Something to note about the fact that it's Gearbox (who did a bad Halo PC port): The demo videos in the first port here is being shown on a console (you can sort of tell by the player's hugely inaccurate aiming, plus the guy keeps talking about "if you press the X button" and such). So can we look forward to the PC version being a shitty port from the 360 one?
I hope not.
Otherwise the game looks badass. I love fps games, and I love Diablo, so this (if done right) is a really great idea to me.
I agree -- if done right, it'd be awesome.
Did HGL ever get it's bugs worked out? Is it worth picking up now that they've had time to fix stuff?
Hard for me to answer that, since I only did MP -- which is currently offline in the USA. I didn't do SP side.
On the SP side, HGL was not even nearly as patched-up as the MP was -- I didn't really try the SP when I had the game, I stuck to the MP -- since the MP got patched-up way more often. So, no clue on the final SP version and how it was, honestly. I have no clue what the modders did accomplish or not, but last I knew, a team of modders that were subscribers were going to take Beta Version 2.0 MP and drag all that content in the SP and release a mod for it. I'd have to look into it, to see if they progressed along, still working on it, or what.
HGL's MP is currently down in the USA. Flagship went under; HGL's MP in USA was pulled offline; Hanbit took the game's assets and IP over; and Hanbit's working on Version 2.0 of the game. On the MP side, yes -- a good deal of the bugs and performance issues got fixed, before it got its plug pulled, before MP Version 2.0 was being worked on.
The MP Version 2.0 that Flagship was working on before the game got its plugged pulled, was to add some new content, fix stuff, change stuff, and add stuff people requested. For subscribers, this version was out in Beta testing before Flagship went under -- and from what I heard, it made HGL a hell of a lot better. Of course, Hanbit took the IP from them -- and well, they are working on their Version 2.0 now.
Here's the problem -- Hanbit has the full IP rights to HGL outside of USA, while Namco has the exclusive USA-only rights to publish HGL. So, Namco's blocking Hanbit currently from bringing HGL Version 2.0 to the USA -- probably until Hanbit buys the USA distribution rights from Namco. So, don't expect any new official SP or MP patches until this mess gets sorted out -- if this mess EVER gets sorted out.
(does it still have that weird subscriber thing where you can't get the best stuff without a monthly fee?)
Not anymore. The game's MP in the USA is down, until further notice -- until Hanbit and Namco can work something out.