I heard some of the designers of Spore the other day on a podcast, where they talked about the expansions being less like those for The Sims. They said that the expansions would most involve better creation tools etc.
Yeah. Remember how Hellgate sounded all awesome when we first heard about it and then as the game got closer to release we started to hear all this stuff that made us wonder if the game was really going to pan out? I'm sorta getting the same feeling every time more information about Spore comes out.
Right, but somehow, this doesn't seem nearly as a big a nose dive as Hellgate was becoming.
I don't know, I'm still all over it. The expansion thing is kind of worrisome and it is certainly over-hyped, but from everything I've read it's not a situation like Fable where we were hearing about a totally different and far more in-depth game than what was eventually released.
Agreed.
To me, Spore doesn't seem like a "hardcore" game aside from its creation tools. It seems that its various stages (RTS/4X etc) will be highly accessible and somewhat simplistic, but very enjoyable because of the high degree of polish the simplicity allows for. In a sense, the developers may have taken Blizzard's design philosophy, and ran with it. Spore may end up being simpler than Blizzard's games, yet more refined at the same time. Plus, it will have that strong community going for it.
I guess that's the make-or-break question here. Have Maxis put the same effort that Blizzard does in fine tuning its titles? When you take games like StarCraft, WarCraft, or even Diablo, they don't set the gaming community alight because of their depth or innovation, but rather because of the perfection of their design. Blizzard spends tons of efforts refining and fine tuning even minute aspects of their games. Hell, they don't even stop even after releasing their titles.
From what I've seen of Spore, none of its stages have the complexity of contemporary strategy games, so lets hope they the polish and charm to make up for it.