Author Topic: Bully Scholarship Edition. How did I miss this?  (Read 7992 times)

Offline Cobra951

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Bully Scholarship Edition. How did I miss this?
« on: Wednesday, March 05, 2008, 04:54:31 PM »
Bully Scholarship Edition is apparently a port and expansion of Bully, a PS2 game I never heard of.  At first I totally ignored it on the 360 page at metacritic.com, but then the reviews started to come in and it got my attention.  Did anyone play this before?

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Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #2 on: Wednesday, March 05, 2008, 05:47:58 PM »
Thanks for the memories.  The dates tell me why I don't remember the game.  Late 2006 I was in NY living in a basement.  I did hook up my PS2 eventually, through my dead PC's capture card, and that's how I ended up playing Okami.  But I was not exactly in a big game-buying mood.  Okami was special, an exception.  If it had been mid-2005, I'm sure it would have been different.

I will have to add this to my list of games to get at some point, but not now.  I hope it doesn't disappear from production too soon.

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #3 on: Thursday, March 06, 2008, 12:44:18 AM »
I wouldn't wait too long.  The first, despite the tons of make-believe controversy stirred up by Jack Thompson, didn't really sell all that well from what I can tell.  I haven't heard much buzz about this new one either.  A shame, really.  I have no idea why it didn't take off.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #5 on: Thursday, March 06, 2008, 07:11:50 PM »
Without specific information, all I can do is wait for a fix.  What is an old 360?  What hardware revisions do I have, if any?  When is the last time any console vendor published such information openly?  If the game goes out of production before it gets patched, I'll likely miss it.  That's the way the program crashes.

Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #6 on: Friday, March 07, 2008, 06:42:10 PM »
Patch to fix 360 bugs comes in a week.  I wonder how long for the update to filter into the game disc itself.  I'm in no rush to buy this, but I don't want to miss it if the production run iis limited.

Offline Quemaqua

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #7 on: Friday, March 07, 2008, 07:55:57 PM »
Now, what was all that talk about console games not having problems?  I'm only jesting, we all know the problem isn't nearly as much of a problem there as it is elsewhere, but this *does* seem to be happening a lot more often.  The number of console games I've had bugs with in the last few years has increased at a rather alarming rate.  I don't care for it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #8 on: Friday, March 07, 2008, 08:26:02 PM »
Haha!  Let's not beat that dead horse any further.  I'm sure you know that issue isn't bugs, but the zillion system config . . . oops!  Sorry.  *Puts away whip*

Console-game bugs have been ubiquitous for a while now.  In the golden Nintendo days, they were unheard-of.  Over the past couple of console gens, though, they have blossomed, haven't they?

Offline Quemaqua

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #9 on: Friday, March 07, 2008, 08:45:02 PM »
It seemed to become more prevalent with the PS2.  I remember having a couple games on there which had some big problems.  The big one I remember was the 2nd Drakan game (ironically, the sequel to a PC-only title).  The big thing with that was that you could fly/ride around on a dragon, but you could also get off and do things on foot.  The dragon would wait for you to go inside dungeons and come out again, and you could call him down if you ran off, that kind of thing.  Except at one point in the game, if you did something weird there was a chance that you could run off, the dragon would disappear, and then never show up again for the rest of the game.  Whoops.  But it was still pretty rare to find bad bugs or conflicts with games back then.  On the 360, though... man.  I've had all kinds of problems with games on this thing.  I mean, few of them have been huge, but there've been a lot of glitches.  I think it mostly shows that games are getting more complicated and there are more ways to have something fuck up now.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #10 on: Friday, March 07, 2008, 09:00:56 PM »
That's one reason.  Another is the push to release games as soon as someone figures they can make money off them.  With online patches now extending to consoles, the same business logic from PCs takes hold.  You would never see a console game outright freeze in the past.  Now, it's rare to get one that never does.  Sooner or later, it seems they all come crashing down.  The complexity is so much greater, and the QA time has not gone up in proportion.

Offline idolminds

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #11 on: Friday, March 07, 2008, 09:23:05 PM »
The whole "release now, patch later" mantra of the PC is something I wish consoles never took to heart. The thing that worries me is theres no real dialup support for Xbox Live. If I bought one of these buggy games, how do I update? Ignoring dialup, how many people just never take their console online? Its just a bad situation.

Offline Quemaqua

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #12 on: Friday, March 07, 2008, 09:54:39 PM »
And what if you don't have the hard disk and it's required for the patching?

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Ghandi

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #13 on: Friday, March 07, 2008, 10:23:26 PM »
With online patches now extending to consoles, the same business logic from PCs takes hold. 

Who would've thought? ;)

Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #14 on: Saturday, March 08, 2008, 08:17:40 AM »
The whole "release now, patch later" mantra of the PC is something I wish consoles never took to heart.
Yes, that's a big mistake for them b/c their games are s'posed to be in great condition, out the box.

The thing about the PC is MOST PC people have at least some sort of I-Net Connection so they can download something. The same CANNOT be said for console gamers.

Quote
The thing that worries me is theres no real dialup support for Xbox Live. If I bought one of these buggy games, how do I update? Ignoring dialup, how many people just never take their console online? Its just a bad situation.
Do they put patch discs at store?
Do they put them in console game magazines?

Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #15 on: Saturday, March 08, 2008, 06:12:18 PM »
The 360 should have never been released without a hard drive.  It was a huge mistake, and the patching issue is only one of several reasons.

The only correct solution to broken console games is to release new fixed versions, and replace the bad originals for anyone who asks.  That takes time, though, and it makes sense to offer patches first, for those with the HDDs and the online services.

Offline Pugnate

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #16 on: Sunday, March 09, 2008, 12:43:18 AM »
Well, looks like the X360 version might have some issues w/ OLDER 360's


hehe you said it in a funny way.

Haha!  Let's not beat that dead horse any further.  I'm sure you know that issue isn't bugs, but the zillion system config . . . oops!  Sorry.  *Puts away whip*

Console-game bugs have been ubiquitous for a while now.  In the golden Nintendo days, they were unheard-of.  Over the past couple of console gens, though, they have blossomed, haven't they?


hehe...

Yea to be fair consoles don't have anything near the compatibility issues of PC games. When it comes to cross platform releases that are buggy in both the 360 and PC versions, at least the 360 versions run.

Recently Frontlines came out:

http://en.wikipedia.org/wiki/Frontlines:_Fuel_of_War

The game is an absolute buggy piece of shit.

Start listening to this:

http://download.gamevideos.com/Podcasts/CGW/030508.mp3

After 0:28:00

The game isn't running on STEAM, Vista or XP. Yes, it has a lot of problems on the 360, but at least it runs.

The sad thing is that it is an official GFW branded game, so what the fuck are Microsoft doing here? A game won't run on their OS, yet they go ahead and give it their Vista logo of approval? If an unsatisfied customer spent $50 on it, he wouldn't exactly be enamored by PC gaming.

I like what the EiC, Jeff Green, said in that podcast. He basically said he wants to give such games a zero score and likens it to buying any other product. He said you aren't expected to buy an appliance like a fridge, and then come home and patiently try to make it run with a patch or something. You aren't expected to repair anything you buy new.

Sadly this sorta thing is happening far too often with the PC. While some 360 games have bugs that hurt the overall gaming experience, at least they run. Far too many PC games have crippling bugs that render them unplayable out of the box, without 100MB patches. That's not fair. You shouldn't have to go through that after meeting all the requirements. The sad thing is that people who go through this are the ones who've paid the most money. People who buy it at bargain prices play more polished patched versions.

Obviously this isn't PC gaming's fault. Its these bastard developers.

Take for example, Bioshock. I had no problem with it or its activation, but that's because it all ran good for me. I was startled to note that Bioshock, because of its protection, was incompatible with 1 out of 10 DVD drives. So 10% of the people who bought Bioshock for their PC, couldn't install the game.

Piracy is hurting PC gaming, yes, but so are idiotic developers.

Offline scottws

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #17 on: Sunday, March 09, 2008, 04:17:01 PM »
I would say the publishers are generally the ones who cause PC games to be released early and have crazy anti-piracy measures that hurt no one but true consumers.

Sometimes it's a sucky developer, but generally publishers just force them to release the game in a buggy state.

Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #18 on: Sunday, March 09, 2008, 04:30:22 PM »
I would say the publishers are generally the ones who cause PC games to be released early and have crazy anti-piracy measures that hurt no one but true consumers.

I was thinking along those lines, but never did post.  In particular, overbearing copy protection drives upstanding people to piracy measures.  Developers are still guilty of releasing buggy games without nearly enough optimization, pressured though they may be by the publishers.

Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #19 on: Sunday, March 09, 2008, 04:39:27 PM »
Hahahahahaha!

Welcome to the new age, Nintendo.

Offline idolminds

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #20 on: Sunday, March 09, 2008, 05:07:30 PM »
Next gen is here.

Offline Quemaqua

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #21 on: Sunday, March 09, 2008, 07:25:46 PM »
You know it's deep and complex if it doesn't work properly.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #22 on: Sunday, March 09, 2008, 08:55:57 PM »
hehe you said it in a funny way.


hehe...

Yea to be fair consoles don't have anything near the compatibility issues of PC games. When it comes to cross platform releases that are buggy in both the 360 and PC versions, at least the 360 versions run.

Recently Frontlines came out:

http://en.wikipedia.org/wiki/Frontlines:_Fuel_of_War

The game is an absolute buggy piece of shit.

Start listening to this:

http://download.gamevideos.com/Podcasts/CGW/030508.mp3

After 0:28:00

The game isn't running on STEAM, Vista or XP. Yes, it has a lot of problems on the 360, but at least it runs.

The sad thing is that it is an official GFW branded game, so what the fuck are Microsoft doing here? A game won't run on their OS, yet they go ahead and give it their Vista logo of approval? If an unsatisfied customer spent $50 on it, he wouldn't exactly be enamored by PC gaming.

I like what the EiC, Jeff Green, said in that podcast. He basically said he wants to give such games a zero score and likens it to buying any other product. He said you aren't expected to buy an appliance like a fridge, and then come home and patiently try to make it run with a patch or something. You aren't expected to repair anything you buy new.

Sadly this sorta thing is happening far too often with the PC. While some 360 games have bugs that hurt the overall gaming experience, at least they run. Far too many PC games have crippling bugs that render them unplayable out of the box, without 100MB patches. That's not fair. You shouldn't have to go through that after meeting all the requirements. The sad thing is that people who go through this are the ones who've paid the most money. People who buy it at bargain prices play more polished patched versions.

Obviously this isn't PC gaming's fault. Its these bastard developers.

Take for example, Bioshock. I had no problem with it or its activation, but that's because it all ran good for me. I was startled to note that Bioshock, because of its protection, was incompatible with 1 out of 10 DVD drives. So 10% of the people who bought Bioshock for their PC, couldn't install the game.

Piracy is hurting PC gaming, yes, but so are idiotic developers.

I was listening to the GFW Podcast on Frontlines: FOW, they sound like they really like it a lot, when it works. They even compare it to Hellgate -- and say that they know there's a great game under it all w/ great stuff there, but there's too many technical issues with it surrounding it.

Basically, it sounds like Alpha-in-a-box and that once it gets patched enough (if it does), it'll be fine.

It's a shame that so good games get released WAY too early -- game dev's and publisher got to stop w/ this crap. If a game's not polished, they both really got to come to some agreement to wait to put it out, somehow.


Offline MysterD

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Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #24 on: Thursday, August 21, 2008, 01:47:41 PM »
Bully: Scholarship Edition was shown off on a poster at the Leipzig Games Convention in Germany by Rockstar.

And, it's planned for release in October 2008.


Quote
Bully PC - Update: In October [August 21, 2008, 12:41 pm ET] - Viewing Comments
Eurogamer has word that plans for a PC edition of Bully have been revealed at the Leipzig Games Convention by a German poster for the game that translates to "Coming soon for PC." No further details are yet available, but there's probably some renewed hand-wringing to be expected over Rockstar's controversial game.

Update: IGN (thanks Tiscali Games) has confirmed the PC version of Bully: Scholarship Edition is indeed coming to the PC, saying a release is planned for late October.

Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #25 on: Thursday, August 21, 2008, 06:02:59 PM »
Did they ever fix the 360 version?  Last I heard, it was still a worse-than-usual Rockstar bug fest.

Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #26 on: Friday, August 22, 2008, 01:49:06 PM »
I have no clue if it got fixed or not, Cobra...

Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #27 on: Friday, October 17, 2008, 07:17:28 PM »
GameSpot goes hands on with Bully: Scholarship Edition PC

Quote

The PC version is finally upon us. Is Bullworth Academy still worth the tuition?

Today marks the two-year anniversary that Bully was released on the PlayStation 2 amid a hailstorm of negative publicity, much of which occurred when Florida attorney Jack Thompson attempted to have the game banned from store shelves. Among the controversial content: general bullying, wedgies, stink bombs, all manner of pranks, and boy-on-boy kissing. Since that time, Thompson has been disbarred and Bully received generally glowing reviews. A special Scholarship Edition was also released on the Wii and Xbox 360. Now, finally, it has come to the PC and is just as fun as the original.

Bully: Scholarship Edition comes with the standard PC features, such as the ability to change resolution and antialiesing video settings, as well as customizable mouse/keyboard controls. Bad-boy Jimmy Hopkins handles just fine, although you may want to increase your mouse sensitivity from the default settings to increase the speed in which you race through Bullworth Academy on your skateboard. For those more familiar with console controls, BSE will also support an Xbox 360 wired controller, which handles swimmingly. And fear not, Rockstar appears to have cleaned up the bugs and crashing issues that blighted the 360 version of the Scholarship Edition.

Unlike the Wii and 360 versions, the PC will not include the local multiplayer minigames, though that's not a surprise given the nature of the platform. In terms of single-player content, it appears to be identical to the 360 and Wii Scholarship Editions in that it includes four new classes (biology, music, geography, math), as well as some new missions. Classes are generally fun minigames, such as dissecting a frog in biology (a breeze with the keyboard and mouse) or playing the school song in what is basically a simplified Guitar Hero. Passing classes earns you new items and skills. For instance, you learn to grapple and execute a three-hit melee combo in gym class from the wrestling coach. The excellent soundtrack and voice acting remain stunning even two years after the original Bully.

When we weren't in class, we were performing early story missions, beating up bullies who were always ready to fight, and avoiding school prefects that were hot on our mischievous tail. Breaking into student lockers is a quick way to get your hands on new kick-me signs, stink bombs, and a Bullworth lettermen jacket. Jimmy was quickly becoming a Bullworth Legend after the Big Prank mission in which we lit a bag of flaming dog excrement on fire in front of the teachers' lounge and pulled the fire alarm--Coach was not happy. The conversation system is largely the same, and paying compliments to girls, as well as giving gifts of flowers or chocolate, will lead to a quick kiss. We also visited the boys dorm, changed into nothing more than a pair of tighty whities along with a skeleton T-shirt (left over from Halloween), and taunted prefects with a clear dress-code violation. Then, we searched the grounds for parts that could be traded with the local hobo--a Korean War vet--for new fighting moves.

This PC edition is set for release next week at $29.99, which is a decent bargain for anyone who hasn't played through one of the more original games of the past two years. Stay tuned for the full review.


Offline idolminds

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #28 on: Friday, October 17, 2008, 09:01:24 PM »
Huh, cool. I always kind of wanted to play it, I just never got around to buying it.

Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #29 on: Saturday, October 18, 2008, 06:43:16 AM »
Huh, cool. I always kind of wanted to play it, I just never got around to buying it.

I'm glad for the PC version, all those 360 bugs were fixed and whatnot.
But, did the 360 version ever get fixed for 360 owners...?  :o

Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #30 on: Friday, October 24, 2008, 04:16:58 PM »
1Up says Bully PC is a rushed shoddy port.
C- grade from 1Up.


Quote
Untimely ports are anachronisms -- sometimes-ugly reminders of gaming's very recent past that can potentially come off as a bit dull. Videogames are iterative, after all, and most of us tend to view our hobby through the lens of newer releases. Bully: Scholarship Edition is just such an untimely port: Sandbox state-of-the-art has changed dramatically since Bully was originally released for the PlayStation 2 two years ago, and Scholarship Edition for the PC feels not only like a glimpse at the past but -- inexplicably, considering its ridiculously long port time -- like a rush job.

Part of the problem is that a Glock by any other name still caps asses, and in Bully, a slingshot-slung pebble achieves the same result as a 9 mm hollow-point, sans the spatter patterns and moral quandaries. The high school setting doesn't camouflage the rusting Grand Theft Auto machinery at work behind the curtain at Bullworth Academy. The campus and surrounding locales -- like San Andreas and Liberty City before them -- house throngs of utterly unhinged individuals that require the aid of an equally off-base protagonist to do their (typically fetch-quest-based) dirty work.

Enter adorable miscreant Jimmy Hopkins, whose face appears to be modeled in the likeness of a thirtysomething child molester. Jimmy mimics the lust for cash and violence that plagued his crime lord forefathers and -- through hijinks, shenanigans, and vicious beatings (murder and misogyny are off-limits) -- attempts to mold Bullworth Academy into his own personal scholastic fiefdom. The motivations of this schoolyard Saddam are barely examined; Jimmy asserts authority over the cliques of Bullworth for the same reason that a dog mounts a leg: because it's there for the mounting.

Establishing dominance over the dweebs, degenerates, and drunks of Bullworth demands participation not only in GTA-derivative standby missions like slinging "chemicals" and competing in excruciating races, but in numerous minigames as well -- many of which the game's engine feels ill-equipped to handle. Watered-down entries from a multitude of genres make appearances in Jimmy's daily classes: two-button rhythm games for music, simplistic brain teasers for math, unsatisfying Simon Says-ish combo pounding for chemistry, and so on. Even the few enjoyable time-wasters feel constrained, presumably because of the hardware limitations of the platform the game was first designed to run on. Boxing, while immediately charming, is formulaic and easily defeated. Dodgeball -- the ultimate high school sport -- is jerky and unresponsive.

But maybe that isn't the fault of the developers. Bully's biggest problem is that it's a shoddy port job, rife with technical missteps that wouldn't warrant comment if they weren't so profoundly damaging to the game. Forget to enable vertical sync, and you can forget completing most classes: In some areas, the game runs at rocket speed, making timed button presses all but impossible. Turn the feature on, however, and prepare for framerate drops that make NASDAQ look stable. These problems, coupled with frequent crashes and a persistent drifting mouse bug (remember what used to happen when you'd hold down a control stick while booting up a game?) make just playing Bully a frustrating chore.

Offline Quemaqua

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #31 on: Friday, October 24, 2008, 04:58:30 PM »
You mean it's like every single PC port Rockstar ever gave us?  I'm shocked.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #32 on: Friday, October 24, 2008, 05:14:04 PM »
A shoddy port of a shoddy programming job.  What is that, Shoddy2, Hyper-Shoddy?  Gee, I can't wait not to play it.

Offline MysterD

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Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #34 on: Sunday, November 02, 2008, 01:55:37 PM »
6.0 from GameSpot for the PC port of Bully that sounds like it needs a hell of a lot of patching -- and then some.

Quote
Bully: Scholarship Edition Review

A lazy porting job hinders Bully's classic classroom hijinks.

The Good

    * Detailed world brimming with personality 
    * Great script featuring lots of funny dialogue 
    * Fantastic voice acting and music.

The Bad

    * Bugs intrude on almost every facet of the game 
    * Doesn't look very good and doesn't perform very well 
    * An Xbox 360 controller is required if you want to have any fun.

PC game enthusiasts know they're in trouble when a game's menus require keyboard input rather than allow you a mouse pointer. That's the first indication, but hardly the last, that this version of Rockstar Games' boisterous look at schoolyard folly is just a quick cash-in. There seems to be little regard for the platform here: The game suffers from numerous bugs and glitches, the keyboard and mouse controls are awkward, and for a game that hardly pushes the capabilities of a halfway decent computer, it performs poorly. It's too bad, because at heart, Bully is one of the better gameplay experiences in recent years, letting you break a drunken schoolteacher out of an asylum, help the lunch lady drug her date, steal panties from the girls' dorm, and take pictures of snotty kids sitting on the lap of a homeless Santa. But with little in the way of meaningful additions and all sorts of platform-specific problems, Bully on the PC just feels rushed.

Assuming you can look past all the frustrations and don't mind eschewing the keyboard and mouse in favor of an Xbox 360 controller, you'll find an entertaining experience with heavy doses of humor and attitude. As new-kid-on-the-block Jimmy, you find your sneering self dumped at Bullworth Academy, a private school populated by the usual cliques we all came to know and hate in our own adolescences. By fulfilling missions, you'll progress from one chapter to the next, alternately gaining sway over one social circle while alienating another. One of Bully's many brilliant aspects is the variety it throws into these tasks. At one point, you'll man a potato-spewing turret to defend arm-flailing, bedwetting nerds from invading jocks; at another, a professor instructs you to infiltrate the preppies' dorm and kill a prized Venus flytrap. In fact, some of the most amusing missions were created specifically for the Scholarship Edition and revolve around a Kris Kringle gone bad.

The story at the heart of Bully is incredibly involving, and Jimmy is both charming and exasperatingly cocky. He's also believable and is likely to remind you of at least one person you know or knew in your younger years. The enormous surrounding cast of goofball nerds and slick-haired greasers deserves equal praise, from the obese and enuretic Algie to Mandy, the head cheerleader with a surprising streak of insecurity. The success here is twofold. First off, you have an incredible script bursting with both cringe-inducing realism and snort-out-loud one-liners. A romantic interest says "I'm such a player" after flowers and a kiss; cafeteria cook Edna tells you that hawking a loogie into the mystery stew gives it flavor. At first glance, these moments seem to play to stereotype, but each character transcends labels and comes across as remarkably individual. Second of all, the voice acting is utterly spectacular, from the main cast to the hysterical quips from minor characters you overhear in your travels.

You're hardly stuck moving in a straight march from one mission to the next. As you play, more and more of the academy and its surrounding community open up, giving you plenty of leeway to explore Bully's many unique nooks and crannies. If you choose to stay on campus, you can attend class in the morning or afternoon. Standbys such as gym (dodgeball time!) and chemistry are still here, but four new classes have been added to the PlayStation 2 standards, and they are arguably more entertaining than the holdovers. In biology class, you must carve open a specimen and remove its vital organs in an allotted amount of time--and it's much tougher than it sounds. In geography, you must place the appropriate flag on its corresponding country. Math takes a Brain Age approach by asking you to quickly solve simple math problems, whereas music class involves a rhythm-based minigame. Passing your lesson means gaining a new reward, whether it be new clothing, new melee combos, or better aim with your slingshot.

Of course, you can skip class entirely (and risk being seen by the keen eyes of prefects and police officers) and tool around on your own. Here, you can bully other kids to your heart's content or save the meeker students from their own bullies by beating up the aggressors. Close combat is on the simple side, especially after you unlock various combinations. However, there are times when you'll need to handle multiple enemies at once, which makes for a greater challenge. If you choose to explore your inner intimidator, there are plenty of ways to do it outside of fisticuffs, though. You can shoot bottle rockets at fellow students, give them wedgies, stuff them into lockers or garbage cans, or taunt them once you've sufficiently whittled down their health bars. If you'd rather follow the straight (mostly) and narrow, you can romance the ladies (and a few gents) by giving them flowers--or chocolates, in the case of the big-boned gals--which usually merits a sloppy-sounding kiss. Alternately, you can run quick errands for townspeople, mow lawns for extra cash, participate in bike races, drop some quarters into arcade machines and gun for a high score, egg cars, take yearbook photos, or head to the local carnival and lounge with the little people. You could probably hurry through the main quest in 10 hours or so, but you could easily spend four times that number if you wanted to see everything Bully has to offer.

Just be sure to hook up an Xbox 360 controller if you want to have fun with these tasks. Not only are the keyboard and mouse controls awful, but inexplicably, Bully does not support any other gamepad. The default key assignments are laughable (who thought that using the left alt key as a main button was a good idea or that it should be the oft-hammered sprint button?), though you can thankfully reassign them to more natural-feeling keys. The mouselook camera controls are lethargic and don't improve much if you increase the mouse sensitivity in the menus (which you can access only when the game has started, not from the main menu). And in a final slight to PC game players everywhere, Bully's tutorial tells you to press "mousewheel up" and "mousewheel down" at the same time. Some console-to-PC ports need a controller to be at their best, but given Bully's brand of third-person action, it shouldn't have been one of them.

As you move from one task to the next, you will discover some of Bully's other idiosyncrasies. This is a game that does a lot, though mechanically speaking, some aspects don't work as well as others. Triggering an event or opening a door can sometimes be a pain because, for whatever reason, even standing right on top of the marker won't always generate the prompt; bicycle and skateboard controls can be loose, which in turn leads to some frustration on certain missions; and some targeting foibles can make it tough to punch or aim, among other peculiarities. And in this version, you can add the occasional crash to the list--so save early, and save often.

It's unsurprising that a port of a two-year-old PlayStation 2 game wouldn't live up to current-day standards from a technical point of view. However, Bullworth is rendered with incredible style, from restrooms dingy enough to make you wrinkle your nose to a beautifully designed carnival funhouse that hits all the right notes. Yet while Bully's art design is outstanding, it's technically problematic. For some reason, outdoor environments are all washed out; everything is fuzzy and overlit during the day, as if you turned up the gamma settings on your monitor. There are also all sorts of weird lighting glitches, like flickers and blinking shadows. Additionally, Bully's technical performance is decidedly mediocre, and the slowdown isn't limited to the frame rate: The entire game speed lurches along, slowing down and hurrying up as you move in and out of more populated areas.

At least you'll get an amazing sonic experience. As previously mentioned, the voice acting is outstanding, and everything from ambient sound effects to the eccentric minimalist soundtrack strikes just the right chord. However, we ran into a number of sound bugs, such as frequent occasions when voice-over and lip movement became desynched or when speech was completely inaudible.

If you skipped Bully the first time around, you should definitely catch up on what you missed--but you shouldn't do it with the PC version. The game offers plenty of memorable moments and crafts an adolescent world that is both surreal and painfully truthful, but a poor job of porting means that you need to overcome a number of obstacles to get the most out of it. The platform--and the game--deserve more respect than this.

By Kevin VanOrd, GameSpot
Posted Nov 1, 2008 11:54 am AEST

Offline Pugnate

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #35 on: Sunday, November 02, 2008, 03:27:21 PM »
Quote
People with the retail and Steam versions of this are having all kinds of issues w/ this.

This is being heavily discussed on Steam boards.

Lots people having issues w/ it.

You could have probably shortened those three statements to one. :P

Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #36 on: Sunday, November 02, 2008, 07:18:32 PM »
You could have probably shortened those three statements to one. :P

People with both the Steam and retails versions are having lots of issues and discussing on Steam's boards.

Is that any better?

Offline Xessive

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #37 on: Sunday, November 02, 2008, 07:48:55 PM »
You guys coulda saved a few posts.. You coulda let this thread slowly fade into obscurity.. to be resurrected by MyD 3 years later.

Offline MysterD

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Re: Bully Scholarship Edition. How did I miss this?
« Reply #38 on: Sunday, November 02, 2008, 09:23:59 PM »
You guys coulda saved a few posts.. You coulda let this thread slowly fade into obscurity.. to be resurrected by MyD 3 years later.

Skip that.
I need a +1 to my post count. :P