The detailed separate screens all for Journal, Map, Character, Etc are the usual fanfare for most RPG's, these days and age -- Witcher, Oblivion, NWN, Hellgate: London, etc etc; they all do it.
Regardless, The Microsoft Access line was pretty damned funny.
About switching styles, ummmm....that's what the PAUSE key is for. It's no different than any other Bioware game on Aurora (or any other variation of Aurora), like say Jade Empire or NWN. Hell, or even like Infinity's BG2 Engine.
About clicking and waiting for the "right timing", that's so you don't over-click like Diablo 2 or TQ. It's a different style entirely; that's the point.
LOL @ the "This is a Mumorpager!" line.
There are some of those MMO type of quests (like Guild Wars and Hellgate: London are littered with) -- namely, the "Witcher Contract quests" (collect X amount of this or that), but it's way more than that. Many of your side quests and main quests, you actually have to make choices -- which will matter, later on; can't say the same really for GW or HGL.
BTW, The Painkiller part was hilarious.