The connections around L4D in general seem terrible. Around 200ms seems to be average most anywhere you go, and 90% of the people I've played with on random servers have had "orange" connections. I don't think I've run across a single other green connection (obviously I ping very well to our server since I'm the one running it). Kind of frustrating. It seems a lot of the netcode was borked in this game, and even getting a server to work properly is an exercise in frustration. If your config is too big, your server lags out and it takes too long to process the config so everyone gets dropped (or refuses connections for a while when taking too long to wake up from hibernation). This was happening on the OWnet server even though the config was minuscule, so now what I have up is bare-bones as all hell. Plus the group stuff doesn't work properly, as you'll note that the server never shows up in the main menu for OWnet Steam group members the way it's supposed to.
As much as I love this game (and I really do), it reaffirms my belief that ultimately, Valve is a shitty developer, at least at certain times with certain elements. They do indeed have great ideas, a lot of artistry, and some talented people on their team, but their execution of those ideas leaves a whole fucking lot to be desired. You might even equate it to Bethesda, who make fabulous but buggy games. Except Valve, for my personal preference, generally doesn't make games compelling enough to deal with the bullshit. Aside from L4D, which even with the server shit and incomplete versus mapset even after 3+ years of development (what the fuck were they doing all that time?), is still an obscenely awesome game that's tons of fun and worth tinkering with to get working.
But don't despair! There's still time for them to get their own act together now that issues are being reported (though I know little about their track record with this because I don't play many of their other games), and I'm trying to dig up more information that may help me improve things on my end. The game still seems to be quite playable at 200ms, which seems to be the average connection speed to the server thus far.
As for idol, he was getting around 500ms last night. That jumped to 1,000ms+ during horde rushes, haha.
And Pug, when were you on? The server didn't report any activity after I finished my latest test run last night.