Since nobody really read it, here's what Gareth is going to do with Scars of War. Basically, he is going to follow the Valve business model, in a sense -- but, minus the DRM. He thinks that by constantly updating the game with patches, new content, and etc etc -- the DRM-crackers will get sick of updating the cracks all the time and everyday; which will cause the gamer to want to go and get a "legit" copy of the game b/c they will want all the updates and new content; especially if there's fair amounts of it. He thinks this is why MMO's and Steam do so well is b/c they are always getting updated with fixes, new content, etc etc -- and this causes gamers to basically buy the legit version of the game, even if that game does have some sort of DRM that people find annoying -- such as Steamworks. The gamers deal with the badness b/c the good they feel majorly outweighs it.
Sacred 2, here's another games that comes to mind. This game, it is equipped with annoying Securom Internet DRM activation with some limits. But, the game, when patched, seems like more than a patch. Besides getting fixes, this game's patches often include -- new areas, new quests, new items, and other new stuff. I think some gamers might put up with the bad DRM b/c the game is constantly getting additions, fixes, and changes.
For example, he sites that TF2 has been updated 63 times already (at least). Let me elaborate myself on this. What DRM-cracker is going to take the time to keep cracking the DRM with each new update thrown in? Maybe they'll crack every so many updates and what have you, but sheesh -- with all the files changes, additions, and other stuff, what a pain-in-the-ass that would be for a cracker to keep up with! LOL. Though, say games that don't get many patches such as console to PC ports, yeah -- likely the cracker will have each version cracked (especially since the patches ain't coming every so often) and so gamers might be pirates and won't buy the thing for whatever reason -- to avoid the DRM, b/c the game still would be free for the pirate, b/c they already own the same game on some other platform, the PC version is buggy, and/or maybe just insert another reason, etc etc.
I mean, when was the last time we saw Assassin's Creed PC patched? Right -- so pirates can go find the newest version of the game cracked probably right now, since it's only had TWO patches. Right, now let's look at TF2, which has been updates 63 times already; or Starcraft which seems to still get patches every how many months even though the game's been around for at least TEN years. Who would I or any other gamer be more likely to spend money on a game for? Or who am I more likely to spend the $40+ tag on their next brand new release?
What pirate's going to crack Starcraft's newest version? The game doesn't have any DRM attached to it anymore anyways, if you follow the instructions that come with the latest set of patches -- plus, it's a cheap game these days, anyways.
Also, I know as a gamer, if I'm getting patches, updates, and new content all the time, of course I want to buy your product and keep it on my hard drive. I want it as up to date as I can possibly have it, as long as its on my hard drive and as long as I'm playing. I mean, how many people probably bought The Witcher or Witcher: EE since the game has no DRM anymore attached to it? (Yes, the newest patch does have no-DRM attached to it, people). Or how many original Witcher owners bought Witcher: EE b/c they just wanted the extra goodies in the box, even though knowing damn well they could download all that stuff for FREE? Or how many original Witcher owners wound up pleased they got the free EE update (despite a length long DL times and lengthy install/update process) and didn't have to go buy the re-release Witcher: EE to get all the extras? I think likely b/c of the way CD Projekt actually treats their customers, I think I'll buy my next game from them sooner and a higher price than say I would with an EA product that often lacks support from them.