Author Topic: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)  (Read 47841 times)

Offline scottws

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #80 on: Friday, January 04, 2008, 07:35:37 AM »
I have no idea.  At least 3 solid days playing.

Offline ScaryTooth

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #81 on: Sunday, January 06, 2008, 09:48:21 PM »
I just beat it. Amazing game. I actually feel like playing it through again.

(click to show/hide)

Offline Xessive

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #82 on: Monday, January 07, 2008, 12:00:59 AM »
I just beat it. Amazing game. I actually feel like playing it through again.

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Yep :D That's how I felt too! I'm going through at a harder difficulty now.

I really like how the higher difficulty levels don't just make the AI pinpoint-accurate, it removes visual aids (grenade detection, hi-tech bionoculars, etc.). It actually makes it feel so satisfying when you succeed despite the handicaps!

Offline Pugnate

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #83 on: Monday, January 07, 2008, 03:29:29 AM »
I was happy with the AI language change at higher difficulty.

Offline Xessive

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #84 on: Monday, January 07, 2008, 03:47:47 AM »
I was happy with the AI language change at higher difficulty.
Oh yeah that too! I can generally guess what they're up to though :P Eventually I'll learn what certain vocal cues mean.

I like having localized languages like in Splinter Cell Chaos Theory.

Offline Xessive

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CRYSIS Patch v1.1 is out!
« Reply #85 on: Tuesday, January 08, 2008, 12:07:20 PM »
Crysis Patch v1.1 @ 3D Gamers

Crysis Patch v1.1 @ Gamers' Hell

Quote
======================================
Cryte k GmbH Copyright
======================================
Softw are and documentation © 2007 Crytek GmbH.

ALL RIGHTS RESERVED.

=============================================== ===================
Crysis(R)
Patch 1.1 Change List - November, 2007
===================================================== =============

======================================= ===========================
Fixes:
========================================================= =========

*Fixed: Potential crash in D3D10
*Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
*Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
*Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
*Fixed: Memory leak with FSAA modes
*Fixed: Infinite ammo hacks.
*Fixed: Memory leak in D3D10 when switching screen modes
*Fixed: Muti optimizations
*Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
*Fixed: Crash when loading savegame with level exported recently by editor

*Fixed: Virtual keyboard does not function properly when a game pad is connected
*Fixed: Users can lose the ability to look around with the Right Stick
*Fixed: Setting screen resolution to "default" stops user from selecting last resolution
*Fixed: Bug when changing resolution in D3D10
*Fixed: Issues with Depth of field and water droplets in D3D10
*Fixed: Crash on NaN warning

============================================= =====================
Updates:
========================================================= =========

*Added: Motion Blur UI and V.SYNC UI options
*Optimized: Motion blur
*Optimized: FSAA (Full Scene Anti-Aliasing)
*Optimized sound id implementation
*Enabled VSync functionality in D3D10
*New benchmarking files for ice CPU benchmark.
*http/xmlrpc password protected remote control session
*Marked debug cvars as cheat

*F12 (screenshot) now works in restricted mode as well

================================================ ==================
Tweaks:
========================================================= =========

*Reduced LAW splash damage vs. infantry in PowerStruggle mode
*Slowed Rocket projectile speed down in MP slightly
*Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
*Reduced grenade explosion radius in multiplayer
*Clamped water tesselation to avoid cheating in MP
*MultiGPU improvements with depth map updates

Offline MysterD

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #86 on: Tuesday, January 08, 2008, 02:57:37 PM »
Where's a patch to allow some 128 MB GF 6600 GT support? :P

Okay, I'm done dreamin'...

Offline MysterD

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Offline scottws

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #88 on: Wednesday, January 09, 2008, 10:06:46 PM »
Just getting it to install.  It worked fine for me, though I haven't tried it out.

Offline MysterD

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #89 on: Thursday, January 24, 2008, 02:48:47 PM »
Inon Zur's score for Crysis will be coming out next week for purchasing.

Quote
Crysis Soundtrack To Be Released Next Week

Sumthing Else Music Works has announced it will release the music sounttrack to Crytek's recent first person shooter Crysis next week. The soundtrack, composed by video game music veteran Inon Zur, will be released via CD and also digitally via iTunes and www.sumthingdigital.com on Jan. 29.


Offline MysterD

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #90 on: Saturday, February 09, 2008, 06:30:07 PM »
Looks like people who are crazy enuff to try 3-way SLI get way better performance w/out it only on the high res' of 2560x1600...

Quote
   
Multi-GPU Issues [February 09, 2008, 4:51 pm ET] - Viewing Comments

3-Way SLI Having Issues With Crysis on Tom's Games (thanks Ant and Planet Crysis) describes an issue they've found running Crysis under three-way SLI, experiencing better performance with the SLI turned off. NVIDIA has said the issue, which is only in 2560x1600 resolution, is likely a memory issue, and they are working on a fix. Another issue with multi GPU technology is explored in an article on PCGH, which discusses the phenomenon of "micro stuttering" which can cause multiple GPU setups to demonstrate inconsistent intervals between frames, which can nullify the advantage of improved framerates by looking less smooth. They offer a video demonstrating the effect. This problem is exhibited by multi-GPU setups from ATI and NVIDIA, as well as S3's Multichrome. Word is: "Upcoming graphics driver could provide the necessary balancing." Just to round out the topic, there's a new Crossfire vs SLI comparison on t-break using HD3870 and 8800GT cards.

Offline gpw11

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #91 on: Saturday, February 09, 2008, 08:03:31 PM »
Word is that 3-way SLI is probably least cost-effective way to play a game ever.

Also, "enuff" only cuts out one letter from "enough". Is that one extra letter really worth looking like a goddamn retard? 

Offline Pugnate

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #92 on: Saturday, February 09, 2008, 10:28:28 PM »
All this crap just hurts Crysis.

What they should have done was to name Medium as High, and High as Very High, and then name Very High as Ultra or something.

Offline MysterD

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #93 on: Saturday, February 09, 2008, 11:09:01 PM »
Word is that 3-way SLI is probably least cost-effective way to play a game ever.

Also, "enuff" only cuts out one letter from "enough". Is that one extra letter really worth looking like a goddamn retard? 

It's a message board, not a proper English class.

And what I did is no different than really when Que spells the word "stuff" his way of "stuph."
And that is the same amount of letters, even -- he ain't even saving on letters.
*shrug*

Though, his spelling is of "stuph" more unique than "enuff"...

Quote from: Puggy
All this crap just hurts Crysis.

What they should have done was to name Medium as High, and High as Very High, and then name Very High as Ultra or something.
I doubt many people in this world are using 3-way SLI here, though... :P



Offline Jedi

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #94 on: Sunday, February 10, 2008, 12:15:36 AM »
It'll be interesting to see what comes of this 3 way SLI and dual GPU cards trend thing.

Offline gpw11

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #95 on: Sunday, February 10, 2008, 12:19:53 AM »
It's a message board, not a proper English class.

And what I did is no different than really when Que spells the word "stuff" his way of "stuph."
And that is the same amount of letters, even -- he ain't even saving on letters.
*shrug*

Though, his spelling is of "stuph" more unique than "enuff"...

Yoo'r rite, 1t's n0t a pr0par Engl1zh claz5.  Tsdiopf y eeem nut fang yu ang ca11ng ur parents r1gh7 n0w.  Ur a1s0 corr3c7 n tht its n0 dffrnt thn h0w Que sp31ls "stuph", bt 7h7 dsn't mk3 1t ny lss rtardd.  Que n I hv3 ta1k3d ab0t th1s bfor, h3 d03snt car3 n tht's fne, bt ech ti1m he dos 1t I l0se a l1ttl3 bt 0f r3sp3ct f0r h1m.  Wh3r3as I originlly thught h3 ws th1s b1g Iri1sh gey, m n0w convncd hs a 15 yar 0ld myspace cam grrrrl. 

Now, for the rest of us:

You're right, it's not a proper English class.  That's why I'm not failing you and calling your parents right now.  You're also correct in that it's no different then how Que spells "stuph", but that doesn't make it any less retarded.  Que and I have talked about this before, he doesn't care and that's fine, but each time he does it I loose a little bit of respect for him.  Whereas I originally thought he was this big Irish guy, I'm now convinced he's a 15 year old myspace cam girl. 

Edited for those of us without the ability to fluently speak in both English and Tard.

Offline Ghandi

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #96 on: Sunday, February 10, 2008, 01:06:12 AM »
As bad as "enuff" is,  I would probably focus more on sentence structure than anything if I really had a problem with D's posting style. You know, if we were really going to dissect it.

Offline Pugnate

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #97 on: Sunday, February 10, 2008, 01:43:27 AM »
Quote
I doubt many people in this world are using 3-way SLI here, though... Tongue

Right, but it just reinforces the wrong assumption that you need some sort of super computer to run it.

Offline Jedi

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #98 on: Sunday, February 10, 2008, 03:44:25 AM »
Right, but it just reinforces the wrong assumption that you need some sort of super computer to run it.

No you don't need a super computer but a super computer from the future!  :P

Offline Xessive

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #99 on: Sunday, February 10, 2008, 04:31:50 AM »
Would be nice if the future would send me back computers instead of Terminators.

Offline Pugnate

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #100 on: Sunday, February 10, 2008, 06:22:22 AM »
Would be nice if the future would send me back computers instead of Terminators.

haha why was the future sending you terminators?

Terminator: Karim Zietoun?

Xessive: Yes?

Terminator: Come with me.... if you want to live!

Xessive: Why do you have an Austrian accent?

Offline Xessive

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #101 on: Sunday, February 10, 2008, 11:11:49 PM »
Ha Ha ;D

Offline iPPi

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #102 on: Monday, February 11, 2008, 01:00:51 PM »
I just got this game over the weekend and put about an hour into it.  So far I'm liking it.  I can play it at 1680x1050 at medium settings.  I'll need to do a bit more tweaking to get better performance out of it.

Offline scottws

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #103 on: Monday, February 11, 2008, 01:06:13 PM »
I found it much more satisfying to use a lower resolution and bump up the detail settings to high.  The game looks like crap on medium.

I used the lowest widescreen resolution.

Offline iPPi

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #104 on: Monday, February 11, 2008, 02:50:32 PM »
I was about to say that I found at medium, the game doesn't look that great.  I will try out your suggestion of using a lower widescreen res and upping the detail. 

Offline scottws

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #105 on: Monday, February 11, 2008, 02:54:06 PM »
Yeah I don't know if it's this thread or another thread about the game, but we had a discussion about how poorly this engine scales.

Offline gpw11

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #106 on: Monday, February 11, 2008, 07:06:23 PM »
Different thread.  I still won't buy this because of how poorly it scales.

Offline MysterD

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Offline Pugnate

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #108 on: Monday, February 11, 2008, 10:43:44 PM »
Different thread.  I still won't buy this because of how poorly it scales.

Honestly I wouldn't want to play it on anything less than an 8800 card. The great visuals are part of the enjoyment.

Offline iPPi

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #109 on: Tuesday, February 12, 2008, 12:22:06 AM »
Well I did some tweaking with the in game settings and some research and I was able to get the game to run smoothly at 1680x1050.  Most of the settings are currently at high, with the exception of the shader quality, water, and shadows which are at medium.  There is some slowdown in sometimes, such as using binoculars and zooming in, but everything else is completely playable and smooth.

I tried it with shaders at high and the game starts to chug.  Everything looks even more gorgeous with the shaders at high (lots of bloom effects and the flora looks really impressive), but the game runs at like 10-15 fps with that, versus about 30-40 fps with the shaders at medium.  It's a reasonable tradeoff, since the game still looks really good.

I am currently using a Geforce 7900 GTX, AMD Athlon X2 4400+ and 2GB of RAM, for anyone who is interested.

Offline gpw11

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #110 on: Tuesday, February 12, 2008, 02:13:36 AM »
Honestly I wouldn't want to play it on anything less than an 8800 card. The great visuals are part of the enjoyment.

Yeah, that's mainly my reasoning.  Well, that and the fact that I don't think I like how they introduce aliens and shit into it.

Offline MysterD

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #111 on: Tuesday, May 13, 2008, 08:15:31 PM »
Rumor is that next week, Crysis is gonna be $19.99 at Circuit City.
I will NOT hesitate on this one, if I see the flyer this Sunday confirming this!
When I see the flyer, if it's true, I'll defiintely note it up here.





Offline idolminds

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #112 on: Tuesday, May 13, 2008, 08:44:37 PM »
$20? Sold.

Offline gpw11

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #113 on: Tuesday, May 13, 2008, 09:06:36 PM »
...If I had my 8800gt already I'd be on this.  As it is....

Offline MysterD

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #114 on: Friday, May 16, 2008, 06:20:59 PM »
For all y'all wanting to be kept up-to-date w/ this game...

Patches
FULL Patch 1.20
HOTFIX Patch 1.21 (requires Patch 1.20 to be installed first, then you install this HOTFIX Patch).

SDK
SDK Version 1.2

Official Map-Pack
Official Crysis Tournament Map-Pack

EDIT, 5-18-2008:
Just saw the CC flyer online on their website.
Yup, Crysis is $19.99 at CC this week! :)
« Last Edit: Sunday, May 18, 2008, 05:13:15 AM by MysterD »

Offline MysterD

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #115 on: Sunday, May 18, 2008, 01:21:52 PM »
I picked up Crysis earlier today.

Game doesn't run well at all on HIGH for me. Probably b/c I don't have a double-core processor, I'd guess.

I'm running the game on 1024x768 resolution with ALL settings on Medium. Game looks very good still and runs pretty well.

Action is awesome. Feels a lot like Far Cry, gameplay-wise -- but w/ saving and quicksaving options (finally); much better graphics; much better voice-acting; more intense action; and the new awesome nano-suit abilities.

So far, it's awesome.

Offline JacksRag(e)

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #116 on: Sunday, May 18, 2008, 02:58:44 PM »
Crysis isn't running very well on my dual core machine.  Buh.  Not sure what else it can be.

Offline MysterD

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #117 on: Sunday, May 18, 2008, 03:15:50 PM »
Crysis isn't running very well on my dual core machine.  Buh.  Not sure what else it can be.
What you got it running on for settings?

Hmmm....Bad optimization...?

Offline JacksRag(e)

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #118 on: Sunday, May 18, 2008, 10:35:41 PM »
I think I was running it at 1240x1068 or something to that extent.  I've got the same video card, an e6400 with 2 gb of ram and whatnot.  It shouldn't be chugging along.  I set everything at medium, too, I think.  I tried it on the max settings at a lower res.  It was unplayable.  buh

Offline gpw11

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Re: CRYSIS was so awesome! (Lots of screenies in thumbs. 56k FRIENDLY)
« Reply #119 on: Sunday, May 18, 2008, 11:05:10 PM »
...I'm staying out of this, but I think you all know my feeling about the performance of Crysis.