I really enjoyed it, and found myself lost in its magic, but I thought a couple of key areas really ruined it for me in the end. Things that eventually no mod seemed to fix.
The game unfortunately has all the non playable characters level up with you, without cap. Now think about how absurd that is, especially in an RPG.
When you hit level 20 and become uber powerful, so does every guard, every beggar and every thug. It really ruined the experience for me. The best thing about being powerful in an RPG is to experience that change by mauling enemies that used to give you trouble.
That isn't quite possible in Oblivion.
At higher levels you get attacked by bandits who have extremely expensive equipment, even though they are committing petty crimes.
There have been tons of mods that have tried to address this. Unfortunately most of them are too buggy or too bloated to help. I checked them all out, and they unfortunately can't seem to tackle this simple problem.
This is basically what has stopped me from enjoying the game. If someone finds an effective mod, let me know, though I've lost hope.
One other issue is skill cap. I played as an archer, and without even scratching the surface of the game, I found myself having capped my marksmen skills. I probably completed about 20%, yet couldn't raise my favorite skill.
At that point I was still not doing enough damage as an archer, and the worst of it was that as I leveled up, so did all the NPCs, but my marksmen skill didn't. In other words my only choice was to find some equipment and modify it.
The hellgates themselves are a bit disappointing in that they keep opening. The first time you encounter one, it will feel like a great plot device, and the whole situation will feel intense. But after you close that first gate, they just keep popping up, diluting their worth to the point of extreme annoyance.
TI really enjoyed it, and found myself lost in its magic, but I thought a couple of key areas really ruined it for me in the end. Things that eventually no mod seemed to fix.
The game unfortunately has all the non playable characters level up with you, without cap. Now think about how absurd that is, especially in an RPG.
When you hit level 20 and become uber powerful, so does every guard, every beggar and every thug. It really ruined the experience for me. The best thing about being powerful in an RPG is to experience that power by mauling enemies that used to give you trouble.
That isn't quite possible in Oblivion.
At higher levels you get attacked by bandits who have extremely expensive equipment, even though they are committing petty crimes. I found that absurd.
There have been tons of mods that have tried to address this. Unfortunately most of them are too buggy or too bloated to help.
This is basically what has stopped me from enjoying the game. If someone finds an effective mod, let me know, though I've lost hope.
One other issue is skill cap. I played as an archer, and without even scratching the surface of the game, I found myself having capped my marksmen skills. I probably finished about 20%, yet couldn't raise my favorite skill.
At that point I was still not doing enough damage as an archer, and the worst of it was that as I leveled up, so did all the NPCs, but my marksmen skill didn't. So in that aspect the game is a lot about finding the right equipment and then modifying it with the stuff you find in the hellgates.
The hellgates themselves are a bit disappointing in that they keep opening. The first time you encounter one, it will feel like a great plot device, and the whole situation will feel intense. But after you close that first gate, they just keep popping up, and stop feeling dangerous, and more like annoying.
While technically this game is better than Morrowind, in that it runs pretty well, I thought Morrowind got a few other things right. I've actually exchanged a few e-mails with Desslok from PCG on this, and he seems to hate these problems even more.
After plenty of mod hunting I've decided maybe it will just be better to wait for Elder Scrolls 5, and hope they don't let the console market not affect the development too much.
If you plan to invest a lot of time into the thing, it might be worth getting a mod that changes the level rate. I found that it went up too quickly and I was making too much progress, so having one that made it like 4 times longer to gain skills matched the game up better with the amount of time I've invested in it, especially with the additional content of Shivering Isles and all the DLC.
Yea I really liked that mod.
edit:
One of the problems with those mods that try to fix the enemy leveling issue is that most of them require a restart. And then on top of that they are very buggy, and seem to break other stuff.