So far, so cool (the game itself) -- got Dead Space on the PC, of course.
One thing -- who the fuck in the design department came up w/ the idea of binding WSAD to movement controls AND NOT allowing me to configure The Cursors (Up, Down, Left, Right) for alternative movement controls?
I can see it's b/c they got other separate controls for other Additional Controls that have Up, Down, Left, Right binded to it -- but what the fuck? I should be able to modify any controls I see fit to any sort of key-mapping scheme I so choose.
On another note -- this PC game plays perfectly fine w/ a 360 pad. Not only that, w/ the 360 pad plugged in -- all the game menus and tutorials tell you how to do stuff w/ the 360 pad.
EDIT:
Haven't been able to stop playing this thing. Freaking awesome, so far.
I really can see why SC: Conviction is taking -- well, what looks to be like some cues from Dead Space -- you know, give mission objectives, tutorials, in-game videos, and whatnot right in front of the game and blend it seamlessly into the game-world.