X360 GamePad For X360 and WindowsI had some (non-Steam) thoughts on this. Not so much this "alliance", but what exactly are the problems with PC gaming that keeps people away and what can be done to fix them.
I think MS making the 360 controller the "default" setup is a wonderful step forward. I hated playing old games on gamepads because you'd never know which button did what. The in-game tutorials would say stuff like "Press Button 1 to do this"...which button is Button 1? It may or may not be labeled on the pad. If it is, it might not be labeled correctly (It might be Button 2...or the A button). Now with the 360 pad support its simple, the in-game stuff can show you the button and it will be the correct one, and it can have a default config set up because the dev knows what the pad has in terms of buttons. So, cool.
I also have NO PROBLEM w/ X360 gamepads being supported for PC games -- especially if a X360 gamepad gets a PC Port. It just seems logical that a X360 game ported to the PC game would support the X360 gamepad on the PC version of the game.
Though, I do have a problem w/ games that don't support the KB/mouse to the extent they should, instead forcing me to use the X360 gamepad b/c they decided to be lazy when porting the controls to the KB/mouse -- i.e. Res Evil 4 would've probably been fine w/ KB/mouse if it supported the mouse and especially MOUSELOOK.
X360 pad is the best gamepad my PC has ever seen. Best move Microsoft ever made w/ gamepads. PERIOD.
Vid CardsThe big sticking point for PC is system requirements. It can get confusing for the average person. Hell, even now I look at the specs on a box and don't know if I can run it. You've all seen my idea for defining minimum spec, which would be an excellent start. However, I thought up an alternate solution.
Define a Standard spec PC. Like consoles, this defined spec will be relevant for 5 years. This is not to say that devs can't make games that require higher specs, but it would do them well to use the Standard spec as a minimum requirement.
So as an example, Gen1 spec PC is a dual core CPU of a certain speed with 2GB of RAM and a 8800GT or equivalent GPU. This then becomes a baseline spec PC that both devs and consumers can use. Devs can use it as baseline spec. Like I said, make games that require more to run at their highest, but if you can turn settings down and make the game playable (playable being my 1024x768 @ 30FPS standard), then you can say on the box "Gen1 compliant" or "Runs on Gen1 PCs".
Consumers can then go out and buy Gen1 PCs, and look at game boxes and if Gen1 is supported then they can safely buy the game and know they can play it. Similar to console games where you just buy a game and it's guaranteed to work. Eventually Gen1 becomes the minimum spec, and then Gen2 PCs are defined and used the same way. This can be every 3-5 years. Use numbers like Gen1, Gen2, etc to keep things clear. Gen2 is faster than Gen1. A Gen2 PC will run all Gen1 games as well as all Gen2 games, but not Gen3 games.
Good idea? I dunno. I'm sure people would bitch, but theres nothing stopping the "hardcores" from still building their uber-PCs and cranking the graphics of every game. But having some easy to use basic system for everyone else I think would be very helpful. And that is something only a group of hardware manufacturers could come up with.
I think what is also a big problem are computer store companies (Best Buy, Circuit City, etc) pushing out PC's w/ Intel-integrated vid-card and crappy-ass budget vid cards inside of them. This is a major problem, I think -- namely b/c you do have the occasional casual gamer who knows zero about PC's, but they will buy game-X b/c it's on the PC only and they just have to play this one....and then, they wind up screwed b/c they can't run the game b/c their vid card ain't up to snuff.
Every time I go to one of those stores, I look at their PC's and just scratch my head. On a damn good majority of them, if I was to buy a PC from one of those stores, I would leave the PC alone except one thing: I'd be swapping out the vid card the day I buy the damn PC. So, I think there should be a new standard for vid cards.
It doesn't help that when NVidia pumps out a GF 7300, it way runs worse than the 6800. To casual person X, w/out knowing jack about vid cards, they'd probably look it say, "Hmmmm....GF 7300 sounds better than a GF 6800." Logically, you'd think -- oh, the 7300 would trump the 6800, just by the number. But, the truth is -- GF 7300 is a low-end card in the 7000 series, so you're better off buying a high-end 6800, mid-range 7600 or high-end 7800 for better performance; all which will trump the 7300.
Also, low-end budget vid cards need to go. That's right. I said it. Looking at most of the new games -- games like Witcher, Bioshock, R6 Vegas -- they all want a GF 6600 for a minimum vid card; they want a mid-range card from a series, at the least. Crysis wants a high-end 6000 series card as a min, the 6800. GH3 calls for a 7600 as a minimum -- a mid-range series 7000 series card. Stranglehold PC calls for a 7800, which is a high-end 7000 series model. So, I think it's time for NVidia to get rid of the budget series numbers, such as the GF 5200's, GF 6200's, 7300's, etc etc -- especially since it seems like more so than ever, I'm seeing mid-range cards in a series being a minimum supported vid card on these game boxes. Namely, seems like cards ending in 600 to 800 are being supported more than anything by game developers (i.e. GF 6600, 6800, 7600, 7800, 8600, 8800), nowadays.
Also, the vid card naming sucks. First a GF 8800, then a 8800 GT, 8800 GTS, 8800 GTX, 8800 GTPugX, 8800 GTXXX crap -- guys, this got to go. Who came up w/ this crap? Stop making so many suped-up versions of cards and then making it worse by attaching silly letters on the end. Why can't you just go on and call the beefed-up a bit 8800 a GF 8810? Or 8815? Or 8820? Sheesh....
Min RequirementsIdol, I always liked your idea of the box telling you "Minimum Requirements" AND TELLING you right on the box what your res' should be, Overall settings should be (Low, Medium, High, etc) right on the box. And I like the idea that "Reccommend Specs" should do the same, as well. It is crappy when you get a game and your PC is a good deal over the specs, only to find out that you feel like you're running the game on the "minimum spec" system b/c it runs like shit and you're saying to yourself -- "Why the hell didn't they put the res' and whatnot for what "mimimum specs" is on the box?"
STEAMNext, you act like I've never played multiplayer or something. I've played multiplayer games for years, and I've played multiplayer games on Steam. But honestly, when the fuck did anyone ever have trouble figuring out what version of a game a server was running? When did anyone ever have some irreparable problem that Steam has somehow rendered obsolete? When did it ever take you more than 10 seconds to find a patch to download? It takes me a matter of minutes to find patches for games from 13 years ago. Steam is trying to solve all my problems, except it fails to realize that I didn't have any to begin with.
I don't mind STEAM wanting to update my game for me.
It's just it doesn't warn me and ask me before it's about to do it if I want to do it. And, worst of all -- to run game X from STEAM, you must have your game updated or else...And for a MP game, that does matter -- b/c you all should be running the same stuff so y'all can play together the correct right. But for a SP game, who cares what version of the game I'm playing??? You're playing ALONE, but w/ other gamers -- that patch shouldn't be FORCED down my throat.
Oh, and what sucks about Valve's patch system is you can't keep your game disc and then download a small patch to back stuff up. Nope, so you can't just back-up say a patch. You want to do that, you got to back-up the ENTIRE game!!!
I like that I don't need the disc to play STEAM games, but let's cut the crap here. SP games I decide to buy out the retail box, I just feel I shouldn't EVER need to activate them over STEAM. PERIOD -- should be no need of the Net for a game that doesn't require me to interact w/ other gamers at all.
And I do like the whole Valve STEAM Community thing built into STEAM -- I think that's really the only thing I have liked that Valve done w/ STEAM, in the last God knows how many years!
Gaming AllianceAnd the name they came up with was "Gaming Alliance"?? What the hell sort of a stupid name is that? What are we, three years old? Tongue
I also have to say, that while this should be good news, I am weary. As one of the people in the comments section said, let's hope this doesn't turn PC gaming into what is basically console gaming.
I'd rather see this sorta thing involve Valve, than Microsoft.
Valve?!?!? They don't make a OS!
If you're going w/ gaming companies on this alliance, I think Id and Blizzard would be a better choice than Valve -- just b/c they actually have removed "copy protection" from their games and b/c both of those companies support their games years beyond their release. To me, that sounds like they care about their game enough to after a while, to keep making official patches years after a game's out AND then just decide eventually "We made enuff money on this game; goodbye copy protection!" Especially if they want their game to live on forever, even when they're gone and even when we're gone -- so, the mod community can mess w/ the game and support it themselves." I mean, hell -- look at Id who make their games open-source, eventually -- ridiculous years later, gamers running those old Doom games on Windows XP PC's now!
I'm sure everyone owns a copy of Half-Life 1 by now -- whether they bought it alone OR in one of those HL Anthology packs Valve sold. I'm sure many own a copy of HL2 by now, too -- whether they bought it from the HL2 Retail Box, STEAM, or from The Orange Box (retail). If Valve really cared, it'd probably be time to make at least HL1 and HL2 to be able to run completely independent from STEAM and its copy protection, if you ask me.
PiracyIt is fine to complain about losing some freedom to STEAM, but then what other option do you have? You either let PC gaming die its slow death, or you let these large money making corporations take over, or you put up with an online system that seems to be actually fighting piracy, and helping a lot of otherwise failing developers. It isn't that Valve isn't a money hungry company, I just find them at this stage easier to trust than Microsoft.
Piracy is always a nasty issue to game developers. And games that use nasty protections -- like the newest Securom version and Starforce -- just won't help themselves get sales out the gate either, I think. Not unless they remove the protection checks, of course.
It's crazy Crysis sold so little, 86k in its first month. I'm sure steep requirements didn't help -- but, I wonder how much more Crysis would've sold, if it wasn't pirated at all. I'm guessing like most games, it had to at least be pirated somewhat.
Best option really is to have no need for copy protection around a game and to just make the game free-to-all -- that way, nobody's a pirate.
And I think one way to eliminate piracy is -- well, Battlefield: Heroes might have an interesting answer -- just make the game FREE for everyone to download, but litter the game w/ advertisements in the Battlefield: Heroes Community aspect of the game. Like on web pages and chat rooms, for the community -- as the latest GFW mentions. I hope it doesn't go beyond that to where there's a ridiculous amounts on there w/ the ads and all. We'll just have to see how it turns out.
Oh, and if you want extra content, extra items, quicker leveling boosts, etc -- go pay for it.
Though, you might create a problem of having pirates try to steal the extra content and extra items that you are supposed to pay for, huh?
I dunno, but BF: Heroes could be an interesting poster child for killing "game piracy."