Jeeze it is just marketing. It is like Valve allowing buyers of their month old game to buy a second copy at 50% off for a limited time. That way you just get better word of mouth etc. Valve had a deal where if you buy 3 copies of L4D, you get a 4th at a huge discount. Valve didn't do that out of the goodness of their heart. It was just good business.
And keep in mind that the game has been out for 20 days now, and the net code is still apparently not at par. On each of the podcasts I listened to this weekend, the guys were still talking about it taking 20 minutes on average to get a proper game going.
Though the IGN and PCG podcasts did say that it was worth the wait and frustration, but yea.
Woo!
Despite the problems, Demigod was #3 on the NPD sales chart, bested only by WoW and Sims 2. Plus, thats only counting retail sales. Stardock says the majority of the sales were digital, so they did damn well so far.
Keep in mind that titles that debut ahead of those two franchises still don't end up breaking a million. It isn't like WoW and the Sims 2 are going ganbusters every week. They are doing well, and going steady, but at the very least a game that was a success at retail should have easily gone past those two titles
during its first week -- like the many number of AAA titles of the past years.
The fact is that Lich King can't be selling more than 15-20K a week -- considering how titles that even sell 80,000 in their first month debut ahead of WoW -- which is why most anticipated titles debut ahead of both WoW and Sims. Hell, UT3 sold 33,000 in its first month, was considered a massive failure, and debuted right behind WoW and Sims.
BTW, I am not trying to rip on the game or anything, but just making a point. Like you said, the game is doing well download wise, so hopefully that means that it is doing well.
Anyway, I am super interested in this, and will pick it up when it gets to be a smoother experience. I just have enough tension in my life as it is without having to wait around for a Demigod game to start.
The other issue is that Europe and Asia apparently have different net configs or something than North America -- which is something Stardock didn't anticipate, and are having a whole blast of different issues that are resulting in even more complications.
Though to be honest, I am more likely to play this on LAN than anything else... so... maybe I should get this now.