Yes. It was about a 45-minute or hour experience, I guess. You could go faster or slower depending on how much you wanted to convert.
I think Xessive and gpw missed the point completely here. This is a
Katamari clone, pure and simple. Instead of picking up stuff and rolling a bigger ball, you're converting stuff and extending your sphere of influence. Something won't change like a house or big tree? Go convert more stuff until you can come back and convert it. The problem is the game's premise, which is corrupting fairy tales, because that lends a certain linearity to things because it has a story, so there isn't any actual urgency to the proceedings which kills that "oooh, I almost got just a little more that time!" kind of feeling, which is precisely what made
Katamari so much fun (aside from the delicious absurdity of it, which is the only thing that
Grimm has going for it at this point). So it's just
Katamari with slightly more simple mechanics and a new coat of paint.
I don't know how I feel about it. I mean, it was generally amusing, but I certainly can't see myself paying for it. And the whole corrupting fairy tales thing is just kind of morbid, which totally worked for
Alice due to its original subject matter and the immersiveness of its environs (not to mention you weren't playing the bad guy), but when playing something so light and breezy like
Grimm... I don't know. I just don't want something all dark and weird like that. It would work better in the reverse, like
Okami, where you're returning things to order. This is, I guess, purely a psychological problem (I'm not sure I've ever thought about the interplay between psychological effect, gameplay, and thematics before, at least not in this light), but it does seem to be a problem, at least for me.
Anyway, it was worth downloading and playing once just to see the visuals and watch how all the happy, funny little things turn into the twisted versions, but I can't see myself ever returning to it. If I want to play
Katamari, I'm going to play
Katamari, you know? I did enjoy the art style, and the production values are excellent throughout for the most part, and the premise itself
is an entertaining one, if a bit juvenile... but I just can't see myself wanting to play it.
Eh.
<@idolminds> poor McGee. Make Oz like Alice, plz
<@sirean> It was like someone made a crappy game about Que.
<@sirean> Well, not really. That whole world changing effect would be cool, but it would more or less just make a cool aside for a real game.
<@Quemaqua> It's just Katamari with a different coat of paint.
<@Quemaqua> Which is fine, but it sets itself up for failure by having a theme which requires story, so it sort of makes it feel linear and not on-the-spot enough.
<@sirean> Huh. I guess it is, but I would still say there's more to Katamari. I was thinking that world changing thing could be cool for something like Death Jr where the world just got ugly around your character.
<@Quemaqua> Yeah. It would work great if it wasn't the primary mechanic, because you're right, there is more to Katamari (a lot because of the control scheme and the environments, which are bigger and often far more vertical).