Author Topic: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?  (Read 2969 times)

Offline Quemaqua

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Gotta say, this interview sold me.  They do a great job of trying to address concerns and express why they're excited.  The idea seems far-reaching and possibly hard to achieve, but their tone strikes me as genuine excitement, not sales pitch, which is always nice.  And I actually really enjoyed Origins, so would be happy to see them try to break the standard formula a bit.  I still haven't played Homecoming, though, which I really need to do.

IGN has another great write up about it that's worth a read.  As much as I hate the iPhone, the functionality of the in-game knockoff device sounds pretty cool, and a lot of their ideas are really exciting.  We've had a lot of rehash in Silent Hill, and it's very nice to see something new.  I'm excited.  About a Wii horror game.  That's pretty shocking.  It's hard not to catch a little of the energy from the team talking about it and from journalists expressing their excitement as well.

I just wish there were more information.  Konami's Gamers Night event really hasn't gotten hardly any press, for some reason, so we know there's a Saw game in the works, this new SH, and there's going to be a port of Dawn of Sorrow for cell phones (fucking whoopee).  But from what I understand, there's no new news about the new Symphony of the Night sequel that's rumored, nor a new Castlevania handheld.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #1 on: Sunday, April 12, 2009, 06:14:22 PM »
When compared to more modern shooters, action was a little wonky in the SH games with its inventory system and targeting system. I have yet to play Homecoming, but I'm sure that fixed it to make it more mouselook-style (on the KB/mouse) and utilize the analog sticks (on the console gamepad) for aiming.

So, not much action and gunplay in a SH game? Just run? And use the remote as a device (for flashlight and cell-phone)? Wow...that sounds interesting.

So, major lack of (shooting) action in a horror game...ain't that what Alan Wake is aiming for...?


Offline W7RE

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #2 on: Sunday, April 12, 2009, 07:24:40 PM »
I always felt like the Silent Hill games intended fo the action to be optional for the most part (well, I only really played through 1 and 2). So many times you could just run from enemies, and I felt like my ammo supply suggested I should. Of course I missed the second gun (shotgun? rifle?) in SH2 and had to play through most of the game hitting things with a pipe.

This reminds me, I need to play through the others. I have had 3 since it first came out, and still haven't played it. I actually still don't own a PS2 though.

Offline Quemaqua

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #3 on: Sunday, April 12, 2009, 08:29:25 PM »
What the fuck?  Quit wasting your money on WoW and get one, man.  Even now a PS2 is an absolute essential for any widely-traveled gamer.  They're still releasing games for it, and the wealth of must-own titles is almost unimaginable at this point.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline W7RE

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #4 on: Monday, April 13, 2009, 09:32:07 PM »
Well, I did get some playtime on some of my PS2 games when I was rooming with Belmont, since he had one. Some IO've barely touched though:

Devil May Cry
God of War
Jak and Daxter
Mobil Light Force
Oni
Silent Hill 3
Zone of the Enders
Zone of the Enders: 2nd Runner


I also have like 50+ PS1 games, some of which I never really played through. Since my PS1 died years ago, I can't play them anymore either. I've just been cheap and typically would rather spent my money on newer games.

Offline Quemaqua

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #5 on: Monday, April 13, 2009, 10:59:33 PM »
They aren't too expensive now.  I think it's like $120 or something for one of the little slim guys.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline TheOtherBelmont

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #6 on: Monday, April 13, 2009, 11:02:14 PM »
They aren't too expensive now.  I think it's like $120 or something for one of the little slim guys.

They actually just lowered the price to $99.99.

Offline iPPi

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #7 on: Wednesday, December 09, 2009, 01:17:04 PM »
Reviews are starting to come in for this game and it's got me interested.  It's more of an adventure game than a survival horror this time around -- there's no combat at all.  Apparently every time you encounter enemies (notable queue as the city ices over) there are enemies and you run for dear life to the end of the sequence, and that ends the event.  Kind of hit and miss for some people as reviews are saying that it's terrifying during those sequences, but once it ends, you know there won't be any enemies at all until the next sequence. 

Graphically, it looks amazing for a Wii game... I think I might pick it up in the near future.

Gametrailers gives it 8.5
IGN gives it 8.6

Offline Quemaqua

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #8 on: Saturday, January 16, 2010, 01:58:06 AM »
So I picked this up and have been a good number of hours into it now, and it's turning out to be pretty awesome.  It started quite slow and definitely took a couple hours to warm up, but once it did things were cool.  It's a bit disjointed in the sense that, much like the first Silent Hill, the narrative feels almost hidden.  You're dealing almost entirely with subtext rather than anything concrete, and they only slowly allow you to piece things together.  But it's much less of a horror game, as iPPi said.  They focus almost exclusively on Silent Hill as a psychological series, leaving elements of horror in here and there, but only as they tie directly to the psychology of the main character.  Or at least so it seems thus far.

Pretty interesting.  I can't speak to the whole experience because I think the end is going to make or break this one ultimately, but since the GiantBomb guys gave it ending of the year... I've got high hopes.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline W7RE

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #9 on: Saturday, January 16, 2010, 03:54:39 AM »
Didn't they give it gme of the year for Wii? They put up a podcast of their GOTY deliberations. Init, they all were arguing for NSMB except Brad who was pulling for SH. They paused the recording, he told them some spoilers, then they came back. Whatever he told them convinced them it should be GOTY.

Offline iPPi

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #10 on: Saturday, January 16, 2010, 11:39:20 AM »
I am definitely interested in this one, but I will probably wait for it to come down in price.  I hear it is a fairly short game, but depending on how you make your choices, the game plays out slightly differently.

Offline Cobra951

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #11 on: Saturday, January 16, 2010, 11:59:58 AM »
6-7 hours according to that GT review.  Not worth $50 to me either.

Offline TheOtherBelmont

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #12 on: Saturday, January 16, 2010, 12:44:46 PM »
6-7 hours according to that GT review.  Not worth $50 to me either.

It's $30 for the PS2 and PSP versions.  Also Que, what version did you get?  I'll probably be picking up the PS2 version soon, yeah its not going to have the motion control stuff for the flashlight and its probably going to be the inferior version but I really don't give a shit about that and I'm a whore for these games.

Offline Cobra951

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #13 on: Saturday, January 16, 2010, 12:58:13 PM »
PS2?  Wow.  That system's had one hell of a run.  Didn't know anyone was still making prime-quality content for it.  I was thinking Wii version.

Offline Quemaqua

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #14 on: Saturday, January 16, 2010, 01:14:24 PM »
I picked up the Wii version since it seemed like the version the game was really made for.  The controls are... a mixed bag.  They work really well in terms of just the usual exploration stuff and feel very natural for the most part, but they're a bit unresponsive when it comes to trying to throw off enemies or drop objects behind you as you run.  So it loses points for that.  Still, as far as this stuff goes it works pretty well on the whole.  I haven't been too annoyed by it, and I think it only got me killed once.

I know that I'm almost always the guy who goes on and on about short games not being worth the price, but I make an exception for Silent Hill.  In part this is because the past games have been very replayable if you're a whore for the little things.  There's always new stuff to find, they have multiple endings, and the experience itself honestly... I just couldn't take much more than a few hours.  They are harrowing experiences if played properly and taken seriously.  They're deeply disturbing and grotesquely beautiful games, and certainly more complex than you can really gather from just plopping down in front of the TV and playing a while.  There's a lot more going on than what first meets the eye.  I feel no hypocrisy for saying that I'd happily drop a large sum on a new Silent Hill while avoiding doing the same for a Modern Warfare.  Granted this is because of preference, but it makes sense to me.

That said, I've heard that this latest one isn't really so replayable as a lot of the past ones, and I think that probably goes for Origins as well, though I'm not actually sure about that.  I played it once and never really went back to it, so I'm not sure.  In fact, I don't even know about how Homecoming operates in that regard.  Those weren't developed by the usual team at Konami, so I'm not too sure what differences there may be as far as that stuff goes.  There was actually a lot of goofy extra shit in the first 3.

Either way, it remains one of my all-time favorite franchises, and even though Shattered Memories is very, very different, it does end up eventually meandering its way back to feeling at least somewhat like the games we know and love... it just focuses very heavily on different aspects of the series and draws out different feelings because of that.  The art style in particular is a notable difference.  In general the technology and presentation feels very Silent Hill, but the lack of the same kind of rust-covered otherworld we're so used to does make it feel like it took a step away.

But yeah, I'm really liking it and am very eager to finish it.  This is one that I may play again just to see how the pscyhological profiling works on subsequent playthroughs... see if doing things differently will alter the game significantly.  I haven't heard too much about it, so I suspect that's a bit more gimmick than true design element, but I honestly don't know either way.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Quemaqua

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #15 on: Monday, January 18, 2010, 11:01:06 PM »
Well, I finished it tonight.  I honestly don't know what to think.

There's more to the game's calculation of your psychology than you'd at first think.  I wish I'd sort of known more about that beforehand because I was playing kind of obsessively, trying to just find everything I could that I could interact with in any way, shape, or form.  Typical gamer.  As it stands I guess my ultimate profile did reflect more my own psychology rather than a random one, though.  The ending changes based on this stuff as well.

The ending was pretty cool.  I won't say anything beyond that for fear of spoiling it.  It wasn't jaw-dropping or anything, but it was cool.

I have mixed feelings about the whole experience, though I'm certainly glad that I played through it.  The game really isn't a horror game in any regard... I mean, not really.  It very much is the psychological aspect of Silent Hill as we know it without the heavy-handedness of true horror.  On the one hand that's totally refreshing and a really different take on the series, but at the same time a take that actually gets more to the heart of what the games are about than what people might often think.  On the other hand, it doesn't feel exactly like a Silent Hill game because it's missing some of those core elements that are actively horrific, even if that horror usually ties in some interesting way to the psychology of the games.

It definitely started slow, too, and it would have been nice if things had started to seem relevant just a little quicker.  That, and I still don't get how some things tie in, or why they were in the game at all to begin with.  Some of it makes sense, some of it doesn't.

Either way, it's definitely a thinker, and it's really cool to see somebody try to do something a bit different with the franchise.  We've had a lot of the same for a long time, and this one is truly different while still being something special in relation to the series as a whole.

I'm exceedingly curious to see what some of the other Silent Hill fans think of it.  I can see this being something they'll either think is totally awesome or that they'll totally hate, and it really depends whether or not they like one side or another of the series (or actively appreciate both, as I do).

And it should be noted that you don't need any experience with the franchise to play and enjoy this.  It's totally its own entity.  Anyone that's curious can give it a shot and not feel unsure about it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline scottws

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #16 on: Tuesday, January 19, 2010, 06:15:32 AM »
You keep referring to it is more of a psychological than horror experience.  This reminds me of Silent Hill 2 which is one of the more psychological games in the series, especially in comparison to 3, and from what I understand, 1.  The mechanics sound very different, but would you say that it reminds you at all of SH2?  I loved that game.

Offline Quemaqua

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Re: Silent Hill: Shattered Memories -- Silent Hill for Wii? And possibly awesome?
« Reply #17 on: Tuesday, January 19, 2010, 07:44:28 AM »
Hmm... yes and no.  It's very different from that game as well on a fundamental level.  It's really hard to compare it to much of anything.

天才的な閃きと平均以下のテクニックやな。 課長有野