I put in some solid time into this yesterday, into the wee hours of today. It's very addictive, but damn if doesn't get hard as nails. It's getting so that I need to be about 3 levels higher than what I'm fighting before I'm in any semblance of control. And those fast fuckers with armored heads and shoulders (alpha skags?) are a bitch, even if I'm Lv 18 and they're 15. And I'm tired of guys with missile launchers owning my ass.
I'm playing as Roland. I gravitate toward soldier class the first time through in games with a choice. But I'm not too happy with the turret special ability. The problem is that it doesn't stop anything charging me. At first, the fight often ended up behind the thing. Now what I'm doing when I see that about to happen is to hop over it and then engage in a pincer attack. That's real helpful with the frontal armor on these guys, but it prevents me from using the secondary benefits of the turret.
My biggest gripe is typical for this sort of game. I have to spend *way* too much time managing inventory. The limited carry capacity and lack of loot storage flatly pisses me off. I keep finding weapons that are going to take days of grinding to be able to use, but it's either carry them, sell them, or (gasp!) drop them. I was momentarily happy to see a buyback option at vendors, hoping it would work like Mass Effect's. But no. What you sell is only available for buyback for a short while. Also, I'm still not comfortable with what's what, in terms of utility. That, though, I see as a legitimate challenge. I need to get a better grip on how the weapon stats come together into killing power. All I know is that so far, it seems like I'm hitting the bad guys with tennis balls with a lot of what I pick up.
So it's certainly not a walk in the park. It keeps beckoning me, so it must be doing things right. Technically, it's mostly perfect, with the frame rate so far dipping way down only when those crab worms smother me with goo. Usually it's rock steady, and there's never ever a streaming hitch, which is the bane of Mass Effect. This engine is clearly meant for full-time fast action. Well done.
Oh, and I hope whoever designed the vehicle driving controls dies horribly in a fire.