Author Topic: IGN gives Crysis Warhead a 9.4  (Read 6612 times)

Offline Pugnate

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IGN gives Crysis Warhead a 9.4
« on: Friday, September 12, 2008, 02:15:00 PM »
You can immediately tell the review is written by new EIC Jason Ocampo (an ex-gamespot editor), rather than a typical IGN flunkie by the fact that it is only two pages long, rather than the six pages of fluff typical of the site. It is also well written -- again more obvious because of IGN's normal standards.

Here are some of the review on performance:

Quote
Finally, we get to the part of the review everyone wants to know about: performance. Crytek claims that Warhead is better optimized than Crysis, and everything I experienced confirms this. In fact, what's amazing is that Warhead not only runs better than Crysis, it looks better than Crysis. Keep in mind, a year has passed since Crysis shipped and there still isn't a non-Crytek game that approaches it in terms of visuals. Warhead features more definition to the terrain, and the lighting and particle effects have gotten big boosts. I found myself walking through jungle with the morning light piercing the canopy and had to stop and just absorb the moment. It had a level of atmosphere that I can't recall from the first game.


Quote
I played Warhead on a high-end machine with a quad core CPU and the latest Nvidia graphics card at high resolution (1680x1050) with all the details set to Enthusiast, which is essentially very high. It looked cutting edge and the frame rate was solid. Next, I checked the game on a slightly older PC with a two-year old 8800GTS and I was still able to crank it to Enthusiast settings and the same resolution and get solid results. Finally, I checked it out on the "$700 PC" that Crytek and EA have been touting. It really is a $700 machine built on the latest mainstream parts (the video card is a 9800GT), and I was able to play the final boss battle at the same resolution and at Enthusiast settings and get solid frame rates. I also tried it the Gamer setting, which is essentially high, and the frame rate was buttery smooth. You do lose some visual quality stepping down from Enthusiast, but even at Gamer Warhead still looks better than almost every game out there.

So the game is getting some positive reviews from other sources, and at $30 is looking like a steal... especially with a revamped multiplayer mode.

« Last Edit: Saturday, September 13, 2008, 11:32:15 AM by Pugnate »

Offline MysterD

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Re: IGN gives Crysis Warhead an 9.4
« Reply #1 on: Friday, September 12, 2008, 02:19:48 PM »
Actually, it'll be $25 at Circuit City next week. :P

Anyways, I got only one question still, since EA's publishing.
What's the DRM on this thing?

EDIT:
From what I've read for reviews, the SP side is only said to be 5-7 hours short, BTW.
Of course at $30, which is expansion-pack pricing, that ain't so bad.
Seems like there's a good amount of MP there, too.



Offline scottws

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Re: IGN gives Crysis Warhead an 9.4
« Reply #2 on: Saturday, September 13, 2008, 08:40:13 AM »
Isn't 5-7 hours not far off from what the original game was?

Offline MysterD

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Re: IGN gives Crysis Warhead an 9.4
« Reply #3 on: Saturday, September 13, 2008, 10:31:22 AM »
Isn't 5-7 hours not far off from what the original game was?

Original is more like 8-10 hours.

I thought Crysis was great, myself.
It just needs...performance boosts...

Offline Pugnate

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Re: IGN gives Crysis Warhead a 9.4
« Reply #4 on: Saturday, September 13, 2008, 11:32:47 AM »
Original was about 10-12...

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #5 on: Sunday, September 14, 2008, 04:00:58 PM »
Crysis: Warhead interview on Shacknews.

Quote
Crysis Warhead Interview: Lessons Learned
by Nick Breckon Sep 13, 2008 4:32pm CST

Shack: Was Warhead always intended to be a $30, stand-alone expansion?

Bernd Diemer: It's kind of a complicated history, because Warhead started out as your basic vanilla expansion pack. Back in the day when we were still handling Crysis we thought, "What are we going to do next?" And the most obvious thing was, "Hey, let's do an expansion pack."

Back then it was single-player only, and you needed the original game. It was more what you expected an expansion pack to be. Then it got more and more, it kind of grew grew grew to this complete single-player campaign, and then we decided to add multiplayer as a separate SKU, and also we wanted to improve a lot of things to the original game.

And basically the only thing we kept from the classic expansion pack was the price. It was something that was important for us, to keep this price point to allow more people to get into Crysis by offering a great value.
Cool.

Quote
Shack: Is Crysis still being thought of as a trilogy?

Bernd Diemer: Still is. [Warhead] is not a sequel, this is a separate story, stand-alone. It's not meant to conclude all the things in Crysis. It sort of fills into a couple of blanks in the original story, but it's not Crysis 2 or Crysis 1.5.

Shack: This is a little off-topic, but do you guys enjoy seeing those crazy physics videos that people make using Crysis?

Bernd Diemer: Of course. Yeah, yeah. Personally I greatly enjoy that. On our internal mailing list we always post these kinds of things. If you miss it on a forum, you just have to check our internal fun mailing list. We even made an explosion contest to have people make the fanciest explosion.

This is great--we love that, we love our community and the great stuff that comes out of it. And we also do hire a lot of guys that come out of the community. CryMod, which we kind of support, and our community team is working on CryMod. And we love that.

As a designer, as a creative person, I enjoy if people do fascinating things with a system I created, and not necessarily the things I wanted them to do, but you know, if they come up with creative ways of playing the level, building the level, or if it's just spawning a billion barrels and blowing them up, that's fine.

Shack: Obviously you can't talk about Crysis 2 yet, but what is the status of the project? Are you heavy into development yet?

Bernd Diemer: Lots of ideas, but nothing definite or concrete we can talk about yet.

Shack: But it's going to be multi-platform?

Bernd Diemer: We're examining all platforms. As a studio, we want to get into other platforms, but with what project, still up in the air, we're not sure yet. It has to be the right idea and the right technology, otherwise we don't want to do it.

Shack: Can you tell me about how the Crysis-branded PC came about?

Bernd Diemer: Back in the day, when we started working on Warhead in Budapest, we said, "Guys, we have to make sure that the game runs better on reasonable hardware." The thing we came up with, the trick, was to build a PC which we used as a reference.

We bought the components, which were back then like $700, and built a PC, and that was the platform we used for all presentations, milestones, new features, everything had to run on that machine as a benchmark. Because we have in the editor, all kinds of smart things which tell you that you've exceeded the budget, but the problem with designers and artists is that they don't care. [laughs]

So on this machine, it has to run on the High setting, which we now call the Gamer setting, at an average of 30 frames. After we did that for a while, we got talking to our friends at EA, because they were asking what's this Warhead PC all about? And we said this is our benchmark PC. And they said hey wait a minute, why don't we actually build this PC and make it available? And so we started talking with our partners a couple of months ago, with Nvidia, and EA, trying to find a system builder. And we found one, which is Ultra PC in the United States, it'll be different in different territories.

For us, Crytek is not in the hardware business obviously, we do games. But for us it's a very important statement. On the one hand, to get across the message that you don't need a $5000 PC to play Warhead. We still, you know, we're tech happy, so you can max out everything, we're prepared to bring down all the hardware you can throw at the game as well. But we also wanted to focus on the middle segment, the high spec, and make that a great experience with fantastic visuals, and so I think it still holds up really well.

And also it was a lot about convenience. We don't expect everybody to actually go and buy the PC, but if they want to, they can just click on the webstie and juts buy it. Or they can compare the specs to their own machine, and they will know because it's our recommended setup that this machine will run Warhead on the high settings an average of 30 frames, and there you are.
I wonder if we'll see more games have say their own PC like Warhead has their "Crysis: Warhead PC" that'll be the reference PC for people out there trying to run the game at High settings at 30 FPS -- and at a reasonable price, too.

It's a good idea -- especially as a reference point for gamers that know little about PC's that can learn from this; especially if they get to see all the specs and details of the rig. Or the gamer who's wondering what part they should upgrade to can upgrade to that, to fill that need.

It can be useful if people just don't want to learn and just want to buy a high-end PC that'll run their game no problem -- b/c likely that new Crysis rig will probably last that gamer a good few years, anyways.

Quote
Shack: Are reasonable system requirements something that you would say Crytek is more focused on now as a company?

Bernd Diemer: It is in a way. For us, it's always a balance. Because we do like doing the latest and greatest in graphics.

Shack: Yeah. Because that's what you guys are about, but at the same time..

Bernd Diemer: We want to cover [the high-end], but in Crysis, looking back, the focus was a bit off. Because we from the beginning focused on the highest range, and then over the development we scaled it back.

So what we did here [with Warhead] was focus on the mid-range, on the High setting. Not medium, but High. We're Crytek, so it's not Medium, it's High. [laughs] So then we scaled it up, and we said, "This is running, so now crank it on."

For us that's a different way of focusing on things, you're right about that. And that's one of the things we took from Crysis, that we have to focus on this as well.

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #6 on: Monday, September 15, 2008, 08:30:09 PM »
We still got no details officially from EA nor Crytek on the Protection...
Which makes me think there might be some Installation limits, possibly...we'll see...

But it looks like this game will have The Internet Activation Requirement, at the very least.

Pic of the back of game box is up on the Net already


Offline Quemaqua

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Re: IGN gives Crysis Warhead a 9.4
« Reply #7 on: Monday, September 15, 2008, 08:41:15 PM »
Dude, it's a fucking EA game.  It's going to have the same copy protection shit all the other EA games do.  This isn't worth speculation.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline ScaryTooth

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Re: IGN gives Crysis Warhead a 9.4
« Reply #8 on: Tuesday, September 16, 2008, 12:36:36 PM »
I really liked Crysis. Sweet ass game. Been trying to get my hands on it, but it's been hard. We had a pretty bad windstorm Sunday, and power is out EVERYWHERE. All of the game stores in the area are closed until power comes back.

Offline MysterD

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« Last Edit: Wednesday, September 17, 2008, 02:21:09 PM by MysterD »

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #10 on: Thursday, September 18, 2008, 01:44:47 PM »
Dude, it's a fucking EA game.  It's going to have the same copy protection shit all the other EA games do.  This isn't worth speculation.
The EULA for Crysis: WH says it has a set number of limited installs, but doesn't say how many...

I'm guessing for now, it'll probably be anywhere from THREE to FIVE.




EDIT:
Here's the details on the protection of Crysis: WH, from Cry-Eddy of Crytek.

Quote
Introduction
We're aware that many of you have concerns about the DRM protection in Crysis Warhead. There is a lot of misinformation out there and we want to take the time to clarify everything so you have all of the correct information. Due to the importance of this topic, to begin with we’ll open with a message from CEO of Crytek, Cevat Yerli.

Quote
“Our passion is making quality games. We put our heart and soul in every game and hope that our fans will enjoy them as well. For years, Crytek fans have been passionately supportive of our efforts and we appreciate all of your dedication.

We realize that copy protection and piracy is a very emotional and hotly debated topic. It is very hard to find a solution that fits both our needs. We need to make an effort to limit piracy but we do not want to limit the experience of our fans.

Warhead uses online authentication and allows up to five activations. This gives you the opportunity to install the game as many times as you want on five different machines.

We also know that multiplayer gamers have different needs, so Crysis Wars does not have an activation limit, but requires the game to be unlocked online once you start the game for the first time. Afterwards it will be possible to play in LAN without any online connection. The CD-key is only required when playing online.

I sincerely hope that you will enjoy playing Warhead as much as we enjoyed making it. We are very proud of it. Our community is the main reason we make games. If there is something you feel we could improve, please tell us what and why and we will do our best to listen to you.

Sincerely,
Cevat Yerli”


The Solution
The DRM system implemented for the Crysis Warhead changes copy protection from being key-disc based, which requires authentication every time you play the game by requiring a disc in the drive (this was the system we used in the original Crysis), to a one-time online authentication. This system allows you to play your game without requiring the game disc in the drive on any of five different machines.

Please note: this DRM solution is for the Crysis Warhead disc only. Because of the online nature of Crysis Wars, and because we want to encourage easy-to-start LAN play, you are only required an authentication upon installation. If you want to play online on our servers, you will authenticate via Gamespy as you normally would.

Key Points:

    * This system allows you to authenticate your game on five computers with the purchase of one disc – you can install your copy on each machine as many times as you want. If you go over five machines, EA Customer Service is on hand to supply any additional authorizations that are warranted.
    * This DRM solution is safe. EA and Crytek would never allow anything that included spyware, viruses or malware to be installed on anyone’s computers.
    * We know there is concern about what will happen if the authentication servers turn off or questions about what will happen in five years if you want to play the game again (and we hope you do). If that were to ever happen, Crytek and EA would deploy a patch that would remove the authentication requirement completely.


FAQ:
Q: What is the difference between the old PC disc authentication solution and the new online model?
A: Two things have changed:

    * First, authentication of your game disc has changed from always needing to have your disc in the drive to an online format, eliminating the need to always have a disc in the drive when playing.
    * Second, with online authentication, consumers now connect to the Internet the first time the game is launched and are only required to reconnect if they are downloading new game content.



Q: How will the game authenticate now?
A: We authenticate your game online after installation when you launch it for the first time.

Q: Do I have to re-authenticate after the first time my game is launched?
A: Re-authentication is required only if you make significant changes to your PC's hardware, reformat your hard drive, or in some cases, upgrade your Operating System. Multiple installations of the game on the same computer that has not gone through significant changes will not count against the number of computers the game can be installed on.

Q: What are the benefits of online authentication versus the disc-based model?
A: The new system means you don't need to have the game disc in your computer in order to play. You will no longer have to carry disk to enjoy a game you already have installed.

Q: Am I able to play my game on more than one computer? Do I need the disc for that?
A: You'll be able to install and play the offline features of your game on up to five computers without the need of the game disc. Your computer is authorized after installation and the initial launch of the game.

Q: Will I still be able to play my game offline?
A: Yes, you can play offline.

Q: What happens when I’ve reached the maximum number of computers for my game and I need more? (Due to computer upgrades, theft, crashes, etc.)
A: EA Customer Support is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting Customer Support.

Cry-Eddy

Offline Quemaqua

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Re: IGN gives Crysis Warhead a 9.4
« Reply #11 on: Thursday, September 18, 2008, 05:29:09 PM »
Okay, the purpose of my post wasn't to get you to talk about it more.  There's such a thing as too much information.

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Offline idolminds

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Re: IGN gives Crysis Warhead a 9.4
« Reply #12 on: Thursday, September 18, 2008, 06:05:58 PM »
Quote
This system allows you to authenticate your game on five computers with the purchase of one disc – you can install your copy on each machine as many times as you want.
Awesome. You know what else does that? Every game I own that doesn't have this DRM, only those aren't limited to 5 systems.
Quote
We know there is concern about what will happen if the authentication servers turn off or questions about what will happen in five years if you want to play the game again (and we hope you do). If that were to ever happen, Crytek and EA would deploy a patch that would remove the authentication requirement completely.
They can say that all they want, but really there isn't anything forcing them to hold up to that. We won't know if they will or not until that actually happens.

If they do...perhaps I'll buy the game then.

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #13 on: Thursday, September 18, 2008, 06:11:14 PM »
I'm sure people that were on the fence (like myself) about buying Crysis: WH wanted details on the protection are probably glad it's officially out in the open now...

Even if it might be "too much information..."

So, to sum it up on the protection:
--Securom protected with Online activation required for each product (Crysis Warhead and Crysis Wars).

--Crysis: Warhead (Single Player)
FIVE different PC's for installing the game on. After that, go call EA Tech Support.
Hardware changes and OS changes can result in the loss of an install.

--Crysis Wars (Multi-player)
No install limitations

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #14 on: Thursday, September 18, 2008, 06:16:22 PM »
Quote
They can say that all they want, but really there isn't anything forcing them to hold up to that. We won't know if they will or not until that actually happens.
I agree, Idol.

They can tell us they will patch it once they drop the servers, but what if they never do? What if they never follow through?

We'd have to result to unofficial and unsupportedcracks to get around these inconveniences.

Quote
If they do...perhaps I'll buy the game then.
Still waiting on Mass Effect PC to drop majorly in price and/or lose the install limits...
At least 2K lived up to their word on dropping Bioshock's install count limitations.


Offline idolminds

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Re: IGN gives Crysis Warhead a 9.4
« Reply #15 on: Thursday, September 18, 2008, 06:58:46 PM »
I find it interesting that the Spore DRM was a major controversy yet Crysis Warhead has pretty much the same stuff on it and no one so much as mentions it.

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #16 on: Thursday, September 18, 2008, 07:09:17 PM »
I find it interesting that the Spore DRM was a major controversy yet Crysis Warhead has pretty much the same stuff on it and no one so much as mentions it.
Crytek just announced today the official details of the DRM -- even if the game's been out since Tuesday, since it hasn't been clearly and officially stated ahead of time what the DRM details was/were to be. With Spore, everybody knew what the DRM was and its details a little bit ahead of time.

A lot of message boards (GameSpot, Crymod, etc etc) -- there been lots of discussion and speculation about the DRM for Crysis Warhead/Crysis Wars.

Also, as a game itself, in general, Crysis: Warhead/Crysis Wars is not on the radar as much as say Spore is; everybody wants Spore. It's one of the most anticipated games this year.

Crysis Wars/Crysis Warhead is basically a game that is a little bigger than an expansion. It's not Crysis 2. I think a true-blue Crysis 2 would get more attention than Crysis Wars/Warhead, if it came w/ the annoying DRM.

Plus, I'm guessing Spore's system requirements are much lower than Crysis Warhead/Crysis Wars, which means that probably more gamers will be able to run Spore.

Hmmmmmmmm....I don't think Crysis Warhead/Wars has been cracked yet, either.

Give it a few days, and I think we'll see more DRM discussions and madness ensue, thanks to Crysis Warhead/Wars. The more EA games using this DRM, the more I think they'll fuel the fire...

Offline Quemaqua

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Re: IGN gives Crysis Warhead a 9.4
« Reply #17 on: Thursday, September 18, 2008, 07:14:40 PM »
I give up.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: IGN gives Crysis Warhead a 9.4
« Reply #18 on: Thursday, September 18, 2008, 07:15:05 PM »
I find it interesting that the Spore DRM was a major controversy yet Crysis Warhead has pretty much the same stuff on it and no one so much as mentions it.
The Crysis one doesn't seem quite as bad. Its licence gives you the option to simultaneously install it on 5 systems and plays fine on LAN (i.e. I won't have to buy it tqice to play it with my bro on both my systems). I think EA are backing off a bit following the commotion of SPORE.

I still think online activation sucks but it's a little tolerable if it's a one-time thing. The crap part in this deal is that they "reserve the right to periodically validate your license through subsequent online authentication."

At least the multiplayer is free of that, according to Crytek's statement.

Offline ScaryTooth

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Re: IGN gives Crysis Warhead a 9.4
« Reply #19 on: Thursday, September 18, 2008, 07:22:05 PM »
So yeah. I got it. Haven't installed it yet as I just got home and have to go to bed in the next hour or so. So I won't be diving into this until tomorrow after work.

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #20 on: Thursday, September 18, 2008, 07:27:04 PM »
You know, the MP is completely acceptable. You obviously need the Net to play, so it isn't so bad that you have to activate Crysis Wars (MP). Plus, there's no real limits on the MP -- since you probably have to sign onto your unique GameSpy account to play it. Or, you can play it on a LAN.

It's the Crysis Warhead (SP side) getting an activation that's a minor annoyance. But, the 5 installs as a limit that's the major annoyance...


Offline Xessive

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Re: IGN gives Crysis Warhead a 9.4
« Reply #21 on: Friday, September 19, 2008, 05:55:47 AM »
You know, the MP is completely acceptable. You obviously need the Net to play, so it isn't so bad that you have to activate Crysis Wars (MP). Plus, there's no real limits on the MP -- since you probably have to sign onto your unique GameSpy account to play it. Or, you can play it on a LAN.

It's the Crysis Warhead (SP side) getting an activation that's a minor annoyance. But, the 5 installs as a limit that's the major annoyance...


I agree that having to activate the singleplayer online is a bit of an annoyance but the install is technically unlimited as long as it's the same system, and you can have it simultaneously installed on a total of 5 systems; which I think is relatively reasonable. You can install/uninstall as often as you like. The only question now is regarding "revokes."

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #22 on: Friday, September 19, 2008, 02:38:13 PM »
I agree that having to activate the singleplayer online is a bit of an annoyance but the install is technically unlimited as long as it's the same system, and you can have it simultaneously installed on a total of 5 systems; which I think is relatively reasonable. You can install/uninstall as often as you like. The only question now is regarding "revokes."
And if I upgrade the SAME PC, significantly or not, I think the possibility of losing a revoke is crap -- which can be done by upgrading your  hardware or upgrading the same PC to another Windows OS. Isn't there some way this protection can tell that this IS the same PC, even if I changed the hardware a little bit?

If they throw in a revoking process, I will buy this.
I can deal w/ revoking, which I do think is an annoyance, but still tolerable.

No revokes = no sale for me.

With a revoke process in place, at least I can revoke my copy of the game online before I decide to upgrade that PC; that's just to play things safe so that way, I won't have to actually lose an install from my install count. Then I can just reactivate the thing, once it's upgraded -- without losing an install.

Offline Xessive

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Re: IGN gives Crysis Warhead a 9.4
« Reply #23 on: Friday, September 19, 2008, 02:46:55 PM »
And if I upgrade the SAME PC, significantly or not, I think the possibility of losing a revoke is crap -- which can be done by upgrading your  hardware or upgrading the same PC to another Windows OS. Isn't there some way this protection can tell that this IS the same PC, even if I changed the hardware a little bit?

If they throw in a revoking process, I will buy this.
I can deal w/ revoking, which I do think is an annoyance, but still tolerable.

No revokes = no sale for me.

With a revoke process in place, at least I can revoke my copy of the game online before I decide to upgrade that PC; that's just to play things safe so that way, I won't have to actually lose an install from my install count. Then I can just reactivate the thing, once it's upgraded -- without losing an install.
Agreed there. I'd really appreciate having the option to revoke like Bioshock, but realistically this is EA we're talking about. Maybe it is just wishful thinking but I hope they'll make some change to support their customers.

I'm sick of them making me feel like a crook when I spend good money on a game.

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #24 on: Friday, September 19, 2008, 03:00:23 PM »
Agreed there. I'd really appreciate having the option to revoke like Bioshock, but realistically this is EA we're talking about. Maybe it is just wishful thinking but I hope they'll make some change to support their customers.

I'm sick of them making me feel like a crook when I spend good money on a game.

You know, I'd actually be willing to spend a little more money for a new released game (than the usual $40-50 price tag) as long as they choose NO DRM period.

That's how tired I really am starting to get of this DRM bullcrap.




Offline ScaryTooth

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Re: IGN gives Crysis Warhead a 9.4
« Reply #25 on: Saturday, September 20, 2008, 11:17:23 AM »
Damn, Crysis is such a bad ass game. I forgot how much I liked the first one. The suit allows for a bunch of different play styles, or a combination of them. you can play Stealthy, or balls out, or just run around and blast things or anything in between. I love just running up behind guys, grabbing them, and just throwing them through the air as you whip your gun out and waste his buddies. Or just hitting strength and punching a guy across the map. Fun shit. I'm just getting into it, and the story run parallel to the first, so the stuff that you did in the first game on the other side of the map is happening through radio chatter and kind of like flash back scenes through Psycho's view point. It's sweet!

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Re: IGN gives Crysis Warhead a 9.4
« Reply #26 on: Saturday, September 20, 2008, 11:42:58 AM »
If it wasn't for the EA logo being stamped on it, I think I might have already tried Crysis.  I still sort of can't bring myself to do it, though.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: IGN gives Crysis Warhead a 9.4
« Reply #27 on: Saturday, September 20, 2008, 12:29:22 PM »
Crysis doesn't have any DRM and it's price tag has dropped.. maybe it's time to give it a shot?

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Re: IGN gives Crysis Warhead a 9.4
« Reply #28 on: Saturday, September 20, 2008, 02:08:34 PM »
Crysis doesn't have any DRM and it's price tag has dropped.. maybe it's time to give it a shot?

Yeah, Crysis: Original is easily worth the $20 I spent on it -- for SP and MP.
It's a blast, as long as your PC can handle it.

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #29 on: Friday, September 26, 2008, 04:35:18 PM »
Cry-Eddy of Crytek has stated there are plans for a MOD/SDK for both Crysis Warhead and Crysis Wars.

SDK's for both are in the works, as we speak.


Quote from: Cry-Eddy of Crytek
The Message
As most of you will already be aware we have not included our Sandbox Editor or MOD SDK with the disc for Crysis Warhead or Crysis Wars. We’re hoping that people appreciate the quality of the games that we have produced.

We wanted to make sure that people received the best game play experience in both single and multiplayer, so as such we decided to focus all of our energy and attention in that direction originally.

We are now working on the Editor and SDK solution for Warhead and Wars.

We are definitely aware that the community is eager to get this software, and we will provide it as soon as it is complete and available.

For now we hope you enjoy both the single player and multiplayer experiences provided until the Sandbox editor and ModSDK are released.

It is possible to play many of the custom levels that have been created for Crysis Multiplayer in Crysis Wars, so we encourage everyone to make use of the automatic map downloader and get hold of some of the great creations from the community and play them on the game servers.

- Crymod & Crytek Dev Team

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #30 on: Monday, January 26, 2009, 05:58:06 PM »
Revoke tool released for Crysis: Warhead

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Warhead - DRM Revoke Tool!

Introduction
As promised the revoke tool is finally available. This will allow you to reclaim any of the installations that you have on your PC(s) when the game is being uninstalled.

Revoke Tool
To access the revoke tool all you need to do is follow the link at the bottom of the page. It will take you through to the revoke tool page, where you will be asked to accept the Terms and Conditions of using this tool. Please be sure to turn off UAC (User Account Control) if you're running Windows Vista. This will prevent you experiencing any problems with this software.

You can use this tool at any time, even without uninstalling Crysis Warhead, and free up a machine authorisation. If you re-launch Crysis Warhead on the same machine, the game will attempt to re-authorise. If you have not reached the machine limitation, the game will authorise and the machine will be re-authorised using up one of the five available authorisations.

Conclusion
Please be sure to read the terms and conditions at the bottom of the page for this tool before downloading. Read through the page carefully before downloading the program so that you fully understand its usage. If you are still unclear about any further aspects of this tool then please post on MyCrysis.com, Crysis official community portal.

Download now

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #31 on: Friday, January 30, 2009, 04:11:55 PM »
Crysis: Warhead has been patched.
Patched up to version 1.1.1.710.


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Crysis Warhead Patch - Released!
            
Introduction
Crysis Warhead Patch 1 is now live. Full information on the patch is included in this news post. Please scroll to the bottom of the page and select the mirror which you want to use in order to download the file.

Patch Notes
These are the full patch notes as seen in the readme file with the patch.

General Fixes/tweaks

    * Windows Vista: Mouse cursor should no longer have an offset in the menu.
    * Windows Vista: Unrequested launches in windowed mode should occur less often now.
    * Timedemo can now be started from the command line.
    * Better dynamic texture support for enthusiast mode.


New Features

    * Added 64-bit executables for Windows XP x64 and Windows Vista 64-bit version. In Windows XP x64 a new shortcut will be placed under the Crysis Warhead program group. In Windows Vista right-click the Crysis Warhead icon in Game Explorer and choose to run the game in 64-bit mode.


Known Issues

    * Games saved in 32-bit won't work properly when running the 64-bit version and vice-versa.


Note: After applying the patch the version displayed (lower right corner of menu) is 1.1.1.710.

Conclusion
The de-authorisation tool was also made available earlier in the week. If you would like to download that, please go to the Warhead news section of MyCrysis.com

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #32 on: Wednesday, March 11, 2009, 02:54:42 PM »
I am just gonna say this right now.
Warhead is awesome (so far).

BTW, is that Jason Statham doing the voice of Psycho?

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Re: IGN gives Crysis Warhead a 9.4
« Reply #33 on: Wednesday, March 11, 2009, 03:36:50 PM »
I am just gonna say this right now.
Warhead is awesome (so far).
Awesome. Glad you're liking it so far.

Quote
BTW, is that Jason Statham doing the voice of Psycho?

No, it's Sean Chapman. English actor. A Londoner apparently who pulls off a Liverpool accent quite well.

Offline MysterD

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Re: IGN gives Crysis Warhead a 9.4
« Reply #34 on: Wednesday, March 11, 2009, 05:00:45 PM »
Quote
No, it's Sean Chapman. English actor. A Londoner apparently who pulls off a Liverpool accent quite well.
Regardless, Sean's doing a great job as Psycho.
He seems to have more of a personality than Nomad did.


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Re: IGN gives Crysis Warhead a 9.4
« Reply #36 on: Friday, March 13, 2009, 06:48:57 PM »
Maybe I'll finally get it.

天才的な閃きと平均以下のテクニックやな。 課長有野

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Re: IGN gives Crysis Warhead a 9.4
« Reply #37 on: Friday, March 13, 2009, 07:06:45 PM »
Just finished Crysis: Warhead.
Freakin' awesome game from start to finish, never letting up for one moment for the gamer to breathe.

Oh, and let me add -- that last battle was awesome.

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Re: IGN gives Crysis Warhead a 9.4
« Reply #38 on: Friday, March 13, 2009, 07:14:49 PM »
I like how they list "Crysis Wars" like its a 3rd game. Its Crysis multiplayer, and you can install JUST the MP part if you want. Nice feature so you dont have a ton of SP files on your HDD for no reason, but that doesnt make it a separate game.

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Re: IGN gives Crysis Warhead a 9.4
« Reply #39 on: Sunday, March 15, 2009, 04:37:40 AM »
I like how they list "Crysis Wars" like its a 3rd game. Its Crysis multiplayer, and you can install JUST the MP part if you want.
Crysis War MP sounds like it only has a new mode or two and a few new maps. Maybe it's more like Crysis MP 1.2, maybe? :P

I ain't checked it out yet -- but have they added a lot of new maps and stuff since the Crysis Wars release?

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Nice feature so you dont have a ton of SP files on your HDD for no reason, but that doesnt make it a separate game.
I'd glad they split it, too -- just for that reason alone.

But, yeah -- for the Crysis War MP game to be really considered its own full game, they really should've pimped-out the MP side with lots of new maps and modes -- a la Quake Wars and UT3.