What a great racer. Technically it's just about perfect. So much detail and action animated at a flawless, vsynched 60 fps. Everything's beautiful, from downtown to the mountains. Brief streaming hiccups are so rare that they surprise you. They're the only breaks from the total fluidity, and they're too quick to affect the gameplay. Sound is perfect, not that this is technically difficult anymore. Control is spot on.
Love the game itself. As I said before, I spend more time in games like this roaming around than doing actual events. When I finally did get into the different kinds of contests, I was completely hooked. Races, stunts and take-downs, all heart-thumpingly exciting stuff. The speed and chaos are like crack. Then I discovered showtime and I nearly lost it. I was laughing so hard I'm glad no one was around to hear me. The idea of showtime is to crash through as many cars as possible. You can steer the careening wreck that was your car, and you can keep it going with the boost button. That depletes the boost bar while each car you take out fills some of it back up. Whoever came up with this notion must be demented. I did this for about an hour straight, racking up high damage totals on different streets.
On a down note, the music sucks. There are very tunes I find listenable. I prefer when it goes off the higher-profile list into the more generic Burnout tracks. I'm sure all you younger folk will find it more to your liking. Fortunately, I can skip any awful track with RB, and I could turn the music volume down to 0.
I hope Paradise sells really well and motivates more openness like this in future racers. I understand that the seamlessness extends into the online functionality, though I have yet to try that other than to bring up the menu and look through the choices. This game came out of nowhere for me. The previous Burnout demo (Revenge, I think) threw me into the action too suddenly, without any context, and I ended up ignoring it. Heh. Maybe now I should try it again.