I must agree with Scottsby!
I really liked Doom 3 for its successful attempt at a coherent plot and a cinematic singleplayer experience. I was so glad it had moved away from being a common willy-nilly shooter (like Doom 2).
As for Doom 3, I had no problem w/ its style and pacing, in terms of action. I thought the middle levels were boring for the most part, though; the middle 1/3rd of the game. Though, the first 1/3rd and the last 1/3rd of the game was very good; especially the last few levels in Hell -- freakin' awesome stuff.
My issue with this style first came up with Contract J.A.C.K., the parallel to No One Lives Forever 2. I loved NOLF 1 & 2 but CJ was completely different. It was more focused on crazy shooting, hordes of enemies charging at you, in general it was more like a shooting gallery gone mad.
I think that is why they did NOT title it NOLF3.
As some of you may know, I've never been a fan of games like Serious Sam, Painkiller, Will Rock, and the many other clones. I'm just worried that's what Doom 4 will turn into.
I think those type of FPS games have their own place, as well. And no, it doesn't have to stay in the freakin' 90's like Scott said about Doom 2.
I thought as a game, Painkiller and Painkiller: Battle out of Hell were both awesome. It blended outstanding new-school type of visuals with old-school mow-down hordes like crazy FPS gameplay. And, I had a blast with those game.
I think it'll be interesting to see how Doom 4 turns out. Whether it's more like Doom 3 in its style of action, more like Doom 2, or a good mixture of both of those, I'll be looking forward to it b/c it's freaking Doom. All I hope is that it turns out to be a good game.
EDIT:
Hmmmmm. I didn't know about this game Id canceled that they were already 18 months into, called Darkness -- which would be like Doom 3; a very violent and very dark game with the whole "closet-jumping" monsters coming at you. I'm sorry, but I think there's a place for games like these in the survival-horror genre.
If they really feel there's only so much they can do with survival horror, then why don't they try to somehow do something to evolutionize (is that a word?) the genre and push it ahead with some new innovations?
I wonder how close it was to being done, being 18 months into it already.
Would've been interesting to see how this one would've turned out, though -- even though I am looking forward to Rage more than anything Id's come up with in the last God knows how many years. It's cool to see Id, the pioneers of FPS, finally jump into the open-world shooter land.