Author Topic: Call of Duty: Modern Warfare 2  (Read 47221 times)

Offline W7RE

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Re: Call of Duty: Modern Warfare 2
« Reply #200 on: Monday, November 30, 2009, 04:06:04 PM »

Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #201 on: Wednesday, December 02, 2009, 12:29:15 AM »
I finished up the campaign today on Hardened and it was quite enjoyable.  I would say it was easier than the first Modern Warfare because there weren't many sections of the game that had infinite enemy respawns.  It also wasn't as memorable though.  The first Modern Warfare has the AC130 and the sniper mission which were very memorable.  This time, there really isn't anything remarkable and nothing that truly stands out.

I also just found out that Spec Ops requires you to invite and play with friends only (ie. no matchmaking).  Luckily there are forums with people settings up spec op games.  Any of you have MW2 on the PS3 up for some spec ops?

Offline W7RE

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Re: Call of Duty: Modern Warfare 2
« Reply #202 on: Wednesday, December 02, 2009, 07:42:21 AM »
A lot of Spec Ops can be done alone, though it would be more difficult. There's only like 2-3 missions that require a second player. Though I'm pretty sure it was balanced assuming you have 2 people, and if you play alone nothing changes to make it easier. (the obstacle course thing and the snowmobile levels are easily soloable)





Something Awful's Difinitive Guide to Modern Warfare 2 Multiplayer

Quote
Throughout your multiplayer progression, you will unlock emblems, callsigns, and the ability to add a clan tag to your name. You should spend hours carefully examining each option until you are able to determine the most effective combination to demonstrate your love for marijuana. For example, the "joint ops" emblem is great because the word "joint" is slang for "marijuana!" Ha ha!

Do you get it? Do you understand? This is all really complex and intellectual shit here, but just hang with me for a bit. You're insinuating that you really enjoy drugs! You're an Xbox Live outlaw and you ain't afraid of the 5-0 or your lame dad busting in and finding that seven-month old roach clip you hid in that box of Pocky! You are cool! Internet cool! Your clan tag is even more flexible, allowing you the ability to brainstorm revolutionary creations such as "[wEEd]" or "[HigH]." The ideal combination would resemble something like the following example:


Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #203 on: Wednesday, December 02, 2009, 12:35:52 PM »
I did the obstacle course alone, and tried a couple more missions by myself.  It's definitely possible for some missions, but like you said, spec ops was designed to be played with another person, so playing by oneself puts you at a distinct disadvantage... unless you a godly player.  Even so, on veteran... good luck.

Offline W7RE

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Re: Call of Duty: Modern Warfare 2
« Reply #204 on: Wednesday, December 02, 2009, 02:04:46 PM »
I did the first snow stealth mission solo, on normal I think. There was one part where I had to take out I think 2 guards and a dog, all within a second or two so I wouldn't have other guards spawning on me from every direction. With two players those would so much easier.

Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #205 on: Thursday, December 03, 2009, 01:22:27 AM »
I was able to solo the two stealth missions (one's in Charlie if I remember correctly, and the race in Bravo).  The others I'm working on with some people I was able to find.  We're looking at 3-starring all the spec ops missions, and we're making good progress so far.  I gotta say spec ops is quite fun, and I'm glad they put it into the game, because without it, it would be hard to justify the money I paid for it.

Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #206 on: Sunday, December 06, 2009, 01:34:50 AM »
To anyone here who's uncertain about picking this game up because of its short campaign, I'd like to say don't worry about the short campaign.  There's spec ops, and it's fucking awesome.  The one caveat is there's no matchmaking so you do have to either hook up with someone you know or look for someone who's up for it.

The campaign is about 7 hours on Hardened.  I would assume about 8-10 on Veteran (there's three warning prompts when you try to start the game on Veteran :P).

Spec Ops, depending on you and your partner's skill level, can last another 5-6 hours or more, depending again on difficulty settings and whether or not you're a completionist.

Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #207 on: Thursday, December 10, 2009, 11:29:25 PM »
I finished up the campaign and all the spec ops missions on Veteran tonight.  I gotta say that the campaign this time around is easier than its predecessor because of limited enemies in most cases.  Spec Ops, on the other hand, was tough on Veteran.  My partner and I trucked through all 23 missions, but a handful took us many, many tries before success.

Clocked in nearly 15 hours on the campaign (Hardened + Veteran playthrough) and 15 hours on Spec Ops (all Veteran).

Offline MysterD

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Re: Call of Duty: Modern Warfare 2
« Reply #208 on: Friday, December 11, 2009, 03:13:15 PM »

Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #209 on: Saturday, December 12, 2009, 12:07:05 PM »
I just found out that the soundtrack for this game was composed by Hans Zimmer.  It's his first video game project, and the music in this game is quite memorable. 

Offline MysterD

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Re: Call of Duty: Modern Warfare 2
« Reply #210 on: Sunday, December 13, 2009, 05:57:36 AM »
I just found out that the soundtrack for this game was composed by Hans Zimmer.  It's his first video game project, and the music in this game is quite memorable. 

Holy crap @ the list of really good movies this guy has composed music for.

Offline Pugnate

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Re: Call of Duty: Modern Warfare 2
« Reply #211 on: Sunday, December 13, 2009, 08:08:09 AM »
I just found out that the soundtrack for this game was composed by Hans Zimmer.  It's his first video game project, and the music in this game is quite memorable. 

Hans Zimmer is fantastic. The Gladiator soundtrack was tremendous.

Partnering him with James Newton Howard (Unbreakable) was a stroke of genius for the new Batman films.

Offline MysterD

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« Last Edit: Tuesday, December 15, 2009, 07:21:10 PM by MysterD »

Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #213 on: Tuesday, December 15, 2009, 07:28:58 PM »

EDIT:
Infinite Ammo Glitch
Looks like Modern Warfare 2 has infinite ammo glitch that Robert Bowling says Infinity Ward will be addressing this issue soon.


That's crazy.  I haven't noticed that on the PS3 though.  It appears to be isolated on the 360 version only.

Offline MysterD

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Re: Call of Duty: Modern Warfare 2
« Reply #214 on: Tuesday, December 15, 2009, 07:49:20 PM »
That's crazy.  I haven't noticed that on the PS3 though.  It appears to be isolated on the 360 version only.

What makes this funny - that 360 version is probably the version that sold the most, as well. You'd figure that'd be the version they'd have tested the most out of them all.

Offline Xessive

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Re: Call of Duty: Modern Warfare 2
« Reply #215 on: Wednesday, December 16, 2009, 10:49:19 AM »
Well, I just got the PC version as a delayed birthday gift! Installing right now. Steam installer. Damn slow but at least it has a timer on it so you can estimate how long it takes.

Gotta say I'm looking forward to it, singleplayer and online.

UPDATE:
Wow, this is once again a quality game. I tried playing online as well and I can see how people are addicted to it. It's a shame that dedicated servers are out as I can't find any decent connections (decent = anything less than 200ms). IWNet is seamlessly integrated into the multiplayer segment and it just uses your Steam info so it doesn't feel like a separate piece that's been lazily latched on.

If you liked the first you'll definitely enjoy this one. The multiplayer matchmaking is quite fast; Infinity Ward have put a lot of effort into getting players into a game as fast as possible, while circumventing some advanced features such as dedicated servers and private server customization etc. All in all it seems like a great effort from them, though the questions of "choice versus uniformity" and "liberty versus security" keep cropping up. This is just my first impression, I'll have more definitive outlook after I've finished the singleplayer campaign and racked up some experience online.
« Last Edit: Wednesday, December 16, 2009, 01:30:00 PM by Xessive »

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #216 on: Wednesday, December 16, 2009, 07:34:27 PM »
Believe it or not I'm finally playing the first one.  How does the sequel compare in terms of feel?  Does it feel pretty similar except with new content, or does it feel beefed up in any regard?  I'll post my thoughts once I beat the game (almost done, of course, since you're pretty much almost done right when you start), but I'll say that thus far I'm having a really good time with some fairly major caveats.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #217 on: Wednesday, December 16, 2009, 07:44:15 PM »
MW2 is easier in terms of campaign difficulty, but it seems more fun (maybe because of the lack of gauntlets), though not as memorable (no real 'wow' moments like in the first game).  Spec Ops is amazing.  Competitive MP is very similar to the first.

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #218 on: Wednesday, December 16, 2009, 07:48:03 PM »
Meh.  That's a shame.  I guess I'll get into why in a more on-topic thread.

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Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #219 on: Wednesday, December 16, 2009, 10:24:59 PM »
Meh.  That's a shame.  I guess I'll get into why in a more on-topic thread.

Don't get me wrong though, I enjoyed MW2 a lot more than the original MW.  I found the campaign in MW to be paced a lot slower and there were several sections of the first campaign that I absolutely hated (the TV station, holding your ground in Pripyat waiting for a chopper, the run to the LZ with infinite enemies...).  That said, the original MW campaign has those 'wow' moments like the nuke scene, the sniper scene, the AC-130 gunner scene that are really memorable.

MW2, on the other hand, kind of plays it safe in that the 'wow' moments are there, but just not as amazing.  But the gauntlets are gone, and the campaign feels more well paced and is just more fun.  Add in spec ops, and it's just an amazing game.  Even if you don't care about the competitive multiplayer, MW2 is worth it for the campaign and spec ops.  Just find a partner though for spec ops, as you'll probably pull your hair out trying to do some of them on your own (if you play on Veteran; on Normal and Hardened it should be doable). 

MW2 is an improvement over the original through and through.

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #220 on: Wednesday, December 16, 2009, 10:37:09 PM »
Mostly what I wonder is whether they fixed the feel of the game.  Some games feel meaty... CoD4 feels very thin, very cardboard-like.  I'll explain in greater detail in a more appropriate thread.

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Offline MysterD

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Re: Call of Duty: Modern Warfare 2
« Reply #221 on: Saturday, December 19, 2009, 06:59:32 AM »

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #222 on: Saturday, December 19, 2009, 11:28:51 AM »
Played through about half of this now and... eh, I dunno'.  It's as good a game as the first, though it doesn't seem to have any wow moments, like iPPi said.  However, I feel like the gauntlets are just as bad here.  There are a number of scenarios I've thrown myself against time and again just trying to figure out what the game wants me to do so that I won't die, and it's pretty awful.  I'm playing on a harder difficulty this time, but generally speaking the difficulty feels good... it's just when they expect me to know exactly what they're thinking and go through the level the "right way" that's annoying.  It feels like it renders your tactical decisions totally moot because nothing works except what they want you to do.  I played one part like 15 times last night and just gave up.

They did fix the floaty feel pretty well, though.  It feels meatier and the guns have more weight to them for the most part (except for the pistols and shotguns, which still feel like cardboard).

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Call of Duty: Modern Warfare 2
« Reply #223 on: Saturday, December 19, 2009, 11:37:48 AM »
Que, are you playing MW2 on the PC? X360? PS3?

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #224 on: Saturday, December 19, 2009, 11:39:19 AM »
PC.  And no, I didn't buy it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Call of Duty: Modern Warfare 2
« Reply #225 on: Saturday, December 19, 2009, 11:47:24 AM »
PC.  And no, I didn't buy it.
I expect the SP to be fine and all - since I'd expect it to be hard to gimp that on the PC, anyways; hehe.

But b/c of how good COD4:MW's MP on the PC was, I really am curious how gimped the COD:MW2 MP turned out on the PC (with Steam and IWNet).

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #226 on: Saturday, December 19, 2009, 12:02:16 PM »
Meh.  I wasn't impressed by MW's MP.  I have no interest in the sequel's, especially with all the fucking bullshit IW crammed up everyone's asses.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Call of Duty: Modern Warfare 2
« Reply #227 on: Saturday, December 19, 2009, 12:28:03 PM »
The multiplayer is not too bad so far. IWNet is not as intrusive as it was assumed to be. It works in the background, on the front end it's just Steam, you'd never know IWNet was actually running or anything if it weren't for prior knowledge. The matchmaking is very "console-ish" including the INVITE option.

The matchmaking system is definitely the most intuitive I've come across so far, I was actually playing with minimal lag! This is the first time I've played online and let an automated server search (match finder) do its thing and actually wind up with people from my region and great ping!

On the down side, the growing fear is that we're completely at the mercy of IW, Activision, and Valve for any multiplayer at all. A few year's down the road who knows if we'll be able to play in private groups (LAN, clans, etc).

Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #228 on: Saturday, December 19, 2009, 12:52:48 PM »
Competitive MP is alright, nothing spectacular.  It's good for an hour of distraction or so.

Spec Ops is really fun, and I highly recommend you people play it.

I'm surprised you found the gauntlets to be challenging Que.  The only gauntlet that really comes to mind is the first part of the favela.  That was indeed a pain in the ass, especially on higher difficulties but once you push through it, then you just have to fight through getting ambushed all over the place.  :P  I did not enjoy the favela level, but generally speaking, I found this game be more linear and as a result, your path is much more determined.  I never got the feeling I got lost.  Hell, on your screen there usually is a white dot telling you your objective.  It's usually 'follow' this guy, or whatnot.

Also, I found this game to be easier than MW1 even on Veteran.  MW1 Veteran was really, really challenging.  MW2 Veteran has a couple of choke points here and there, but it's not too bad and doesn't get to the point of frustration.

Offline scottws

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Re: Call of Duty: Modern Warfare 2
« Reply #229 on: Saturday, December 19, 2009, 01:15:20 PM »
On the down side, the growing fear is that we're completely at the mercy of IW, Activision, and Valve for any multiplayer at all. A few year's down the road who knows if we'll be able to play in private groups (LAN, clans, etc).
Oh I guarantee you that 1) the days of the dedicated server are numbered and 2) at some point all online multiplayer will be pay-to-play.

Sucks.  I think it's going to hurt the gaming industry in the long run.  If you are paying to play a game, you aren't going to be playing much more than that one.  I guess whatever company that game is from will be doing alright, but everything else will suffer.

Offline Xessive

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Re: Call of Duty: Modern Warfare 2
« Reply #230 on: Saturday, December 19, 2009, 01:20:18 PM »
Oh I guarantee you that 1) the days of the dedicated server are numbers and 2) at some point all online multiplayer will be pay-to-play.

Sucks.  I think it's going to hurt the gaming industry in the long run.  If you are paying to play a game, you aren't going to be playing much more than that one.  I guess whatever company that game is from will be doing alright, but everything else will suffer.
Yeah, that doesn't bode well for gamers from our generation. I know, I make us sound like living relics; which we will inevitably become at this rate.

Although I still think the free-to-play business model is actually thriving. It seems to be working out fantastically with MMO games.

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #231 on: Saturday, December 19, 2009, 01:25:01 PM »
Not for me, iP.  The favela was a little annoying, but after that when you're escorting Honey Badger is where I'm at right now, and it's been very picky about what path I take in following it.  I mean, they do tell you to take cover in the houses and stay off the street, but it's a little ridiculous how fast you get cut down even standing by an open garage or something.  And asking Honey Badger to suppress is kind of useless, as even when a point is being suppressed, I was still taking heavy fire from it and often got killed when I should have been able to move.

The point I got stuck at is when you have to go through a house swarming with dudes because it won't let you go through the street, and they have that annoying omnipotent knowledge of your location, so seemingly as soon as you stick your head out anywhere you're dead.  I began to find it impossible to make any progress.  I tried approaching from both sides of the basement area, going in the front, and even clearing out the neighboring house first.  So far nothing works.  No matter who I kill, it seems someone spawns behind me or in an adjoining room or whatever, but I never have time to retreat and my squad gives me absolutely no help for the most part.

Another annoying spot was bouncing between the restaurant, fast food joint, and the diner.  Several times it was plainly apparent where I was supposed to be going, but you literally had to just pick the right route to get there or you'd run into heavy resistance and die, but there was no indicator of exactly what was going on, so you just have to keep loading and trying a new path.  It was mostly during the last bit right before the convoy shows up.  Lots of foot soldiers and you had to take a really wide route back to the restaurant.  And if you did, you met almost no resistance and could run right through, but the game made it look like it wanted you to wade through the infantry.

As for MP... yeah.  That's the future I see as well.  I think gaming as a hobby for me will likely continue to decline, or at least will become far more niche, and there will only be a select group of titles that meet my specific requirements that I'll actually play.  It's been heading in that direction for me for a while, but it seems it will only be getting worse as things progress.  If all console services eventually ask for money for their networks, I'll just stop using them, and if PCs follow suit, my gaming will either be limited to what I can get via piracy, or just classic games.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline iPPi

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Re: Call of Duty: Modern Warfare 2
« Reply #232 on: Saturday, December 19, 2009, 01:59:29 PM »
The house part is annoying, but you don't need to go through the house.  It's possible to go on the street, just stick to cover.  I had trouble when I tried to cut through the house.  As soon as I decided to stay on the street I was able to make it passed. 

I didn't have that problem with the restaurant area though.  It tells you where to go and stuff, but you could avoid guys if you cut wide.  If you didn't, it would be tougher.  Again, it's completely up to you how you wanted to move forward.  The game lets you do either way.  There's cover throughout most of the area anyway.

Offline MysterD

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Re: Call of Duty: Modern Warfare 2
« Reply #233 on: Saturday, December 19, 2009, 02:22:15 PM »
The multiplayer is not too bad so far. IWNet is not as intrusive as it was assumed to be. It works in the background, on the front end it's just Steam, you'd never know IWNet was actually running or anything if it weren't for prior knowledge. The matchmaking is very "console-ish" including the INVITE option.

The matchmaking system is definitely the most intuitive I've come across so far, I was actually playing with minimal lag! This is the first time I've played online and let an automated server search (match finder) do its thing and actually wind up with people from my region and great ping!

On the down side, the growing fear is that we're completely at the mercy of IW, Activision, and Valve for any multiplayer at all. A few year's down the road who knows if we'll be able to play in private groups (LAN, clans, etc).

Wait - for MW2 PC, there's no option for me to say put you on a friend list and get a game going w/ you?

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #234 on: Saturday, December 19, 2009, 03:40:33 PM »
The house part is annoying, but you don't need to go through the house.  It's possible to go on the street, just stick to cover.  I had trouble when I tried to cut through the house.  As soon as I decided to stay on the street I was able to make it passed. 

I didn't have that problem with the restaurant area though.  It tells you where to go and stuff, but you could avoid guys if you cut wide.  If you didn't, it would be tougher.  Again, it's completely up to you how you wanted to move forward.  The game lets you do either way.  There's cover throughout most of the area anyway.

The house part I'm talking about is the end.  I don't think you can get through on the street, you have to cut around through the last house and then take out some vehicles.  I tried it again today and had no trouble at all, heh.  Just ran through, shot a few dudes, and was done.  The squad of three that kept spawning and coming down from upstairs making things miserable must have gotten taken out by the AI or something.

As for the restaurants... yeah, if you cut wide you were fine, but for some reason I was feeling like I was supposed to go through the other part so I just kept throwing myself at it and dying, I guess maybe because that's where the rest of the squad was sitting.  Generally they don't have you break from the squad to go running off alone.  There was cover, but on veteran or whatever you get cut down really quick, and there wasn't enough AI to keep guys from coming in around the sides and shooting you behind your cover anyway.

Regardless, you're right, it doesn't seem as bad as the first game.  I haven't experienced any more of that kind of thing since that part with the house, which may have been a fluke.  In any case, I'm still having fun, and I think I do like this game better than the first by a fair margin.  It seems to fix some of the problems, even if not all of them, and the sets have only gotten more impressive.  There weren't as many "wow" moments that sort of took your breath away and made you just stare, but the intensity of the campaign has definitely been ratcheted up.  I thought from some descriptions I'd read that it might feel a bit artificial and ridiculous, but I haven't really felt that too much.  The story is a bit insane, but at the same time, they sort of don't really get into it much.  They just briefly state plot points in that very matter-of-fact, military way, and once you get into combat you aren't really thinking about it, you're just trying to get the objective done.  So despite the fact that it all seems rather implausible, it seems pretty reasonable when you're mucking your way through the consequences of each step in the game itself.

I think I'm more impressed with the overall Modern Warfare... thing, now that I've played both, and had both games been in the same package, I think they would definitely be worth the price of a full game.  I still think $60 was far too much for either one individually just for what you're getting, especially since I don't really find the multiplayer all that hot, but I can certainly concede that these are super cinematic and pretty unique to themselves in the shooter spectrum.  Once they're a reasonable price they're definitely worth getting, and I may try to pick them up if they release them on PC in some kind of pack or something.

They do make me crave something a little more tactical and realistic, though.  It's a shame the latest OpFlash is supposed to be pretty lousy.

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Offline W7RE

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Re: Call of Duty: Modern Warfare 2
« Reply #235 on: Saturday, December 19, 2009, 05:05:04 PM »
You know what we 360 players do with lots of soldiers to get past?

left trigger, right trigger, repeat (rapidly)

Aiming down the sights snaps to the nearest target (within a certain screen distance from your crosshair). This is only for single player of course.

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #236 on: Saturday, December 19, 2009, 05:50:19 PM »
Wow.  That sounds fucking terrible.

Just finished it.  Pretty good, though the ridiculousness does kind of keep going up until the climax.  The story didn't really maintain much credibility after the halfway point or so.  Still, it was good fun, and the ending was pretty satisfying for what it was.  Wonder how they're going to up the ante for the third one.  I think they sort of blew their load, here... can't really figure where they'd want to take it.  I think it would be better to bring it down a few dozen notches and then have a few really big moments.  This one was really relentless the whole way through.  Which was cool, but more of the same would be a bit much.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline W7RE

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Re: Call of Duty: Modern Warfare 2
« Reply #237 on: Saturday, December 19, 2009, 06:20:04 PM »
I kept hearing people talk about the characters from MW1 and how you end up caring about them so much. I didn't really. BUT, after playing through both games the characters definitely have some badass appeal and I'd like to see them again. Though I can't imagine where they could take it and still consider it "warfare". It would be more like special ops or something (not talking about the game mode), or a Splinter Cell type situation. A lot of these 2 games has been you being part of a larger force and surrounded by allies, but I wouldn't be surprised if future games turned to a lone wolf type of gameplay. (more like like most FPS have been)




Wow.  That sounds fucking terrible.

See it in action. It's actually part of the in game tutorial.

Offline MysterD

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Re: Call of Duty: Modern Warfare 2
« Reply #238 on: Saturday, December 19, 2009, 06:50:37 PM »
They do make me crave something a little more tactical and realistic, though.  It's a shame the latest OpFlash is supposed to be pretty lousy.
What about the ARMA series?
No, I haven't tried those yet (ARMA 1 and 2), either.
They were supposed to be both good, but very buggy upon their initial release.

Has anybody on the boards here played those ARMA games?
ARMA series is by the original OpFlash makers, Bohemia Interactive Studios.
Codemasters made OF: Rising Dragon (Op Flash 2).

Offline Quemaqua

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Re: Call of Duty: Modern Warfare 2
« Reply #239 on: Saturday, December 19, 2009, 08:44:59 PM »
I haven't tried those either, D.  ARMA II looks effing fantastic.

See it in action. It's actually part of the in game tutorial.

As if I needed more reasons to disrespect you goddamn console gamers.

天才的な閃きと平均以下のテクニックやな。 課長有野