Author Topic: So, who is getting "Spore"  (Read 26244 times)

Offline Ghandi

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Re: So, who is getting "Spore"
« Reply #40 on: Saturday, September 13, 2008, 11:04:03 PM »
For me, the DRM is the biggest thing keeping me away from buying Spore. Same goes for Mass Effect PC, too.

I know what's the deal with DRM?

I don't think it helps that EA announces they plan to expand Spore like they did w/ The Sims, either. I mean, how much keeping up with this is EA gonna make Spore fans go through every 5-6 months for a number of years?

Every few months it seems like they release something else and it seems like it's the same thing over and over and over and over again....

A part of me is also saying, "Maybe with some expansions behind it, the game could live up to its potential." From what I've read, Spore seems to be one of those games that the sum of its many parts add up to something special somehow. Fable TLC PC is one of those games, which has a bunch of really cool ideas in there, even though they ain't fully fleshed-out (depth-wise) to its possible potential -- but all of its small different pieces thrown into one game add up to something entirely unique, when taken in as a whole.

It seems like with Spore they had the potential to create something great but everything didn't quite add up. They really could have added a few things here and there to make it great but it's almost like they didn't do that.

Offline Quemaqua

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Re: So, who is getting "Spore"
« Reply #41 on: Saturday, September 13, 2008, 11:06:08 PM »
ahaha... oh jeezus...

make it stop... my lungs hurt...

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #42 on: Sunday, September 14, 2008, 04:23:07 AM »
ahaha... oh jeezus...

make it stop... my lungs hurt...

Do you smoke (cigs), Que?

Offline Pugnate

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Re: So, who is getting "Spore"
« Reply #43 on: Sunday, September 14, 2008, 05:12:56 AM »
Gandhi delivered a fatal blow. It was poetic.

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #44 on: Sunday, September 14, 2008, 05:23:00 AM »
Gandhi delivered a fatal blow. It was poetic.

Sure, let's all gang up on MyD.
Hell, I'll even join in on the (Internet) beat-down!

EDIT:
More on Spore and Amazon reviews.
From ArsTechnica.


Offline Pugnate

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Re: So, who is getting "Spore"
« Reply #45 on: Sunday, September 14, 2008, 05:37:56 AM »
I see nothing has changed in my absence. :P :P

Offline PyroMenace

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Re: So, who is getting "Spore"
« Reply #46 on: Sunday, September 14, 2008, 06:04:22 AM »
Oh man... that was fucking epic. I love you Ghandi. I am now your bitch.

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #47 on: Sunday, September 14, 2008, 06:29:26 AM »
I see nothing has changed in my absence. :P :P

Surprised?

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Offline Quemaqua

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Re: So, who is getting "Spore"
« Reply #49 on: Monday, September 15, 2008, 09:11:38 PM »
Amusing.

I have to say, this game is pretty hard not to like.  I can see all the flaws, but... the experience is just so endearing.  If you get far enough to get attached to your creature, you're fucked.  No matter your thoughts on the game, you can't hate it because your little guy there is relying on you to help him grow and expand his world.  It's pretty brilliant on that level, missed opportunities aside.  And the game isn't terrible or anything... what's there is fun, just limited.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: So, who is getting "Spore"
« Reply #50 on: Monday, September 15, 2008, 10:23:26 PM »
I'm still kind of torn.  On one hand I really want to pick it up, but on the other,  I fear it will be the end of productivity for me.

Offline Quemaqua

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Re: So, who is getting "Spore"
« Reply #51 on: Tuesday, September 16, 2008, 06:56:23 AM »
I'd sort of doubt that.  This isn't what I'd classify as an addictive game.  Endearing, but it's pretty easy to put down.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Ghandi

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Re: So, who is getting "Spore"
« Reply #52 on: Tuesday, September 16, 2008, 10:07:31 AM »
And the game isn't terrible or anything... what's there is fun, just limited.

It's almost like EA consciously limited the experience, leaving the door open for many expansions in the future.

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #53 on: Tuesday, September 16, 2008, 01:38:37 PM »
It's almost like EA consciously limited the experience, leaving the door open for many expansions in the future.

Not like that's any new terrain there for EA...

Offline Xessive

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Re: So, who is getting "Spore"
« Reply #54 on: Tuesday, September 16, 2008, 02:38:19 PM »
It's almost like EA consciously limited the experience, leaving the door open for many expansions in the future.
Hmm, good point. The bastards.

Offline Ghandi

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Re: So, who is getting "Spore"
« Reply #55 on: Tuesday, September 16, 2008, 03:36:14 PM »
I don't know if that's true or not. Just saying I wouldn't put it past them.

Offline Quemaqua

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Re: So, who is getting "Spore"
« Reply #56 on: Tuesday, September 16, 2008, 05:27:32 PM »
I think its absolutely true.  I mean, as much as we all think Will Wright is a cool guy, I'm sure he also likes money.  So why would he do anything but design a game that was expansion-friendly when he knew his audience would be fucking humongous and EA would be throwing money at him and making sure his game did well no matter what was in it?  So I highly doubt his viewpoint is so far from EA's in that respect.  And I don't mean to imply that this isn't a complete game, because there's enough here to go on... it just could have been much more, and in that respect fails sort of miserably when compared to other games that aren't built like this, but feel more than merely complete right from the start.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #57 on: Tuesday, September 16, 2008, 08:25:09 PM »
ArsTechnica puts Spore's DRM to the test

Quote
Dealing with the EA DRM juggernaut

With all the sound and the fury, we wondered if anyone had even yet dealt with this install limit? Mark DeSanto, who reviewed the game, installed his review copy of Spore on his main gaming PC twice, once on his laptop, and then again on the gaming PC. Four installs, across two systems. The fourth installation received an authentication error when he tried to log into the game. A quick call to EA's customer support brought an oddly-happy voice on the line, and once informed of the issue, he quickly determined that there was a network issue on their side; Spore's authentication servers were down. So it was DRM in general that was causing the problem, not an issue specific to EA or Spore.
With no authentication, this problem would've never been had.

Quote
We hung up the phone and waited roughly fifteen minutes to call EA tech support once more; we were hoping to get someone else to get a different opinion, as we were sure we had used up all our installation attempts. Calling back, another happy voice—female this time—checked into the account and determined that we had only registered the game twice—not four times. Spore was only registering installs on new machines. The game booted with no issue soon after; it seems to have truly been a network issue.

With installing the game four times between two machines, and still no issues, we decided to remove the game and installed it a fifth time on the gaming PC, and still had no issues with playing the game. Next we decided to move over to a completely different, so far unused, machine, installing it on an antiquated test system... no issues. Finally, the game was installed onto a Mac Pro, and we struck gold with the pictured error message.



A call to EA brought us to the same help person as the first call. We informed him of the error message and gave him his Spore account information as well as the product key. A few minutes later the rep determined that we had, in fact, used up all our "key activations." As friendly as can be, our EA employee inferred that it was probably some kind of printing error on the manual. Here's the catch: we decided to tell him that we had rented the game.
LOL @ them saying they rented it.

Quote
He assured us he could resolve the situation and did—issuing me another CD key for the game. We wanted to make it clear we understood the DRM restrictions and asked about the install limitations and he informed me that "you could install the game all day long on the same machine—it was limited to installations on three separate machines." The only catch: the game had to be reinstalled after the new key was issued.
Bleh @ having to reinstall.
What a pain.

Quote
While the issue of the install limit is a touchy one, it doesn't look like a normal install will do much to use up your limit, and in fact we surpassed the install limit by a few times before running into an issue. Even after being told that we were "renting" the game, EA was happy to give us a new key to run the game. In this case, customer service wins, and we left wondering if the DRM controversy might be more philosophical in nature than rooted in any real-world inconveniences.
If EA doesn't patch-out the DRM some years down the road, gamers will have to look for unofficial cracks to play this thing if EA goes out of business.

All this calling to EA customer support to get their game reactivated and then have to reinstall, that's just down-right annoying.

Offline Quemaqua

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Re: So, who is getting "Spore"
« Reply #58 on: Tuesday, September 16, 2008, 08:36:57 PM »
Like EA is ever going to go out of business.

I think what it comes down to is what this guy said at the end there.  By and large this is entirely a philosophical issue... for now.  Nobody's generally arguing about how much this stuff has inconvenienced them, since more often than not it doesn't.  Sometimes, yes, but those folks are usually the minority, usually by large margin.  What everyone is steamed about is all the potential pitfalls of future use and the moral/legal inconsistencies, which are all more or less fact.

I've only had a few hiccups with DRM in my life (most of them were actually with Steam), and even my experiences with most of the horrible ones were unremarkable, but that doesn't mean the issue isn't important to me from other standpoints.  Just because I wasn't a person directly affected by the holocaust doesn't mean I'm going to stand by and say it was fine for such crimes to have been committed.  And yes, that's a totally extreme comparison, but it came to mind.  So... shut up.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #59 on: Tuesday, September 16, 2008, 08:42:31 PM »
I've had annoyances w/ activating Bioshock and AITD 2008, but I got through them -- after a handful of tries or so.

I've had StarForce protected games like Broken Sword 3 not want to boot up for like 2 mins, fail and then decide to reboot my PC.

I've had Diablo 2: LOD never want to boot period, despite putting in correct CD-key and the CD in the drive and everything; if I recall, it was something that got corrupt when doing the upgrade to LOD. Though, D2: Original worked fine every time. Had to resort to a crack for D2: LOD, for a while. But, thanks for the No-CD patch y'all released later, Blizz -- needed that! :)

Just a few things coming to mind here.

Offline scottws

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Re: So, who is getting "Spore"
« Reply #60 on: Tuesday, September 16, 2008, 09:06:20 PM »
My concern is how long are they going to keep these activation servers running and support the reissuances of licenses for old games?  What if say 10 years down the road I break out some old game and it doesn't work at all on Windows Shitsta SE but I still have this machine and break it out and install the game.  Will I be able to do that?

Offline Ghandi

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Re: So, who is getting "Spore"
« Reply #61 on: Tuesday, September 16, 2008, 09:08:21 PM »
Official EA response: Talk to us 10 years down the road and we will work something out.

Offline Quemaqua

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Re: So, who is getting "Spore"
« Reply #62 on: Tuesday, September 16, 2008, 09:27:49 PM »
As long as we still have pirates, we'll be okay.  God bless 'em.  Nobody gives a shit what EA's official word will be since we'll still just be able to go download a crack anyway.

At least for most things.  Smaller games... who knows.  And there are times now when I wish something had a crack or something and it doesn't, and that really does suck.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

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Re: So, who is getting "Spore"
« Reply #63 on: Tuesday, September 16, 2008, 09:36:32 PM »
Quote
He assured us he could resolve the situation and did—issuing me another CD key for the game. We wanted to make it clear we understood the DRM restrictions and asked about the install limitations and he informed me that "you could install the game all day long on the same machine—it was limited to installations on three separate machines." The only catch: the game had to be reinstalled after the new key was issued.
Now thats interesting. Having to reinstall the game sounds to me like they simply terminate the old CD key and issue a new one, as opposed to upping the install limit on the original key. So...which key do you need to remember in the future to get even more installs? If the original is deactivated, and you happen to lose the scrap of paper the new one is written on...are you boned?

Offline Ghandi

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Re: So, who is getting "Spore"
« Reply #64 on: Tuesday, September 16, 2008, 09:42:28 PM »
You're boned regardless because it's all fucking bullshit.

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #65 on: Wednesday, September 17, 2008, 01:40:00 PM »
EA talks about Spore, DRM, and other stuff w/ MTV Multiplayer.
(I remember when MTV stood for Music....)


Quote
‘Spore’ DRM Update - EA Loosening One Restriction In ‘Near Future,’ Offers Defense
Posted by Stephen Totilo on 9/16/08 at 8:29 pm.

'Spore'Since “Spore” launched on PC earlier this month it’s been the subject of thousands of complaints about the Digital Rights Management (DRM) measures implemented by EA to stave off piracy of the blockbuster game.

With so many issues swirling about restrictions and spyware and whatnot, I checked in with EA about the big ones and got several updates.

The bottom line shared to me by EA spokesperson Mariam Sughayer today is that “EA has no intentions — nor will they ever — to make it easier for people to play a pirated game… than to play an authentic retail copy.”

Specifically, here’s how the company replies to four major DRM and ownership issues surrounding the game:

    * Complaint: A legitimately bought copy of “Spore” can’t be activated on more than three different computers — ever.

EA Response: That will be changed, according to the EA spokesperson, who told Multiplayer that the current limit on the number of computers that can be associated with a single copy of “Spore” is “very similar to a solution that iTunes has. The difference is that with iTunes you can de-authorize a computer [that you no longer want associated with your iTunes content]. Right now, with our solution, you can’t. But there is a patch coming for that.” The official timeframe for that patch is “near future.”
If they start allowing for revokes, that'll be a more acceptable solution than what they have currently.
It's still annoying, but not as bad.

Quote
*Some stats regarding this issue — EA provided Multiplayer with updated information indicating that it is rare for consumers to perform installations of recent EA PC games on more than one PC, let alone three (these figures, incidentally, offer a window into “Spore”’s current rate of sale):

Mass Effect
• Total activations: 183313
• Users activating on only 1 machine: 77%
• Users activating on more than 1 machine: 23%
• User trying to activate on more than 3 machines: 0.9%

Spore Creature Creator
• Total activations: 453048
• Users activating on only 1 machine: 77%
• Users activating on more than 1 machine: 23%
• Users trying to activate on more than 3 machines: 1%

Spore (main game)
• Total activations: 437138
• Users activating on only 1 machine: 86%
• Users activating on more than 1 machine: 14%
• User trying to activate on more than 3 machines: 0.4%
Interesting stats.

Quote
UPDATE - An EA representative has clarified that the above numbers cover a sampling of the people who have bought “Spore” and should not be interpreted as a representation of sales data for the game.
Okay.


Quote
   * Complaint: Consumers fear there is spyware being installed by the SecurROM copy-protection software incorporated into the game.

EA Response: “There’s no viruses, no spyware and no malware…We have located a download off of one of the Torrent sites that is a virus. The thing I would say to the consumer audience is that, if you’re concerned with a virus on your computer, the chances of that are infinitely higher when you’re downloading off of a hacked version than it would be downloading the authentic game. We would never put any spyware on anyone’s computers. That’s not going to happen.”
Okay...

Quote
* Complaint: The “Spore” instruction manual claims that a purchaser of “Spore” can allow multiple users to create online accounts with a single copy of the game. The game does not allow this.

EA Response: The company has already stated this is a misprint in the manual and referred Multiplayer back to a statement issued by “Spore” executive producer Lucy Bradshaw apologizing for “the confusion.” But EA has not replied to Multiplayer follow-up questions regarding why the company implemented this restriction and what EA makes of complaints from households that include multiple people who want to have separate “Spore” accounts associated with a single copy of the game.
Okay.

Quote
* Complaint: The requirement for a “Spore” user to have their ownership of the game automatically authenticated every time they access the game’s online features threatens to render the game useless if EA someday turns the “Spore” servers off.

EA Response: “If we were to ever turn off the servers on the game, we would put through a patch before that to basically make the DRM null and void. We’re never walking away from the game and making it into a situation where people aren’t going to be able to play it.”
I hope they stick to their guns with what they are saying here...


Quote
***

EA declined to address more general questions about the company’s views on all the DRM complaints — are they legit or mostly from pirates? The company is also passing on talking about why the DRM restrictions for “Spore” appear to differ from other EA PC titles, a distinction that some have viewed as a sign of EA considering modifying its policies. If and when EA addresses those questions, we’ll let you know.


Offline idolminds

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Re: So, who is getting "Spore"
« Reply #66 on: Wednesday, September 17, 2008, 02:44:07 PM »
D, you don't have to quote the entire article and then say "okay" after little sections like that.

I think the interesting part is this:

Spore (main game)
• Total activations: 437138
• User trying to activate on more than 3 machines: 0.4%

That translates to 1,748 that have hit the install limit and had to call. In the first week.

Offline scottws

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Re: So, who is getting "Spore"
« Reply #67 on: Wednesday, September 17, 2008, 02:51:54 PM »
That's still complete bs about the single account "feature." I'm not happy that EA refuses to talk about it.

Offline Ghandi

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Re: So, who is getting "Spore"
« Reply #68 on: Wednesday, September 17, 2008, 11:03:06 PM »

Offline Xessive

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Re: So, who is getting "Spore"
« Reply #69 on: Thursday, September 18, 2008, 03:51:31 AM »

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #70 on: Thursday, September 18, 2008, 01:38:48 PM »
LOL @ all the long "No" answers Yahtzee gives off.

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #71 on: Thursday, September 18, 2008, 06:58:56 PM »

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #72 on: Friday, September 19, 2008, 03:12:06 PM »
Call me, e-mail me, or instant message me when EA releases this revoke tool for their Securom games.

Interview with EA on the evolution of Spore's DRM.


Quote
Going forward, we will amend the DRM policy on Spore to:

· Expand the number of eligible machines from three to five.
· Continue to offer channels to request additional activations where warranted.

· Expedite our development of a system that will allow consumers to de-authorize machines and move authorizations to new machines. When this system goes online, it will effectively give players direct control to manage their authorizations between an unlimited number of machines.

Offline scottws

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Re: So, who is getting "Spore"
« Reply #73 on: Friday, September 19, 2008, 03:24:42 PM »
I still think the main concern is that only one person can really play the game on a given computer.  That's either a glaring oversight or sheer stupidity.

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #74 on: Friday, September 19, 2008, 03:30:40 PM »
I still think the main concern is that only one person can really play the game on a given computer.  That's either a glaring oversight or sheer stupidity.

Whoa, whoa -- so, if you have multiple-users for one PC, only ONE of those Users can actually play it?

If say you have multiple-users on one PC, you can't use an activation for each Windows user (even if it's on the same PC)?

Offline Xessive

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Re: So, who is getting "Spore"
« Reply #75 on: Friday, September 19, 2008, 05:11:29 PM »
I thought it would just be a matter of a profile or a save file. For some retarded reason they opted for 1 user per purchase.

Offline Pugnate

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Re: So, who is getting "Spore"
« Reply #76 on: Saturday, September 20, 2008, 02:17:43 AM »
I actually think Spore will sell 5 million copies regardless of the comments on Amazon.

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #77 on: Saturday, September 20, 2008, 05:32:53 AM »
I actually think Spore will sell 5 million copies regardless of the comments on Amazon.

I think that might happen when the DRM gets loosened a bit -- and when the price drops altogether, too.

It's already on track to become possibly the most pirated game ever, thanks to the outrage of its DRM.....and that is NOT going to help sales anytime soon.

Offline Pugnate

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Re: So, who is getting "Spore"
« Reply #78 on: Saturday, September 20, 2008, 07:36:27 AM »
The people who make games like The Sims a mega hit aren't the folks who even understand DRM.

Go to the forums on the hardcore gaming websites, and ask how many people play The Sims, and buy the expansions. I doubt you will find anything more than a minute percentage. Yet at the same time, every week, five of the top ten games on the NPD charts are The Sims. Hardcore titles like Crysis hardly feature, yet always top the lists of most torrented titles.

In fact, I was looking at some most torrented games 2007 list on the GFW forums and found it populated by games like Crysis, COD4, C&C, World in Conflict, Company of Heroes, Titan Quest: Expansion, Unreal Tournament 2007 etc... all the titles that were torrented more than The Sims (which wasn't even on), yet didn't come near in sales. The funny thing is that while Titan Quest and World in Conflict were high on that list, neither franchise managed to survive.

So what does that tell you? Here are some simple facts:

1. On the most popular titles of 2007 list, you had all the hardcore PC games with none of games from The Sims franchise in sight...
2. On the NPD lists (which obviously showed actual sales), The Sims + expansions owned over half the top 10 of 2007.
3. Hardcore gamers freely admit to hating The Sims.

I am sure you can draw your own conclusions.

As for Spore, the fact is that it was designed to appeal to the sort of people who would love games like The Sims.

And when it came to hype, Spore was like The Dark Knight of PC games. It was featured on tons of mainstream magazines, radio shows, tv shows, talk shows, comedy shows etc. It was marketed to the sort of people who would actually pay money for a game, and wouldn't be able to pirate it even if they wanted to.

I am not saying that Spore's DRM had no affect on sales. I am sure the game lost a few hundred thousand customers purely because of its DRM. But, I bet, when EA looks at the fact that the game has nearly three thousand negative comments on Amazon.... all it thinks is WELL FUCK 'EM.

You know why?

Because Spore was still the best selling game on Amazon, despite the negativity.

edit:

I am in no way defending the crazy DRM of Spore or anything. It has been pretty much the reason why I haven't bought the game. But I can list three friends who are casual gamers at best and loving the title.

Offline MysterD

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Re: So, who is getting "Spore"
« Reply #79 on: Saturday, September 20, 2008, 09:18:05 AM »
The people who make games like The Sims a mega hit aren't the folks who even understand DRM.

Go to the forums on the hardcore gaming websites, and ask how many people play The Sims, and buy the expansions. I doubt you will find anything more than a minute percentage. Yet at the same time, every week, five of the top ten games on the NPD charts are The Sims. Hardcore titles like Crysis hardly feature, yet always top the lists of most torrented titles.
That's a shame about Crysis -- being torrented to holy hell. Especially with it often going for now $19.99 or $29.99. Crysis is a great shooter.

I wonder how well Crysis and Crysis: Warhead are selling over Steam now. B/c of the whole DRM fiasco with that, suddenly, Crysis and Crysis: Warhead began to sell like crazy over there. Though from what I know, like Bioshock over Steam did, the same exact install limits are still intact in The Steam Version.

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In fact, I was looking at some most torrented games 2007 list on the GFW forums and found it populated by games like Crysis, COD4, C&C, World in Conflict, Company of Heroes, Titan Quest: Expansion, Unreal Tournament 2007 etc... all the titles that were torrented more than The Sims (which wasn't even on), yet didn't come near in sales. The funny thing is that while Titan Quest and World in Conflict were high on that list, neither franchise managed to survive.
Are you saying none of The Sims games even been torrented?  :o

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So what does that tell you? Here are some simple facts:

1. On the most popular titles of 2007 list, you had all the hardcore PC games with none of games from The Sims franchise in sight...
2. On the NPD lists (which obviously showed actual sales), The Sims + expansions owned over half the top 10 of 2007.
3. Hardcore gamers freely admit to hating The Sims.
I wouldn't say I hate The Sims; I actually loved The Sims.
Never bought Sims 2; waiting for a Complete Pack.

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I am sure you can draw your own conclusions.

As for Spore, the fact is that it was designed to appeal to the sort of people who would love games like The Sims.
It also has space strategy games and civilization building elements, too -- which could get the hardcore strategy gamers involved. Though, many have complained how those game pieces in Spore are not nearly as complex as say games that have one of Spore's pieces for the whole game (Civ represents the civ builder; Homeworld, Starcraft and Sins represent locking down the space-strategy game; etc etc).

Spore seems to try to be a jack of all trades, but master of none. I ain't played Spore, but I can think of one game that was a jack of all trades and somehow managed to do it very well -- Fable: TLC. It was a RPG; action game; Sims game all rolled in one.

Of course, if Spore wants its elements to get deeper, expansion packs seem like they way EA should go with that. And knowing EA and that they probably will go that way (like they did with The Sims), Spore could be incredible when it has a Complete Collection Box put out for it.

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And when it came to hype, Spore was like The Dark Knight of PC games. It was featured on tons of mainstream magazines, radio shows, tv shows, talk shows, comedy shows etc. It was marketed to the sort of people who would actually pay money for a game, and wouldn't be able to pirate it even if they wanted to.
Very true.

Though, there were still many hardcore gamers ready to pony up for Spore...until they heard about the DRM.

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I am not saying that Spore's DRM had no affect on sales. I am sure the game lost a few hundred thousand customers purely because of its DRM. But, I bet, when EA looks at the fact that the game has nearly three thousand negative comments on Amazon.... all it thinks is WELL FUCK 'EM.

You know why?

Because Spore was still the best selling game on Amazon, despite the negativity.
Keyword here is "was." Do you really think it'll still sell well (like it did upon its release), once the word keeps spreading about its nasty DRM? B/c really, the DRM just seems to keep on escalating more and more; not dieing down when we talk about this game's DRM and its one user per PC limit.

How will your casual Joe runs into issues b/c of the game's DRM?? Will he join the parades of those against the DRM and boycott EA until they do something about the DRM that is a little bit more acceptable? Will he turn into a pirate, eventually?

EA says they will -- and I hope for their sake, they live up to it; and throw revokes in, at the least. Do that, they might get sales from gamers like myself. And I hope like they say they will, way down the line, remove the protection completely

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edit:

I am in no way defending the crazy DRM of Spore or anything. It has been pretty much the reason why I haven't bought the game.
Right, I understand that.

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But I can list three friends who are casual gamers at best and loving the title.
That's cool.
But, I wonder how they'll react when the DRM gets in their way, for some reason...