Author Topic: Goldeneye 007 (N64)  (Read 5657 times)

Offline scottws

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Goldeneye 007 (N64)
« on: Tuesday, November 13, 2007, 08:12:23 PM »
True, but come on.  Goldeneye was on that system.  That was worth the price of admission all by itself.  Hell I still break out my N64 to play that game every once in awhile.

Offline scottws

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Goldeneye 007 (N64)
« Reply #1 on: Tuesday, November 13, 2007, 09:51:38 PM »
Honestly, I thought Goldeneye was beyond overrated.  Same with Perfect Dark.  I heard nothing but great things about those for months after each released, then played them at a friend's house and was like... that's it?  It was pretty much as by-the-numbers-FPS as it got.  I still don't get the attraction.
I didn't like Perfect Dark.  The alien theme and main character were lame and it just seemed dated by the time it finally came out.

But Goldeneye was way ahead of its time.  "By-the-numbers" as it got?  FPS games were still red and blue key hunts when it came out.  It was one of the first game to incorporate real objectives.  It was one of the earliest "realistic" FPS games at a time when the genre was dominated by aliens, demons, and monsters.  It also had a killer multiplayer experience if you could find 4 players.  It was Halo before Halo.

I'm sorry but you are kidding yourself if you don't realize that Goldeneye was an incredible game for its time.

Offline Quemaqua

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Goldeneye 007 (N64)
« Reply #2 on: Tuesday, November 13, 2007, 09:57:27 PM »
Remember that I hate Halo, so that argument isn't exactly getting you anywhere.  I don't care about objectives or multiplayer (I had already been living on Doom and DWANGO for a while, and Quake was getting into full swing, and I don't think Goldeneye was particularly thrilling in that regard... but maybe that's just me), I care about the fact that I was bored when I was playing it.  It did some things that were a bit different, but the gameplay itself boiled down to the same thing in essence, except (I thought) clunkier.

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Offline scottws

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Goldeneye 007 (N64)
« Reply #3 on: Wednesday, November 14, 2007, 08:00:58 AM »
Maybe so, but regardless of your opinion on the game it is truly a landmark in gaming.

Honestly I consider it one of the top 5 games I have ever played.  Remember that I am not a Halo fan either, and am almost exclusively a PC gamer.

Offline Pugnate

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Goldeneye 007 (N64)
« Reply #4 on: Wednesday, November 14, 2007, 08:26:40 AM »
Quote
True, but come on.  Goldeneye was on that system.  That was worth the price of admission all by itself.  Hell I still break out my N64 to play that game every once in awhile.

Never played Goldeneye -- not interested in a console shooter -- but despite having never owned the system I heard tons about the title. And every so often a lot of writers do mention it as a landmark game.

Anyway I found this very interesting:

http://en.wikipedia.org/wiki/GoldenEye_007

Curious that none of the Bond games that followed Golden Eye received that level of acclaim. I guess the publishers came to their senses and realized it was a movie title.

Offline scottws

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Goldeneye 007 (N64)
« Reply #5 on: Wednesday, November 14, 2007, 08:36:16 AM »
Rare made Goldeneye, and it was published by Nintendo.  After that, EA picked up the license.  You can just imagine the amount of drop-off in quality those later titles had.

Actually, Everything or Nothing (GCN, PS2, Xbox) was pretty decent, but I would never describe it as a landmark in gaming.  It was a 7.5 type game.

Offline Pugnate

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Goldeneye 007 (N64)
« Reply #6 on: Wednesday, November 14, 2007, 08:45:10 AM »
Quote
Dude, I think I payed something like $300 for an N64, and it was the first games system I bought.  I believe this was grade 10, so that basically translates into $300,000,000 real
world dollars.

A lot of my friends bought that system and were similarly pissed off. To me it was a failure purely because of the lack of games. I mean as an adult you have more resources and can allow one of your gaming systems to be the eccentric piece. But a couple of my friends spent their dough on it and were frustrated by the lack of quality titles. I think they all regretted not having a Playstation.

The only friend who was happy with his N64 had a Playstation as well. He also had a state of the art computer and a Sega Saturn. He had the rich father syndrome.

It is funny that despite having owned numerous consoles, I never got into the N64s and the Playstation 1s. I was busy with Civlization I guess.
Rare made Goldeneye, and it was published by Nintendo.  After that, EA picked up the license.  You can just imagine the amount of drop-off in quality those later titles had.

Actually, Everything or Nothing (GCN, PS2, Xbox) was pretty decent, but I would never describe it as a landmark in gaming.  It was a 7.5 type game.

That's a fair point.

When I got my gamecube, one of the first games I picked up was Everything or Nothing, but I didn't like it.

I also found this interesting:

http://en.wikipedia.org/wiki/Rare_%28company%29

Quote
Rare, Ltd is a United Kingdom-based video game development company. It was founded in 1982 by brothers Tim and Chris Stamper as Ashby Computers and Graphics Ltd (ACG). Publishing as Ultimate Play The Game, they developed games for 8-bit platforms such as the ZX Spectrum[1], the Commodore 64 and the BBC Micro, before the name was sold to U.S. Gold in 1985. Rare then became a second-party developer for the Nintendo gaming platforms, but in 2002 was acquired by Microsoft[2]. In autumn 2003, the company's "Rareware" logo (which had been used since 1994) was discontinued and was replaced by a newer, similar logo with the name "Rare".

The company is notable for having created an unusually large number of original hit games, and for the company's price tag: Microsoft paid US$377 million for the company, a record for a video game developer.

On January 2, 2007, it was announced that Tim and Chris Stamper have left Rare to pursue 'other opportunities'. Neither Microsoft, Rare, nor the Stamper brothers have stated specifically what they intend to move onto post-Rare.

Rare is located in Twycross, Leicestershire, England and is the company behind many of the most famous games for Nintendo's various gaming systems: Battletoads, Donkey Kong Country (and its sequels), Killer Instinct, Banjo-Kazooie, Banjo-Tooie, Blast Corps, GoldenEye 007, Perfect Dark, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, Star Fox Adventures, Diddy Kong Racing DS and, most recently, Viva Pinata DS.


It looks like they could only take MS for five years. Interesting how they only worked on two shooters ever; Goldeneye and Perfect Dark.

Quote
Key members of the GoldenEye development team left Rare soon after beginning work on Perfect Dark. Head of Software Martin Hollis was the first to leave in 1998, working at Nintendo of America on the GameCube, and in 2000 he started his own company, Zoonami. Other members such as David Doak left soon after he did and formed Free Radical Design.

So the company is the same in name only.

Offline scottws

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Goldeneye 007 (N64)
« Reply #7 on: Wednesday, November 14, 2007, 08:58:13 AM »
Right.  I think that explains why every Rare game starting with Perfect Dark was fairly ho-hum.

I believe Rare used to be a pretty top-notch developer, hence why Microsoft paid a lot of money for them.  I'm guessing Microsoft probably regrets the purchase by now.
« Last Edit: Wednesday, November 14, 2007, 09:58:46 AM by scottws »

Offline Cobra951

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Goldeneye 007 (N64)
« Reply #8 on: Wednesday, November 14, 2007, 11:15:36 AM »
Wait, do you mean PD on the 360?  Without the Stamper brothers, it's not the same group at all.  I did like Perfect Dark on the N64.  I also was a Rare fan back in those days.  I liked their N64 platformers too, up through Conker's Bad Fur Day.  That implicit trust has gone away. 

Offline scottws

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Goldeneye 007 (N64)
« Reply #9 on: Wednesday, November 14, 2007, 11:42:30 AM »
I had forgotten about Conker's Bad Fur Day.  I thought that game was very good as well.

But I was disappointed with PD on the N64.  THe visuals had not improved since Goldeneye, and the framerate was piss-poor.  An then you had the dyke main character and crappy alien theme.  And the new weapons pretty much stunk.  The multiplayer was pretty amped up over what Goldeneye offered, but it was sorely missing better weapons.

The PD0 on the 360 is an aberration.  I guess it's not bad, but it just seems old compared to other console FPS games since the formula is pretty much the same as the one on N64.  What makes the 360 one a lot worse is that the textures are bad, so bad you can't tell where doorways are sometimes.  And while PD was unintentionally cheesy, they purposely laid on the cheese in PD0.  It was terrible.

Some of the Rare guys left and formed Free Radical, which made the Timesplitters series.  I thought TS2 was decent, and you could definitely see the Goldeneye/Perfect Dark influence.

Offline Quemaqua

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Goldeneye 007 (N64)
« Reply #10 on: Wednesday, November 14, 2007, 12:47:12 PM »
Maybe so, but regardless of your opinion on the game it is truly a landmark in gaming.

As are many games that you've hated over the years.  What's your point?  I never claimed it wasn't a landmark, I said it thought it was vastly overrated, much the same way that I feel about Halo and other landmark, big-name, industry-shaking titles that don't deserve the accolades they're given.  I'm sorry this rubs you the wrong way, but you really don't need to waste your time defending a game you happen to like just because I don't.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline scottws

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Goldeneye 007 (N64)
« Reply #11 on: Wednesday, November 14, 2007, 02:06:28 PM »
The difference is that Goldeneye *does* deserve the accolades it received.

Edit:  Wow.  I just read the Wikipedia article Pug posted.  It said that, other than two people, none of the devs that worked on Goldeneye had ever worked on a game before.  If that is true, that is amazing.

Offline Quemaqua

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Goldeneye 007 (N64)
« Reply #12 on: Wednesday, November 14, 2007, 03:16:13 PM »
The difference is that Goldeneye *does* deserve the accolades it received.

But you realize that's... just...

...

Kay.  I think I'm done here.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Pugnate

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Goldeneye 007 (N64)
« Reply #13 on: Wednesday, November 14, 2007, 03:19:25 PM »
I am glad that is over with. I was almost scared to enter this thread.

And yes, that is quite impressive. A team that never worked on games before.

Offline gpw11

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Goldeneye 007 (N64)
« Reply #14 on: Wednesday, November 14, 2007, 06:51:47 PM »
I firmly believe that Rare saved Nintendo in the console market during the n64.  Without Rare there'd be a game every year instead of 6 months worth buying. Kind of like the gamecube, but with the third party games being even shittier and covered in mud.

Offline scottws

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Re: Goldeneye 007 (N64)
« Reply #15 on: Thursday, November 15, 2007, 06:17:52 AM »
But you realize that's... just...

...

Kay.  I think I'm done here.
Look, I'm sorry to be so argumentative about it, but you referred to it as "by-the-numbers as FPS games get."  That is what set me off.  Not only do I find the statement flatly false, I found it unusual in light of the fact that it seems you are a bit of a Quake fan, and if any game series was "by the numbers" for an FPS game around the time of Goldeneye, the Quake series was it.

If you do not or are not willing to understand how incorrect that statement is from a factual and historical standpoint, then I agree... there is no point arguing about it further.

Yes, I know I sound like a dick, but you can't make false sweeping generalizations about a game I have a deep-seated respect for and expect me not to say anything about it.  Sorry.

Offline Quemaqua

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Re: Goldeneye 007 (N64)
« Reply #16 on: Thursday, November 15, 2007, 07:29:57 AM »
The "by-the-numbers" comment wasn't a detailed critique.  My point was that it didn't feel terribly different to me from other FPS games at the time (keep in mind I was also playing mods).  I'm not saying that Goldeneye didn't try anything new, I'm saying that nothing it did felt particularly fresh or different *to me*.  The extra stuff didn't carry a lot of weight with me because I found it to be little more than a thin facade veiling all the usual FPS game mechanics.  I don't say the game *sucks*, I say that in my own personal opinion it didn't live up to everything that I'd heard about it.  I don't feel that what it tried really added some amazing new level to the experience for me.  I was just expecting more out of it given everything that folks like you had been gushing to me about.  I wouldn't now have an opinion that seems, on the surface, very negative had my hopes not been built up so high, but in the end it just didn't deliver anything that had been promised to me.  No matter how much of a landmark it may be, I'm always going to remember it as the game everyone said was amazing that turned out to pretty much just be another FPS (to me).  I understand you feel the need to defend it, but come on.  Does my opinion *really* matter that much?

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Offline poomcgoo

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Re: Goldeneye 007 (N64)
« Reply #17 on: Thursday, November 15, 2007, 08:32:59 AM »
Goldeneye is incredible.  Speaking of which, we just broke out the old N64 yesterday in the apartment.  The first game we booted up was Goldeneye because everybody always says they're the best at it.  It's just as fun now as it was in high school, which blows my mind.  If you missed the boat on Goldeneye, you missed the best game of that generation.  Seriously.

On a side note: Mario Kart 64.  Most fun racer ever?

There is no way the N64 wasn't worth getting.  I enjoyed it much, much more than my PSX at the time.

Offline iPPi

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Re: Goldeneye 007 (N64)
« Reply #18 on: Thursday, November 15, 2007, 08:36:39 AM »
Goldeneye was a great game.

Offline Cobra951

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Re: Goldeneye 007 (N64)
« Reply #19 on: Thursday, November 15, 2007, 10:54:38 AM »
I read the Wiki page that Pug linked, finally.  OK, so Nintendo owned 49% of Rare and the Stamper brothers 51%.  That explains how the MS deal was even possible.  I had assumed that Nintendo had a controlling interest.

Looking through the list of Rare games listed there, I realized that except for Killer Instinct (I hate one-on-one fighters) I own every N64 game they released.  Yeah, without Rare, the N64 would have been a one-trick pony.

I enjoyed Goldeneye a great deal, but strictly the campaign.  I tried out multiplayer, but there was no one to man the other side of the split screen.

Offline Ghandi

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Re: Goldeneye 007 (N64)
« Reply #20 on: Thursday, November 15, 2007, 11:48:11 AM »
Really underrated Rare game on the N64: Diddy Kong Racing. I played the hell outta that game.

And yeah, Goldeneye kicked all kinds of ass. Pistols in the complex - does it get any better. I actually tried to go back and play Perfect Dark recently and the framerate issues made the game unplayable. Funny, because me and my friends used to love the game back in the day. I guess we just didn't notice.

Offline ScaryTooth

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Re: Goldeneye 007 (N64)
« Reply #21 on: Thursday, November 15, 2007, 12:21:16 PM »
I want another Banjo Kazooie game. That game rocked.

Offline TheOtherBelmont

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Re: Goldeneye 007 (N64)
« Reply #22 on: Thursday, November 15, 2007, 12:56:50 PM »
I think I'm also one of the few that didn't enjoy Goldeneye as much as other people did.  I played it off and on with friends when it first came out, but didn't enjoy it nearly as much as they did. Does that mean the game sucked?  No, it just means I personally didn't enjoy it as much as a lot of people did during that time.  I actually remember playing it again when I was Phoenix when W7RE broke it out a couple of years ago and still having the same feelings for it after playing a few rounds with him.

Offline NatchDan

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Re: Goldeneye 007 (N64)
« Reply #23 on: Thursday, November 15, 2007, 01:11:25 PM »
...I loved PD. Just throwing that in there. I thought it took what Goldeneye did and built on it awesomely.

Also, JFG was a shooter. Kind of.

I did, however, hate Banjo Kazooie. Each to their own.
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Offline gpw11

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Re: Goldeneye 007 (N64)
« Reply #24 on: Thursday, November 15, 2007, 01:16:34 PM »
Dude, Goldeneye is the best FPS game ever, right after Halo 3.  What the fuck are you talking about Que?  Man, Quake is so like "h, hey look at me....I'm exactly like Doom but with 3D graphics."  Goldeneye is all like "Oh, shit there's Bond and he has twin fucking Moonrakers...RUN!!!!"  and "PP7?  More like PPshit.  BAM BAM BAM BOOOM! "

Ok, that was a joke.  I've never played Quake and the last FPS I played before Goldeneye was probably a shareware version of Doom or Doom2.  Either way, Goldeneye was fucking fun and borderline amazing for someone who hadn't been fully initiated into the world of FPS games.

But now that you brought up Banjo Kazooie....yeah, that game rocks.  I remember buying it after stopping in at a store on my way home from work one day, starting to play it, and then totally ditching my girlfriend because I was having so much fun.  And then she yelled at me at a party later, but I was all like "Family emergency"  which was kind of true.

 No, no, it wasn't.  It was all Banjo Kazooie baby.  That was probably the turning point of my life where my productivity went out the window.  I wonder how different things would be if I never bought that game.  Maybe I'd be an investment banker, hate my life, and do blow every night like that was my actual career.  I'd imagine a lot of prostitutes and rub and tugs, because who has the time for non paid sex when you work 70 hour weeks and fly around all the time.  I'd probably have a sweet car and actually know how to wear a suit, but it wouldn't matter because the lack of sleep from my coke addiction would eventually catch up with me and I'd either suffer a nervous breakdown and get fired or just get fired for not showing up.  And then, once the money dried up I'd still need my fix, but who can afford an 8 ball of coke on little to no income?  And that's when it would hit me - crack.  Same high, but shorter lasting and more intense for less money?  Lets do that.  

I'd get fully into it, and spend a lot of time in those shitty slum apartments where people go to buy crack.  I wouldn't live there, because I haven't fallen that far yet, but I'd probably sleep with some girls there.  I imagine I'd get some sort of venerial disease but convince myself it's cool because it's not AIDS.  Depression would hit and I'd need to get high, but maybe I couldn't find any sweet, sweet rock.  Fuck, what now?  Whippits?  Oh, wait, you have meth?  Sure, why not try that out.  I'm only doing it untill I can get some more crack in order to get my life back together.

Next thing you know I'm stealing shitty civics and trying to tell everyone that someone is watching me. Maybe I'd steal a car and be involved in a high speed chase.  As I scream down the highway going 130k/hr in a stolen mini-van the fog would clear and I'd realize what a fuckup I've become.  Too late to do anything to stop my downward slide into drug addicted poverty I'd make an irrational decision to run the roadblock.  As the hail of bullets shot through the glass of the windshield a solitary tear would break free from my eye and softly caress my cheek.  That would be the last thing I'd ever feel.

Yeah, that settles it.  Banjo-Kazooie is probably the best game ever. It saved my life.


Offline iPPi

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Re: Goldeneye 007 (N64)
« Reply #25 on: Thursday, November 15, 2007, 01:36:20 PM »
Dude, Goldeneye is the best FPS game ever, right after Halo 3.  What the fuck are you talking about Que?  Man, Quake is so like "h, hey look at me....I'm exactly like Doom but with 3D graphics."  Goldeneye is all like "Oh, shit there's Bond and he has twin fucking Moonrakers...RUN!!!!"  and "PP7?  More like PPshit.  BAM BAM BAM BOOOM! "

Ok, that was a joke.  I've never played Quake and the last FPS I played before Goldeneye was probably a shareware version of Doom or Doom2.  Either way, Goldeneye was fucking fun and borderline amazing for someone who hadn't been fully initiated into the world of FPS games.

But now that you brought up Banjo Kazooie....yeah, that game rocks.  I remember buying it after stopping in at a store on my way home from work one day, starting to play it, and then totally ditching my girlfriend because I was having so much fun.  And then she yelled at me at a party later, but I was all like "Family emergency"  which was kind of true.

 No, no, it wasn't.  It was all Banjo Kazooie baby.  That was probably the turning point of my life where my productivity went out the window.  I wonder how different things would be if I never bought that game.  Maybe I'd be an investment banker, hate my life, and do blow every night like that was my actual career.  I'd imagine a lot of prostitutes and rub and tugs, because who has the time for non paid sex when you work 70 hour weeks and fly around all the time.  I'd probably have a sweet car and actually know how to wear a suit, but it wouldn't matter because the lack of sleep from my coke addiction would eventually catch up with me and I'd either suffer a nervous breakdown and get fired or just get fired for not showing up.  And then, once the money dried up I'd still need my fix, but who can afford an 8 ball of coke on little to no income?  And that's when it would hit me - crack.  Same high, but shorter lasting and more intense for less money?  Lets do that.  

I'd get fully into it, and spend a lot of time in those shitty slum apartments where people go to buy crack.  I wouldn't live there, because I haven't fallen that far yet, but I'd probably sleep with some girls there.  I imagine I'd get some sort of venerial disease but convince myself it's cool because it's not AIDS.  Depression would hit and I'd need to get high, but maybe I couldn't find any sweet, sweet rock.  Fuck, what now?  Whippits?  Oh, wait, you have meth?  Sure, why not try that out.  I'm only doing it untill I can get some more crack in order to get my life back together.

Next thing you know I'm stealing shitty civics and trying to tell everyone that someone is watching me. Maybe I'd steal a car and be involved in a high speed chase.  As I scream down the highway going 130k/hr in a stolen mini-van the fog would clear and I'd realize what a fuckup I've become.  Too late to do anything to stop my downward slide into drug addicted poverty I'd make an irrational decision to run the roadblock.  As the hail of bullets shot through the glass of the windshield a solitary tear would break free from my eye and softly caress my cheek.  That would be the last thing I'd ever feel.

Yeah, that settles it.  Banjo-Kazooie is probably the best game ever. It saved my life.



Haha what the hell dude.

Offline TheOtherBelmont

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Re: Goldeneye 007 (N64)
« Reply #26 on: Thursday, November 15, 2007, 01:58:48 PM »
As usual GPW totally annihilates a thread with pure win.  There needs to be a GPW Wins smiley.

Offline Pugnate

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Re: Goldeneye 007 (N64)
« Reply #27 on: Thursday, November 15, 2007, 02:12:15 PM »
Dude, Goldeneye is the best FPS game ever, right after Halo 3.  What the fuck are you talking about Que?  Man, Quake is so like "h, hey look at me....I'm exactly like Doom but with 3D graphics."  Goldeneye is all like "Oh, shit there's Bond and he has twin fucking Moonrakers...RUN!!!!"  and "PP7?  More like PPshit.  BAM BAM BAM BOOOM! "

Ok, that was a joke.  I've never played Quake and the last FPS I played before Goldeneye was probably a shareware version of Doom or Doom2.  Either way, Goldeneye was fucking fun and borderline amazing for someone who hadn't been fully initiated into the world of FPS games.

But now that you brought up Banjo Kazooie....yeah, that game rocks.  I remember buying it after stopping in at a store on my way home from work one day, starting to play it, and then totally ditching my girlfriend because I was having so much fun.  And then she yelled at me at a party later, but I was all like "Family emergency"  which was kind of true.

 No, no, it wasn't.  It was all Banjo Kazooie baby.  That was probably the turning point of my life where my productivity went out the window.  I wonder how different things would be if I never bought that game.  Maybe I'd be an investment banker, hate my life, and do blow every night like that was my actual career.  I'd imagine a lot of prostitutes and rub and tugs, because who has the time for non paid sex when you work 70 hour weeks and fly around all the time.  I'd probably have a sweet car and actually know how to wear a suit, but it wouldn't matter because the lack of sleep from my coke addiction would eventually catch up with me and I'd either suffer a nervous breakdown and get fired or just get fired for not showing up.  And then, once the money dried up I'd still need my fix, but who can afford an 8 ball of coke on little to no income?  And that's when it would hit me - crack.  Same high, but shorter lasting and more intense for less money?  Lets do that. 

I'd get fully into it, and spend a lot of time in those shitty slum apartments where people go to buy crack.  I wouldn't live there, because I haven't fallen that far yet, but I'd probably sleep with some girls there.  I imagine I'd get some sort of venerial disease but convince myself it's cool because it's not AIDS.  Depression would hit and I'd need to get high, but maybe I couldn't find any sweet, sweet rock.  Fuck, what now?  Whippits?  Oh, wait, you have meth?  Sure, why not try that out.  I'm only doing it untill I can get some more crack in order to get my life back together.

Next thing you know I'm stealing shitty civics and trying to tell everyone that someone is watching me. Maybe I'd steal a car and be involved in a high speed chase.  As I scream down the highway going 130k/hr in a stolen mini-van the fog would clear and I'd realize what a fuckup I've become.  Too late to do anything to stop my downward slide into drug addicted poverty I'd make an irrational decision to run the roadblock.  As the hail of bullets shot through the glass of the windshield a solitary tear would break free from my eye and softly caress my cheek.  That would be the last thing I'd ever feel.

Yeah, that settles it.  Banjo-Kazooie is probably the best game ever. It saved my life.



You never played Quake?

Offline nickclone

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Re: Goldeneye 007 (N64)
« Reply #28 on: Thursday, November 15, 2007, 06:27:26 PM »
I watched this guy play through the whole game last night while doing commentary, you should check it out if you're bored.

http://www.youtube.com/user/VGgameplay

Offline gpw11

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Re: Goldeneye 007 (N64)
« Reply #29 on: Saturday, January 12, 2008, 10:52:35 PM »
So, apparently Goldeneye was going to come to Xbox Live Arcade (I think complete with online MP) but MS and Nintendo came to a disagreement over the profit-sharing and it looks like the whole project fell apart even though it's pretty close to being finished.  It doesn't matter who's fault it is (everyone on the internet seems to blame MS, while I personally think they'd be more flexible than Nintendo on an issue like this), people are in a virtual uproar.  There's been like four stories on digg.com's main page so far, there are online petitions and everything.  People are treating the XBLA release of this game like the second coming of Christ.

And I have to ask why.  It was a fun game back in 1997 or whatever, but fuck - compared to modern FPS games and specifically MP it is pretty much garbage.  The original Super Mario Bros. has aged better.

Offline Cobra951

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Re: Goldeneye 007 (N64)
« Reply #30 on: Sunday, January 13, 2008, 12:03:00 AM »
Let's not go overboard now.  SMB 3 has aged well.  SMB has not.

If they do a good job on the dual-analog move/look thing, and add online multiplay, this could be pretty good.

Offline scottws

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Re: Goldeneye 007 (N64)
« Reply #31 on: Sunday, January 13, 2008, 09:34:32 AM »
I agree that it's crazy to get so upset over Goldeneye not coming to XBLA, but I don't think it is fair to hold the fact that other games have surpassed it against it as if that is somehow the fault of the game itself.

SMB has aged better simply because no one else has been able to make a 2D platformer that is as fun or as polished, except Nintendo themselves with SMB3 and SMW.

« Last Edit: Sunday, January 13, 2008, 11:19:32 AM by scottws »

Offline gpw11

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Re: Goldeneye 007 (N64)
« Reply #32 on: Sunday, January 13, 2008, 01:14:27 PM »
Oh, I'm not holding it against the game itself, I'm just saying it's a bit ridiculous that people are going crazy over this when there are much better MP options out there.  I imagine that a lot of these people would be let down pretty hard if it does come out.  Nostalgia goes a long way, but not that far.

Offline MysterD

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Re: Goldeneye 007 (N64)
« Reply #33 on: Sunday, January 13, 2008, 01:50:57 PM »
I'm surprised Microsoft wants this....
I mean, I'd figure Nintendo would be trying to get this for a "classic" download for The Wii.

Is Microsoft trying to get the Goldeneye/James Bond Franchise back to Rare?
Doesn't EA have the license?




Offline scottws

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Re: Goldeneye 007 (N64)
« Reply #34 on: Sunday, January 13, 2008, 02:02:36 PM »
Yeah, I think EA would have a say in all of this.

Offline MysterD

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Re: Goldeneye 007 (N64)
« Reply #35 on: Sunday, January 13, 2008, 02:06:32 PM »
Yeah, I think EA would have a say in all of this.

Wait....

Did EA BUY the license for all Bond/Goldeneye games?
Or did they just lease it for the games they make?

Offline gpw11

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Re: Goldeneye 007 (N64)
« Reply #36 on: Sunday, January 13, 2008, 05:17:44 PM »
EA doesn't have it at all anymore anyways, it's all Activision, and they're leased.

Beyond that, I don't think it matters at all. I don't believe they could stop them from re-releasing anything, but there is a chance they could stop them from putting new content in.  Maybe. 

Edit:  Looked it up and apparently they would have to get the OK from Activision.  Beyond that Rare does own some or all of the rights to the actual game, so a three way agreement would be necessary.
« Last Edit: Sunday, January 13, 2008, 05:40:09 PM by gpw11 »