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Server Status - Come play at
67.180.28.170:29760 - As of 7:00PM pac, 09-26-2008:
We'll shoot for next week.
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See the official OWnet FNFF page to get all the custom maps you'll need to play, and you can download the custom models/skins individual players use there (so you can see them in-game and be all happy). Let me know if you plan to play and want your own model linked to.
News - 09-12-2008 - Come play! We're up as of 7:30PM pac time! Server will auto-download the mod if you enable your downloads.
As always, head over to
TFMA and the
FNFF page if you haven't already, and grab some maps and mods if you haven't yet.
The release of
Quake Live is imminent (well, maybe not, but close enough), and your skills are rusty. Come on, you know they are. And since I can't get anybody to play
Quake Wars with me, and our
Quake 2 fun didn't last quite as long as I'd hoped (though it was completely awesome for the couple days it lasted), idol and I are now sponsoring a
Quake 3 server! At least we're setting one up and I'm running it. We had a long IRC chat about it earlier, and I was remembering all my old cohorts over at PlanetQuake[/i] and how much I missed playing with them...
I'm the 3rd guy in the 2nd row... the guy who took the picture didn't have my skin, but that's okay. I found this and just about died of nostalgia. It almost hurt I remember those days so well. Just before I left PlanetQuake and ended up at AOG.
So fuck it! I'm tired of waiting for
Quake Live, and I'm tired of half-assed servers of mine going nowhere, and damn it,
Quake 3 was the pinnacle of my online gaming obsession back in the day. So idol and I are hunting down models, mods, and maps, and once we get a solid stable of stuff ready to go, I'll try to compile it all into a bit, fat, instant-play server pack so you guys can download, unzip, and be ready to just jump on with some good stuff. And I'm not taking no for an answer. Unless, you know... you guys say no and don't show up. But I'm doing all this regardless, because I just can't wait anymore, and playing
Q3 again just felt so stinking good. So come play!
Firstly, setting up the game is easier than ever:
Step 1 - Download ioQuake3 - Head over to
ioquake3.org and grab the download (
here is the Win x86 executable at 26MB... and there are OS X, Linux, and Solaris versions available). Includes latest id pk3 patch stuff, so no patching is needed. In fact, no installation of
Q3 is needed at all! Just install ioQ3, copy over the appropriate PK3 files from your
Quake 3 and/or
Team Arena CD, and that's it! You're golden! This is the
Quake 3 engine but improved with some bugfixes and other stuff. Works everywhere, so you shouldn't have to worry about being refused at other servers or anything. It effectively replaces the original engine without causing problems (though you can forget about Punkbuster servers, which shouldn't be a big issue in
Quake 3 these days anyway, since it never worked right).
Step 2 - JOIN USSS - do it now! - Allow downloads, because we're running
the Unlagged mod to help with latency issues, and idol reports great success with it thus far. The explanation is a bit drawn out, but it seems to be a fair way to keep things even by the server keeping timestamps for hitscan weapons, and it's been integrated into a number of mods with good success. We trust it to be fair and apparently so do a lot of people. The client-side download is like 94k, so no worries about anything major, though you're welcome to download the 2.01 package yourself if you want to (and I'll probably include it in the full .ZIP whenever idol and I finish getting it together, just in the interests of being complete).
Server can be found at 67.180.28.170:29760 (that's the default port, shouldn't be necessary to enter it). Right now we're just running standard maps with a couple bots and the Unlagged mod, so if you allow downloads you should be able to grab the mod and jump right in. Later, we'll get more custom models and maps running, and probably after that I'll set up another server or two with some mods.
Yes, I'd very much like to start up the old
Friday Night Frag Fest tradition, so I'll likely set up a cool mod server every Friday for a while and play, even if it just ends up being idol and I and some bots.
Anyway, come play!
And if you're looking for more cool stuff, check out Tastyspleen's Quake Expo 2008, which is happening now! I'm sure idol will be going through stuff in the next few days and can point you toward any relevant fun to be had. Expect lots of original
Quake stuff, with some
Q2 and
Q3 for good measure.
Hope to see you on the server, and once I have some information on next Friday's happening, I'll post it. Link to a good .ZIP with server stuff coming soon!
EDIT - If you're looking for a server browser, we've been checking out
qtracker, which works pretty well and supports a whole bunch of games. Though you can favorite the OWnet server from within ioQ3 by simply going to "server info" in the menu (after joining) and hitting the "add to favorites" link there. After doing that, it'll show up in your "favorites" filter within the game's own server browser, which is functional, if aging.
EDIT x2 - First map pack is up! Check out the link at the top!
EDIT x3 - Link to our
FNFF page is now up (see top for details).