I've really grown to disdain EA over the last few years. I think it all started with the downfall of the FIFA and NFS franchises and the lack of support EA offered. They just release them and ignore anyone who has any trouble running them. Asking EA to release a patch to fix some pretty serious issues is asking for a big favour. It's not all the EA studios though. Some, such as EA Los Angeles (encompasses the former Westwood Studios and EA Pacific), seem keen on actually listening to the players and fans. The rest, however, seem like they just don't give a shit; which is further emphasized by EA's ratshit idea of "acceptable" security measures.
Another reason I've come to despise EA is their detestable habit of blatant lying to their consumers. One example that comes to mind is with a little MMRPG called
Earth & Beyond. E&B was released in Sept 2002, the case was basically that EA had decided to shut down E&B yet denied it despite some internal sources confirming the cancellation. The Wikipedia entry might make it clearer:
Rumors of the game's cancellation became prevalent in early 2004. Between January and February of 2004 EA repeatedly lied to the playerbase even after internal sources confirmed the game would, in fact be cancelled. EA eventually confirmed the suspicions in March 2004 by announcing that Earth & Beyond was to be discontinued the following September, stating that it would refocus on other projects. Earth and Beyond had up to 38,000 subscribers early on at its peak, but numbers went into decline thereafter, falling to 22,500 at the time of EA's announcement[1]. This could be attributed to the lack of advertising it suffered from and the opening of Star Wars Galaxies by Sony Online Entertainment or to the coinciding release of the Star Wars Galaxies space expansion, Jump to Lightspeed, which came out on October 27, 2004. It has also been rumored that Electronic Arts wished to put more money into The Sims Online and turn that into a big marketing success. Earth & Beyond officially shut down on September 22, 2004.