Peter Molyneux talking again, at GDC in London on Fable 2 and what he plans for it to make the final cut:
http://www.1up.com/do/newsStory?cId=3154242'Buying Things'
Peter asks, "Why is it you can only buy swords and clothes? Why can't you buy a house? Or a shop and be a shopkeeper? Why not a whole street? Or a whole city? Or the nearby castle and be Lord of the castle? Why not buy a dungeon?"
Everything that you see in Fable 2 is buyable and when you buy it, you are Lord of the manor / Owner of the dungeon. It adds to your character as you have a feeling of wealth and ownership. It's a new mechanic; money. It can buy you security, power and pretty much anything else.
How does this enhance the experience? Ownership is empowering. It allows the player to 'unlock' content, and it adds to the simulation element.
Regarding the content unlocking, if you own a castle, there will be specific quests relating to owning that castle. "Sire, there are thieves stealing wine from the cellars!" If you own a cathedral, you get different quests - kill the priest or protect him - and so on...
What this also gives you is that when you beat the game, you haven't finished it as there's still content to be found and played through. This was a feature present in the original Fable (if you played through the evil ending and got the big sword and waited out the end credits), but the fact Lionhead is openly aware of it means that perhaps we'll get more bang for the buck this time round.
If this does get implemented -- own a whole street? Own a shop??? Even
be a shopkeeper?
Oh, hell yeah!!
I'm dreaming here....so, you know what would be funny? someone say tries to steal equipment from your shop you own -- and you kick their butt for trying to do so right then and there!!! And doing so, would cause an impact so thievery happens
less at your shop! Or another scenario: they get away w/ it, and you, on your own, decide to go find them -- and go after them!!! Muhahahahaaha!!!
In Fable 2, the team has focused on making the bad guy unspeakably bad. Peter says, "We want the player to despise him. I warn you however, if you have a family, don't expect them to last very long unless you be very aware of looking after them. As for the main story, we have a main thread, but unbeknown to you, we'll be picking things up and adding them into the story thread based on your personal journey.
For example, in my story the baddie may have kidnapped your kid, but in your story, he may not have kidnapped him."
Ohhhh......that's quite interesting, hehe.
Our verdict?
Overall, the talk was fascinating and showed Lionhead's genuine passion for innovating and creating engaging experiences for the player.
Fable 2 presently sounds like it's shaping up very nicely, but as with all things, it's probably best that we wait for the finished article before getting too excited, as many things in it do sound too good to be true.
Peter has always had big dreams -- I really hope he can bring us everything he is speaking on. B/c what he plans, it just sounds amazing......
I bet even if he brings even ½ of the stuff he is dreaming of, it'll be something to look at -- just like how Fable: TLC turned out. Fable: TLC was still very good, to say the very least -- even w/out some of the original features he was promoting to no end when the game was early in development.