He also pointed to Crysis, which actually beat the simExchange's expectations with sales of nearly 87,000. However, Divnich said it had a long way to go before it could be called a success, and its performance "suggests that the best PC titles are those that can be readily available to a wider market by having lower hardware requirements."
I remember that week Crysis was like $29.99 @ Circuit City.
I definitely would've bought it for that price, if my vid-card actually met the minimum requirements...
So, his point is valid, in this case and instance...
EDIT:
Crysis did above TSE expectations, selling nearly a 90,000 on the PC for the 13 days it was out during that survey. I am sure it would have sold more, had it been optimized better. Still, Crytek and EA would be disappointed with those figures. Doom 3 apparently sold 400,000 in its first two weeks and nearly 800,000 units in its first two months, so yes Crysis needs to get moving. Doom 3 ended up with 3.5 million while Half-Life 1 with 8 million.
Most people by that time I think had a GeForce 3 Ti or its ATI equivalent by then (a pixel-Shader card), as there were already many Shader-card required PC games were being pumped out before Doom 3's release, during Doom 3's release, and even more so not-too-long AFTER Doom 3's release.
So, even if people barely met the minimums for Doom 3, they'd probably still go get it b/c people love Id -- and likely b/c it'd still run well, look most Id games do. Y'know, I can't really recall a game where Id's technical performance, even on Id games w/ PC's that barely meet the minimum requirements, were poor. Oh, there's also the other factor -- many people decided to upgrade just to see Doom 3 in all of its graphical beauty.
I don't think everybody is going to upgrade their PC just to play Crysis. Crytek really ain't been around long enough to reach Id's status and really doesn't produce engines just as technically-sound as Id does, performance-wise and framerate-wise.
There really ain't enough PC games -- especially PC exclusive games -- requiring at least a GF 6800 or its ATI equivalent just yet. Stranglehold PC (requires a GF7800), Shadowrun PC (requires a GF 7800), Guitar Hero 3 PC (requires a GF 7600) -- oddly enough, are all games that are ALSO on next-gen consoles -- are some of the only few right now calling for a vid-card around or above what Crysis requires.