Well, I'm not excited about it, but I can certainly see where they're coming from. Later ports or versions of games often have at least some added content and/or upgrades.
And that's not fair.
It was definitely not fair at all that GOW PC got a few Extra Chapters that the original X360 version NEVER SAW. X360 should've got those (very few) extra chapters as free DLC, anyways.
Sure, it's cool that they decided to give out the EE content for free to original buyers for the PC, but I can't really see that being an option here. If that were the case what would the point of porting that content at all be?
To port that game to the console, console gamers that don't do PC gaming or don't have a PC to run Witcher: EE can run the thing on their console.
The game's been released twice for PC, anyone who wants it either has it or can't play it. There's no money there.
I'd guess many console gamers would've jumped up and down for a direct Witcher: EE port.
That could've added new content to the console version of the game, but that content should be released as DLC (to buy or for free, doesn't matter) for PC gamers to come and get.
Conversely, a shitload of work has to be put in to even get it on the consoles in the first place and it's an untapped market for them. It's a good investment to do some upgrades in order to try and make the game more enticing for those who have never heard of it before.
I'd have no complaint if CDPR decided, "Let's port Witcher: Rise of The White Wolf to the PC" and try to sell it to us. I'm sure, I'd eventually buy it.
Obviously people would have a point if it was a completely new game announced only for consoles, but some upgrades for new formats are nothing new and something that benefits PC gamers more often than the other way around.
The game is getting a NEW engine entirely, new animations, new character models, etc etc. They are basically REMAKING Witcher: EE over again on a brand-new engine -- and giving it a new combat scheme/style based around the control pads, too.
The 'fan' reaction seems like a whole lot of "I supported you and deserve free shit" with a little of "I'm a PC gamer and we're huge self-conscious bitches when it comes to stuff like this" mixed in.
I would NOT be surprised if CDPR pulls a Bioware and decides after its console version sales sell well, they decide to bring The Witcher games first to the console and then directly over to the PC later.
And people wonder why the state of PC gaming is hurting. It's b/c of these console-centric attitudes -- thinking all of the money is THERE. And dev's wonder why their PC versions of games don't sell so hot, especially since the game been already out on the console? What the hell did you expect?
Also, many developers that start out as PC-only developers decide to jump over to console gaming with PC ports to be coming later. Also, many games that have had been on the console first and then later brought to the PC, the PC version wound up botched b/c they were lazy -- i.e. see the endless list of complaints with GTA4 PC.
Co-developing your games for both platforms I think is the way to go, even if it means a long development process -- a la BethSoft developing FO3 for PC and consoles at the same time. This way, when the game drops, gamers who own both a console and PC don't get pigeonholed into saying, "I guess I have no choice but to get the console version of the game since I can't wait for this game title, since the PC version ain't out yet."