Fucking hell. That developer post totally sucks. Titan Quest was awesome, yet it was pirated like hell.
Piracy is really hurting the industry. Always has, always will.
These companies really need to find a better way to stop "Zero Day Piracy" like STEAM does, but minus STEAM of course. All of Valve's games sell well out the gate b/c cracks take a while to pop up after the game's been out for a bit -- since they probably hackers need to crack those necessary files to boot the game that you can't (and won't get) until STEAM server forces a download on you once you activate the game. Gamers don't mess around w/ Valve stuff; they just go buy their stuff b/c it ain't easy to pirate upon release and b/c Valve is known for great games (in many people's eyes).
I do think though, if more companies would drop Copy protection checks from a game after it's been out a while and sold a fair amount of copies, it might help them get the respect of gamers -- look at Blizzard and Id, for prime examples.
So, you think Iron Lore might drop the copy protection from the game now, now that they're gone? Or would this really be a THQ matter now?