Really? I'd think it would run okay. My rig isn't the beefiest, but it runs pretty great with nearly everything cranked up. I'd think it would scale well. It's just the Doom 3 engine, right?
But yeah gpw, idol and I were talking about it and we're pretty sure all the other games coming out were ultimately what killed it. It makes sense, especially since a lot of those competing franchises are really popular, so it was a tough group to beat. What bothers me more is that even critically things were kind of uneven, and I'm sorry but there is no fucking way in hell that TF2 is anywhere even close to as good as Quake Wars. I was a big TF fan back in the day, and I don't think TF2 is a horrible or anything, don't get me wrong, but in my mind there's really no comparison. The games aren't trying to do exactly the same things either, granted, but I think TF2 has some pretty significant problems with lack of content and gameplay balance, yet those issues seem more or less accepted without much thought by everyone, where Quake Wars, a much more solidly built game, seems to have people on both sides of the fence. Battlefield Vietnam, that catastrophic piece of bug-ridden garbage in the tradition of all its bug-ridden brethren, has the same rating as Quake Wars on Metacritic, and the other 3 Battlefield games all rate higher, despite the fact that Quake Wars was more or less rock solid from the beginning barring a couple issues, and the gameplay is at least as good in most respects, maybe better in some others depending on your tastes. And it doesn't explode every time you poke it.
The critics just seem conflicted. Some call the mechanics dated, some say it's brimming with new ideas; some say the gameplay is tight and balanced, others claim there's spawn camping; some say the maps are superlative examples of grace and balance, some say the maps are a little imbalanced or out of whack; some say the game "welcomes newcomers", others say it has a "fairly harsh learning curve for newcomers". I just wonder where the conflict is coming from since I feel the game is extremely well built in a lot of very obvious ways, and it would make sense to be conflicted with something like TF2 or Battlefield, games that are great in concept -- and in certain elements of execution -- but have/had some serious issues that hold them back. I think Splash Damage really didn't get their due with this one. Enemy Territory was great, and this is a very finely honed evolution of that with some real craftsmanship on display.
Anyway, rant over. Go buy the game, it's sweet. And you get to blow up shit in Jersey.
EDIT - Oh, and it's got pretty great bots, too, which can be used however you want. Not perfect, but a lot better than many games of this type, rivaling UT3 and other top-notch AIs.