No, X, Morrowind was very much die-roll driven. It was annoying in the early game because you just couldn't hit a fucking thing. Scott gave up way too fast, of course, but that was definitely a legit complaint. The game was awkward as hell.
Morrowind was developed by a very small team for what it was. They had, I think, like a single modeler and single animator, something crazy like that. It's obscenely primitive in a lot of ways because of that, and unfortunately hasn't held up well due to those limitations. And I really really hate that because the content of the game was so good, the world was so unique, the mods were so amazing. I don't think I've ever had a comparable experience with a game before or since. I can't go back and get that same feeling, sadly, but for what it was when it was brand-new.... man. Just amazing.
Oblivion isn't too far from Skyrim, just a bit less... I don't know. A little less alive, a little more standard fantasy, not so good with character interaction and such. Still a great game for what it was, and the Shivering Isles expansion is just fucking fantastic.