Saturday, December 08, 2007, 10:40:34 AM »
Pug, WTF at the Gordon spoiler?!?!?!?
Can you spoiler tag that?

I ain't got that far yet... :P

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Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #153 on: Saturday, December 08, 2007, 10:54:23 AM »
haha I made that up.

Offline MysterD

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #154 on: Saturday, December 08, 2007, 12:42:00 PM »
You sure...??


Offline idolminds

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #155 on: Saturday, December 08, 2007, 12:53:55 PM »
He made it up.

Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #156 on: Saturday, December 08, 2007, 01:15:42 PM »
I can't believe I
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Offline scottws

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #157 on: Saturday, December 08, 2007, 02:06:35 PM »
I liked HL2:EP1 more than EP2 for some reason.  I'm not sure why, though.

Offline Pugnate

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #158 on: Saturday, December 08, 2007, 02:24:32 PM »
I have to ask... why?

Offline gpw11

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Re: Orange Box and Quake Wars = $38 @ CC (Starts 10/7/2007)
« Reply #159 on: Saturday, December 08, 2007, 02:50:25 PM »
I think the part with the striders and hunters went on a touch too long personally.  I was getting pretty bored at the end of it, running back from attack zone to attack zone.  For the last few attacks I ended up setting up shop right in front of my base and just letting them come to me.

I do agree that Source doesn't do outside enviroments all that well.  I thin the framework for the engine is pretty much being pushed to it's limits already.

I'm anxiously awaiting the next episode.