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Elder Scrolls: Space Marine EXTREMEAre you a bad enough dude to kill the Evil Space Dictator while on your pimpin' Bling Horse?
Yeah, I'm sure it'll be TES5. If it isn't, everything they said in the past would sort of end up being moot. I just hope, as I always do, they get the technical stuff right this time. I know they won't, but part of me hopes they will anyway.
True, but they still fucked things up on the console side pretty seriously, and there were a few glaring errors that came to light as time went on, some of which are still unfixed.
Watching the E3 thing on Spike TV.Brink is the announced game, which is the game Splash Damage is working on.Planned for Spring 2010.
Over the past few months, we’ve seen a surge of requests from the community asking about Brink’s PC system requirements. Today we’ve got those details PLUS information on how the game uses Steamworks. Lets start with the latter…With the inclusion of Steamworks, players will have the following features… Steam Achievements VOIP (in addition to the already existing in-game chat) Leaderboards VAC (Valve Anti Cheat) Dedicated Servers Friends Support Steam Cloud (for save data)After the break, check out the game’s minimum and recommended system specs…Minimum SpecsProcessor: Intel Core 2 Duo 2.4GHz or equivalentMemory: 2GB RAMGraphics: NVIDIA 8800GS / ATI Radeon HD 2900 Pro or equivalentOS: Windows XP(SP3)/Vista/Windows 7Hard Drive: 8GB of free spaceRecommended SpecsProcessor: Intel Quad Core i5Memory: 3GB RAMGraphics: Nvidia GeForce GTX 460 / ATI Radeon™ HD 5850OS: Windows XP(SP3)/Vista/Windows 7Hard Drive: 8GB of free spaceAs we revealed yesterday, Brink’s release is only four weeks away (May 10th in North America, May 13th in Europe). Expect plenty more on the game between now and release.
We would like to thank you for supporting Brink and for your continued feedback. To show our appreciation for your support of Brink, we will be making the first DLC for Brink available for free when it is released. This DLC is planned for June and will offer additional maps and new content for players. We’ll continue to provide announcements about the next title update, as well as the first DLC release as that information becomes available.
Neil Alphonso, lead designer at Splash Damage, readily admits that Brink could have undergone a better launch. "A lot of the game's complaints were entirely valid," he said."It was rough, but in the end the game's done alright," Alphonso told Joystiq, shortly after his GDC Europe presentation on the ambitious shooter's development. "Key is to keep supporting the game and keep tuning it more and more."Asked if the company was going to try a "Welcome Back" weekend after months of patching, he expressed that the recent Brink DLC, which was free for the first two weeks, along with the game's weekend discount on Steam, shot "the [sales] numbers way, way up."Alphonso said it's too early to discuss if the game will retain a significant portion of the new players. "We still have a lot of work to do, honestly," he said, noting improvements to the overall game and its supporting tech. "We have to support those people."