Author Topic: |||THE ULTIMATE MASS EFFECT 1 THREAD|||  (Read 98427 times)

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #240 on: Sunday, March 15, 2009, 07:42:59 AM »
Awesome Que. As Pyro said it gets better from there.

It is a good PC port but for some reason they didn't implement gamepad controls at all. It's not a major complaint from me but I can see some people taking issue with it.

I think ME PC's keyboard/mouse controls are just fine -- as always, once I got them reconfigured to my liking. It plays fine like a usual TPS would for me.

You know who those people are complaining the game ain't got gamepad controls on the PC? Console gamers who bought the game on the PC and want gamepad controls. :P

Though, since ME was on the X360, you'd figure the PC version would ALSO support the 360 controller anyways -- that would make sense to me.



Offline Xessive

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Re: Mass Effect PC to have horrendous DRM
« Reply #241 on: Sunday, March 15, 2009, 09:22:21 AM »
I think ME PC's keyboard/mouse controls are just fine -- as always, once I got them reconfigured to my liking. It plays fine like a usual TPS would for me.

You know who those people are complaining the game ain't got gamepad controls on the PC? Console gamers who bought the game on the PC and want gamepad controls. :P

Though, since ME was on the X360, you'd figure the PC version would ALSO support the 360 controller anyways -- that would make sense to me.



I think that was the real source of the confusion about MEPC. A lot of people just assumed it would have gamepad support.

Offline Quemaqua

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Re: Mass Effect PC to have horrendous DRM
« Reply #242 on: Sunday, March 15, 2009, 10:29:13 AM »
Yeah, I feel no need for a gamepad with it, so I don't really care.  M/KB is fine with me, and works well for this one.  The interface is nice, too.  I can see why people hated the 360 interface and were happy to get a nice retooling of it for PC.

As for my interest... basically what Cobra said.  The combat makes a huge difference, because I really kind of hated the way it was handled in KotOR, so that got me interested right off the bat, and there's a huuuge difference between the Citadel and the opening city from KotOR.  The latter was just so boring I wanted to get off and explore the galaxy, but couldn't, so that was frustrating.  There were cool parts, like talking to interesting characters and seeing some of the sights, but ultimately it wasn't nearly so detailed and filled with information.  This one, like D said, has backstory and information up the wazoo.  And admittedly, the graphics really help.  Everything is so stunning I just want to walk around and look at it, poke it, whatever.  So mechanically it feels similar to what KotOR did, definitely, but I think they did a way, way better job of it here.  I'm really not raging to go off and get into combat and explore because there's so much engaging stuff to do already, and the story is going at a much more rapid pace.  I know who the bad guy is, I'm enjoying the political struggle, getting to know the characters, etc.  That was another big problem with KotOR, where they just didn't seem to get you as deep into the story as quickly.

Anyway, I'm more impressed than I thought I'd be.  Wasn't expecting to dig it this much, and I just might be excited about Mass Effect 2 by the end of it!

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #243 on: Sunday, March 15, 2009, 02:30:03 PM »
Yeah, I feel no need for a gamepad with it, so I don't really care.  M/KB is fine with me, and works well for this one.  The interface is nice, too.  I can see why people hated the 360 interface and were happy to get a nice retooling of it for PC.

As for my interest... basically what Cobra said.  The combat makes a huge difference, because I really kind of hated the way it was handled in KotOR, so that got me interested right off the bat, and there's a huuuge difference between the Citadel and the opening city from KotOR.

The latter was just so boring I wanted to get off and explore the galaxy, but couldn't, so that was frustrating.
I think if we look at games with the openings of that like say KOTOR, Fallout 3, and The Witcher -- they start very slow b/c they spend so much time gracing you into the game and spend so much time introducing so much -- they introduce story, character, gameplay, and even teach you the controls.

A nice option in any of these RPG's would be to skip these tutorial sessions -- and start a certain early level character (maybe level 2-5, depending under what ruleset you are), when you get off Tutorial-ville.

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There were cool parts, like talking to interesting characters and seeing some of the sights, but ultimately it wasn't nearly so detailed and filled with information.  This one, like D said, has backstory and information up the wazoo.
I think that's what drew me to the game. Sure, the stuff that is happening on-screen as I'm playing, it's very good. But, there's much more to it -- there's the backstory in the Codex/Journal, which adds way more to the game. That's something I liked about The Witcher -- was that you could look into the Journal and read-up on Locations, Characters, and other things for little tidbits of EXTRA information.

Sure, the narrated voice-overs in the Codex/Journal are probably not really necessary and probably did cost them a good pretty penny to have in ME, but it does really show that Bioware cares about the backstory that much, they decided to get a narrator to voice-act it all.

I knew Que would like that backstory stuff in ME -- as he loved to just say dive into the ridiculous amount of books and read the lore found in them within those Elder Scrolls games have throughout them.

I really hope Bioware decides for Dragon Age to have a Journal/Codex with all that extra lore stuff in Dragon Age: Origins.

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And admittedly, the graphics really help.  Everything is so stunning I just want to walk around and look at it, poke it, whatever.  So mechanically it feels similar to what KotOR did, definitely, but I think they did a way, way better job of it here.  I'm really not raging to go off and get into combat and explore because there's so much engaging stuff to do already, and the story is going at a much more rapid pace.  I know who the bad guy is, I'm enjoying the political struggle, getting to know the characters, etc.  That was another big problem with KotOR, where they just didn't seem to get you as deep into the story as quickly.
Mechanically, yes -- it does feel like KOTOR.

But, the combat I think is much more real-time and immediate here in ME when compared to KOTOR. Right off the bat, I can tell you this is the best combat's ever been in a Bioware game for the direct style of controls.

For strategy-RPG controls, BG2 is still their best.

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Anyway, I'm more impressed than I thought I'd be.  Wasn't expecting to dig it this much, and I just might be excited about Mass Effect 2 by the end of it!
I think I need to plunge further into ME, myself. Your talk of it got me to get back into it again today. I got a little bit further into it today and all.
« Last Edit: Sunday, March 15, 2009, 08:29:50 PM by MysterD »

Offline Quemaqua

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Re: Mass Effect PC to have horrendous DRM
« Reply #244 on: Sunday, March 15, 2009, 06:55:50 PM »
Put about 11 hours in just getting off the initial station, and wasn't bored for even a second.  Did every last sidequest I found, including finding all the keepers.  Fun!

The characters are really well done, and with Bioware's usual methods of fleshing them out and making them seem more real, I think it works better in the context of this game than any of their past games.  I'm really liking getting to know the crew, and already certain situations have seemed a great deal more poignant thanks to all this contextual stuff.  The big moment that propels you from the first section of the game could really have seemed much less impressive, but it actually felt momentous because of all the time I'd spent running around doing stuff prior to that, and because of all the context that the other characters provided.  When you get to walk down the middle of your ship for the first time after taking command, it really feels like your character has truly accomplished something, even though you really haven't done much more than shoot a couple dudes and follow the story.  That's impressive as hell.

Can't wait to get out there and explore.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #245 on: Sunday, March 15, 2009, 08:26:14 PM »
Put about 11 hours in just getting off the initial station, and wasn't bored for even a second.  Did every last sidequest I found, including finding all the keepers.  Fun!
I've got about 10 hours put in, so far -- since I bought it.

Quote
The characters are really well done, and with Bioware's usual methods of fleshing them out and making them seem more real, I think it works better in the context of this game than any of their past games.  I'm really liking getting to know the crew, and already certain situations have seemed a great deal more poignant thanks to all this contextual stuff.  The big moment that propels you from the first section of the game could really have seemed much less impressive, but it actually felt momentous because of all the time I'd spent running around doing stuff prior to that, and because of all the context that the other characters provided.  When you get to walk down the middle of your ship for the first time after taking command, it really feels like your character has truly accomplished something, even though you really haven't done much more than shoot a couple dudes and follow the story.  That's impressive as hell.

Can't wait to get out there and explore.
I also think the outstanding graphics, voice-acting, and the excellent cut-scenes are actually a cut way above the usual Bioware standards here in ME -- which usually are high anyways; but they feel even more so elevated than ever before here.

They really went all-out for this game -- and it sure as hell shows.


Offline Quemaqua

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Re: Mass Effect PC to have horrendous DRM
« Reply #246 on: Monday, March 16, 2009, 12:24:09 AM »
15 hours.  Did a few optional missions, some planetary exploration, and one of the initial three story missions you can do.

The game gets hard in a heartbeat.  I boarded some ship with biotics that were holding some dude hostage, and those guys fucked me up.  They can spam these little blasts that knock you down and render you unable to move or act, and just keep doing it until you're dead.  I couldn't figure out how to defend against it, so just kept trying different things until I managed to get the upper hand early.  A real bitch, though.  Part of the problem is that AI of my teammates, while seeming relatively fine if I just leave them alone, is totally borked as soon as I tell them to do something.  "Go stand here" seems to be an impossibility most of the time, as they never end up right where I put them.  The hotkeys for attack/hold/etc. don't seem to work, either, and it seems like when I open the tactical menu to tell them to hold, they never want to.  So from what I gather, positioning these guys is a pointless endeavor.  I tried it a few more times in more open maps with somewhat better success because they were at least more likely to move when I told them to, but getting them to stay put was an exercise in futility.

Anyway, that's about the biggest negative I have for the game so far.  Most everything else is great.  The combat is weird at first, but you get used to it.  Initially it feels really floaty because shields and health drop so fast and it's hard to figure out what's happening, but after a few firefights and failures I got the hang of it.

Love the way they integrated planet exploration and all the little missions to collect materials and survey stuff.  I understand that people were unsatisfied with the cookie-cutter way they did some of that, and while I haven't done enough to say anything about it, I do at least like the way the general concept works.

Wish I didn't have to go to bed.  I can't get enough of this.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline PyroMenace

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Re: Mass Effect PC to have horrendous DRM
« Reply #247 on: Monday, March 16, 2009, 04:52:33 PM »
Yea there is some problems with your teammate AI but for the most part if you let them be then they can be good for taking down some troublesome enemies, but yea, the squad commands are useless. There was one mission where I was forced to try and hold them back but they would sit there for so long and in some cases they would appear beside me again, but that was the biggest issue I had with that, everything else combat related is pretty straightforward.

Offline Quemaqua

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Re: Mass Effect PC to have horrendous DRM
« Reply #248 on: Wednesday, March 18, 2009, 12:19:12 PM »
Yeah, as I play, I don't generally care much about what my squadmates are doing.  They're usually pretty competent, and if they're doing something stupid, generally they're dead or will be regardless of what I tell them by the time I react to them being in such dire straights.  So ultimately I don't think it matters.  Turns out the ability to order each individual is something that was added to the PC version, too, it wasn't something you could do on 360.  So I guess it didn't quite pan out as expected.  Still, it can occasionally be useful, and does sometimes work okay for general positioning.  It really just doesn't work in tight quarters, and your buddies really do have minds of their own.  They won't really and truly do every last thing you tell them, which may simply be a side effect of their usual self-reliant AI.  There are times when I tell them stuff, then I realize it was a bad idea, and they seem to have realized it too, so instead of pushing forward to do something, they've fallen back and used a defensive ability.  Ultimately, I don't think that level of micromanagement is necessary.  It would be nice if it worked, as the game would ultimately feel quite a bit more tactical, but you can still use their abilities in a tactical way and orchestrate the general movements of the whole squad tactically as your guys follow you around.  So it works, and once I got used to it, now I don't care.

But I've started to think a little differently about the game's strengths and weaknesses, now.  I picked up the first tie-in novel, which is supposed to be a prequel to the first game, and I realized something: the universe of Mass Effect is actually really standard, unimaginative, and derivative.  Before I say more, don't think I'm saying I don't like the game, because to be honest I'm so addicted it's ridiculous, and I think the presentation of story, universe, and characters is just brilliant.  But that's kind of my point, I guess.  The presentation is fantastic, and the people who designed this game are absolutely geniuses at what they do, but the fiction itself is fantastically uninspired.  To be honest, it almost just increases my amazement with the game and developer that they've managed to take something this boring, borrowed, and done-to-death, and turn it into a space epic that feels so poignant and delightful.  Nearly everything in the game has been done in a movie, book, or game, and all the aliens are pretty archetypical.  Even the stuff that at first glance seems unique, really isn't.  The quarians?  They're basically a hobo version of the Eldar.  The protheans, that amazing ancient precursor race that's now extinct and nobody knows what happened to them?  That's only been done in practically every sci-fi epic ever made.  In fact, the story and certain game elements at times have an alarming juxtaposition with Star Control II, just in the way they feel and certain bits here and there.

What it comes down to is fidelity.  This game is, quite simply, an amazing feat of detail and definition.  Everything is so well defined, the characters are so personable and interesting, the world is so lively and lovingly rendered.  Somewhere between the design documents they drafted in a conference room and the game's first loading screen, all the derivative, boring slop that they decided to use to build the universe is somehow transformed into engaging, fascinating, textured material you can spend hours fiddling with.

Again, I'm not sure if this should count against it or in its favor.  There's something to be said for taking the most standard, archetypical, well-worn concepts you can and try to make them really compelling.  Starbreeze sort of managed to do that with Enclave just in the artistic sense, taking the age-old fantasy stuff everyone's sick of and making it look utterly gorgeous with some really creative and fun design choices.  But I don't know what Bioware truly intended here; whether they wanted to recycle old material into a brilliant new thing, or whether they're just so fucking good at what they do that they managed to overcome their complete lack of creativity by simply doing so well at everything else.  It blows my mind.

That said, the novel is... average at best.  There's some decent story there, it seems, and I'm not bored, but the writing ranges anywhere from competent to WHAT. THE. FUCK.  The guy thanks his editor somewhere in the beginning, but really, he should take the guy out back and beat him to death with a shovel.  There's no way anybody read this before it went to print, there are far too many spelling errors and the like.  It's all very odd, because the writing in the game itself is actually very good.  The dialogue is almost never flat, the characters have immense personalities brought to life in part by brilliant voice actors, and nothing feels uninspired or lazy, and the guy who wrote the novel is the lead writer for the game.  So it's weird that the book is so much less than its counterpart.  Maybe the guy is a better manager than writer and his staff are the people responsible for all the game's brilliance.  Either way, that's what really opened my eyes to the general lackluster, status quo quality of the actual fiction, and gave me new respect for the team that made it shine so brightly.  The codex, for instance, is very well thought out and presented, even if the stuff it's presenting really isn't that interesting.  But they've obviously taken great pains to work out how the technology works, the cultures of the aliens, etc., as all that is presented very nicely through the codex.  And it doesn't bore me, even though very little of it is original.  I know they have a "science guy" on the team who most assuredly helped with making the technical stuff seem plausible (and probably helped with the endless number of planet descriptions for when you're on the galaxy map).

Anyway... I can't put this game down.  I'm about 20 hours in now and I just can't stop.  I love getting to know the characters, the way quests come up through dialogue and character development at times, the way you gradually watch people's attitudes become apparent, or the relationships between people change.  For something that takes absolutely no chances with its foundations, and seems to purposely pass up every opportunity it has to do something original, this is a fantastic and highly recommendable RPG on all fronts.  And that's pretty shocking.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline PyroMenace

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Re: Mass Effect PC to have horrendous DRM
« Reply #249 on: Thursday, March 19, 2009, 01:38:41 AM »
Yea I really couldnt agree with you more. The universe, races, and even the story itself is such cliched, really standard, by the numbers science fiction opera. Its all about the details like the dialogue, and just how events unfold, and the visuals bring about some really epic grandiose moments, you can easily get pulled right in. I even have a rather sized list of small complaints I have with the game mechanics wise, because it is far from perfect, but the richness of the universe and characters feels soo physical and real to me that I could never really play the game in small chunks, if I played it would be for hours.

Offline Quemaqua

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Re: Mass Effect PC to have horrendous DRM
« Reply #250 on: Thursday, March 19, 2009, 06:18:18 AM »
Yeah, absolutely.  I think I'm at like 27 hours or something now, which shows you how much I was playing from 1:20 in the afternoon until midnight when I went to bed.  This is definitely one that lends itself to getting lost for a while.

Found a really cheap deal on ebay for the Prima guide/artbook (I really want the artbook, as usual), so that makes me happy.  The art is one of the big reasons the game is so compelling.

Also, I realize I've forgotten to mention the music, which I think is fantastic.  It's a combo of different concepts, but when it's at its best it reminds me a little of System Shock II with more orchestral elements, or goes for the more lazy, peaceful synths and such that fit so well with space epics.  Occasionally I feel like I hear Anachronox in there somewhere, too, and the battle themes usually seem to at least have a sort of spacey-sounding twist to them even when they're more standard bombastic orchestral stuff.  I've been listening to it at work a bit, and it's really quite a robust soundtrack.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #251 on: Friday, March 20, 2009, 12:12:00 PM »
You know what I don't like?

The way the camera just doesn't follow right along with my Mako's movement in this game. It just makes the controls feel...odd.

A quick solution would be to have a hotkey to center the cam directly right behind your Mako.

Offline Xessive

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Re: Mass Effect PC to have horrendous DRM
« Reply #252 on: Friday, March 20, 2009, 02:55:55 PM »
You know what I don't like?

The way the camera just doesn't follow right along with my Mako's movement in this game. It just makes the controls feel...odd.

A quick solution would be to have a hotkey to center the cam directly right behind your Mako.
Well, the camera follows the turret that's mounted on the Mako. Y'know, so you can aim and shoot stuff. It's no different from vehicles in UT3.

I find zooming in one level makes it easier to drive the Mako, it puts the camera right up on its back.

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #253 on: Friday, March 20, 2009, 07:19:40 PM »
I am around a little over 20 hours into this one so far -- and it has been really good, to say the least.

Some very memorable moments just went by at Saren's Base...
(click to show/hide)

In most games, an epic level with all kinds of important events like that would've likely been the end of a game -- even with some threads in the story left hanging still and all. Nope, not Mass Effect.

Must press on some more...

Offline Quemaqua

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Re: Mass Effect PC to have horrendous DRM
« Reply #254 on: Saturday, March 21, 2009, 01:14:32 AM »
Well, you're probably 2/3 of the way through the game if you're that far after 20 hours.  The main story is probably only 30 hours long.  I'm just over 30 and I'm probably only halfway to where you're at.  I take it you haven't been doing much side stuff?

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #255 on: Saturday, March 21, 2009, 04:55:02 AM »
Well, you're probably 2/3 of the way through the game if you're that far after 20 hours.  The main story is probably only 30 hours long.  I'm just over 30 and I'm probably only halfway to where you're at.  I take it you haven't been doing much side stuff?

I've got very little side stuff done, yeah -- not too much. I just ain't head back to the Citadel to get credit for the ones I did do. That's next, since I got no real main quests lingering and since I'm back on the ship.

It's interesting with the Galaxy Map in ME w/ them "survey" the land quests (instead of "land" on the planet) -- and you wind up finding some items or something instantly. It reminds me a lot of those Overland Map in NWN2: Storm of Zehir, where you will be on the Overland Map, find a non-important location on the map -- and once you click on it, you'll get some sort of item or something or other just for clicking on it.

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #256 on: Sunday, March 22, 2009, 07:59:44 AM »
Que, you got any MEPC screens?

Here's some of my MEPC Screenies:














Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #257 on: Saturday, March 28, 2009, 11:00:47 AM »
Finished it. It was awesome.
Around 27 hours or so.

My Decisions - Romance and ENDING Spoilers
(click to show/hide)


Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #258 on: Sunday, March 29, 2009, 02:35:37 PM »

Offline Xessive

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Re: Mass Effect PC to have horrendous DRM
« Reply #259 on: Sunday, March 29, 2009, 03:23:11 PM »
Revoke Tool for MEPC released.

About frickin' time. It should have been part of the uninstall process anyhow.

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #260 on: Sunday, March 29, 2009, 03:35:06 PM »
About frickin' time. It should have been part of the uninstall process anyhow.
Agreed.

Also, that link has Revoke Tools for ALL THE EA Games released since May 2008 -- woohoo!

Offline Xessive

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Re: Mass Effect PC to have horrendous DRM
« Reply #261 on: Sunday, March 29, 2009, 05:53:11 PM »
Agreed.

Also, that link has Revoke Tools for ALL THE EA Games released since May 2008 -- woohoo!
Btw, I just tested it, it's not a "revoke" tool per se. It's a "De-Authorization" tool. It works a little differently.

The revoke tools (i.e. the Bioshock revoke tool) we've seen before just revoke a token from the registration server, whether the game is installed or not to help clear up problems if you run out of tokens as a result of a fault. What EA's sucker does is it De-Authroizes the machine you're using from playing the game only when the game is installed on that specific machine. So suppose you had it installed on a machine that died for whatever reason, maybe it was in a fire, you can't revoke the "authorization" and have the total of 3. You've basically lost one "authorization" for good since it was not "de-authorized" from the doomed specific machine.

On that list is also EA's "De-Authorization" tool for Crysis WARHEAD as well, but Crytek had already released their own revoke tool months ago. It's way better too.

The good news for anyone who has the misfortune of winding up in such a predicament is that you can find a crack to relieve the hassle of putting up with EA's bullshit.

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #262 on: Monday, March 30, 2009, 06:19:35 PM »
Btw, I just tested it, it's not a "revoke" tool per se. It's a "De-Authorization" tool. It works a little differently.

The revoke tools (i.e. the Bioshock revoke tool) we've seen before just revoke a token from the registration server, whether the game is installed or not to help clear up problems if you run out of tokens as a result of a fault.
Of course w/ Bioshock's tool, when the game was installed, if you revoked it, it just wouldn't boot up anymore -- until you reactivate it.

Quote
What EA's sucker does is it De-Authroizes the machine you're using from playing the game only when the game is installed on that specific machine.
What if you de-authorize it and then uninstall it?

Quote
On that list is also EA's "De-Authorization" tool for Crysis WARHEAD as well, but Crytek had already released their own revoke tool months ago. It's way better too.
I used Crytek's tool recently, BTW...


Offline Quemaqua

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Re: Mass Effect PC to have horrendous DRM
« Reply #263 on: Monday, March 30, 2009, 06:22:54 PM »
Fuck all that noise.  I'd just download a crack.  Far less confusing.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Mass Effect PC to have horrendous DRM
« Reply #264 on: Monday, March 30, 2009, 06:36:15 PM »
What if you de-authorize it and then uninstall it?
Yeah, that's the point. Since uninstalling the game alone doesn't de-authorize it. You have to de-authorize and then uninstall. So basically if you want to free up an authorization from a certain machine you played Mass Effect on a long time ago you have to install the game then de-authorize it then uninstall. It's retarded.

Que sums it up. Fuck EA, use a crack.

Offline MysterD

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Re: Mass Effect PC to have horrendous DRM
« Reply #265 on: Monday, March 30, 2009, 06:44:34 PM »
Yeah, that's the point. Since uninstalling the game alone doesn't de-authorize it.
That's what I thought.

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You have to de-authorize and then uninstall. So basically if you want to free up an authorization from a certain machine you played Mass Effect on a long time ago you have to install the game then de-authorize it then uninstall. It's retarded.
That's basically the way I uninstalled Bioshock.
Installed Bioshock, finished it, ran the Revoke Tool, Uninstalled Bioshock.

Same for Crysis Warhead, too -- installed Warhead, finished it, ran the Crytek Tool to Revoke it, Uninstalled CW.

I guess I was overly thorough for Bioshock (back when they still had the install limits in place), but did it the de-auth the right way for EA's CW?

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Que sums it up. Fuck EA, use a crack.
And we wonder why so many gamers that even who own legit copies of EA games resort to crack...

I see that EA has all the individual De-Auth Tools, but where's the EA De-Auth Management Tool to Manage ALL of them to see how many install you got all left that they talk about and can see what the details are on the PC using it?

I just wanna see really how all this (EA annoyance crap) at least works...

EDIT:
Found it. EA De-Auth Management Tool is under Option 1.

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Re: Mass Effect PC to have horrendous DRM
« Reply #266 on: Monday, March 30, 2009, 07:05:08 PM »

Same for Crysis Warhead, too -- installed Warhead, finished it, ran the Crytek Tool to Revoke it, Uninstalled CW.

No, dude, suppose you had installed on an old PC, which used to be your gaming rig but you've long abandoned it, and played it and uninstalled, but you hadn't de-authorized it since the tool wasn't available at the time or you believe the act of having to de-authorize something is retarded (like myself), you would have to reinstall the game on that specific PC (assuming you still have it and it's still running), de-authorize it and then uninstall it.. again. It's asanine.

Using a crack makes all EA's wasteful work on this ridiculous form of DRM completely redundant. So that's way I'm going.

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Re: Mass Effect PC to have horrendous DRM
« Reply #267 on: Monday, March 30, 2009, 07:15:32 PM »
No, dude, suppose you had installed on an old PC, which used to be your gaming rig but you've long abandoned it, and played it and uninstalled, but you hadn't de-authorized it since the tool wasn't available at the time or you believe the act of having to de-authorize something is retarded (like myself), you would have to reinstall the game on that specific PC (assuming you still have it and it's still running), de-authorize it and then uninstall it.. again. It's asanine.
Holy crap...That's a good point for people that just decided to uninstall the game BEFORE the tools came out.

How come EA didn't reset all the current installs for every key back up to FIVE just in case someone did that uninstall the game BEFORE the De-Auth tools came out?

I decided if I did buy any EA games, I wouldn't uninstall any EA Games without any revoking tools / de-authorizing tools out for them. Only EA games that need these tools that I have installed are Mass Effect PC and FIFA 09 PC currently.

Crysis Warhead -- I installed the game, played it, de-authorized it with Crytek's tool, then uninstalled the game. So, all's cool there.

Red Alert 3 -- I have not even installed at all yet.

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Using a crack makes all EA's wasteful work on this ridiculous form of DRM completely redundant. So that's way I'm going.
So, I'm guessing to avoid all of this, you install the game, don't boot that original version of the EXE, then toss the crack EXE on top of the old EXE -- and you never have to deal w/ EA's servers, huh?

Offline Xessive

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Re: Mass Effect PC to have horrendous DRM
« Reply #268 on: Tuesday, March 31, 2009, 06:07:25 AM »
So, I'm guessing to avoid all of this, you install the game, don't boot that original version of the EXE, then toss the crack EXE on top of the old EXE -- and you never have to deal w/ EA's servers, huh?
Exactly. I take the extra measure of not buying EA games in the first place. Crysis WARHEAD was the last one I bought. I've already decided that I'm getting Mass Effect 2 but that's only because my loyalty to Bioware and admiration of their work outweighs my disdain for EA.

Other than that anything with an EA label on it I'm not buying.

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Re: Mass Effect PC to have horrendous DRM
« Reply #269 on: Friday, April 03, 2009, 06:20:50 PM »
Did anyone finish Bring Down The Sky DLC?

I'm at the proximity mines part....

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Re: Mass Effect PC to have horrendous DRM
« Reply #270 on: Friday, April 03, 2009, 07:01:36 PM »
Did anyone finish Bring Down The Sky DLC?

I'm at the proximity mines part....
Yeah, it was pretty good. Need assistance?

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Re: Mass Effect PC to have horrendous DRM
« Reply #271 on: Friday, April 03, 2009, 07:02:30 PM »
Yeah, it was pretty good. Need assistance?

Any advice?

I keep trying to get around these things on foot, but I get boomed....

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Re: Mass Effect PC to have horrendous DRM
« Reply #272 on: Friday, April 03, 2009, 07:23:00 PM »
The only option is on foot. There's no real trick to it, you just have to get between the mines' range. If you keep failing try a different entry point. Keep your eyes out for the mines closest to you, they should be relatively easy to spot, and make sure you're equally distant from each. Once you make it to the entrance of the base you'll be able to disable the minefield from a nearby console.

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Re: Mass Effect PC to have horrendous DRM
« Reply #273 on: Monday, April 06, 2009, 07:19:48 PM »
Finished all of the Bring Down The Sky DLC quests. Yay! :)

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Re: Mass Effect PC to have horrendous DRM
« Reply #274 on: Saturday, June 06, 2009, 05:07:57 AM »
Some more Mass Effect 1 - DLC should be announced soon.

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While speaking to BioWare's leaders slash doctors, Greg Zeschuk and Ray Muzyka, Joystiq managed to confirm that the second batch of DLC for Mass Effect (that's the first game!) would be announced and detailed soon. According to Muzyka, he was even playing it at the BioWare office slash fortress before departing for E3 2009.

Previously, it was suggested that the next Mass Effect DLC would include some sort of fight club or arena setup. So, lots of shooting in preparation for some real shooting, then.

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Re: Mass Effect PC to have horrendous DRM
« Reply #275 on: Saturday, June 06, 2009, 05:20:18 AM »
Cool. I think Bioware said this would be the last bit of DLC for ME. I hope they address a lot of the other bugs in the update too. At least the cosmetic ones like Garrus' face!

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Re: Mass Effect PC to have horrendous DRM
« Reply #276 on: Saturday, June 06, 2009, 05:23:05 AM »
Cool. I think Bioware said this would be the last bit of DLC for ME.
Really?
I knew there was gonna be more ME 1 DLC, just didn't know this next one might be the last -- not that I'm surprised it would be, and all.

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I hope they address a lot of the other bugs in the update too.
Sounds like a good plan. :)

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At least the cosmetic ones like Garrus' face!
What bug is that?  :o

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Re: Mass Effect PC to have horrendous DRM
« Reply #277 on: Saturday, June 06, 2009, 06:42:17 AM »
On the lower texture quality settings you won't notice it because everything looks like soup. On Ultra High texture quality everything (or at least most things) looks sharp except Garrus' face.

Here's an example of Garrus' face.

Here's the face of another Turian (the Council member) just so you can see the difference in quality.

There have been some attempts at workarounds since Bioware didn't address this at all in any of the updates.

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Re: Mass Effect PC to have horrendous DRM
« Reply #278 on: Saturday, June 06, 2009, 07:21:51 AM »
On the lower texture quality settings you won't notice it because everything looks like soup. On Ultra High texture quality everything (or at least most things) looks sharp except Garrus' face.

Here's an example of Garrus' face.

Here's the face of another Turian (the Council member) just so you can see the difference in quality.
Oh, yeah -- wow, major difference there.

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Re: Mass Effect PC to have horrendous DRM
« Reply #279 on: Monday, August 24, 2009, 07:46:33 PM »
Mass Effect PC - Patch 1.02 released.
73 MB download.


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Update 1.02

    * The player will no longer become stuck in the Feros elevator
    * Quickslot abilities are now disabled in elevators
    * The pixilated bloom and DoF on Radeon x1650 and x1950 cards has been addressed
    * GPF crashes when playing Quasar have been addressed
    * The player's weapon will not auto fire if the fire button is released as an active loading screen appears
    * Low LOD on Garrus' face has been addressed
    * Reconfiguring the PRIMARY INTERACT key (Default set to E) to any other key will no longer make the ENTER key interact TWICE when used.
    * Player will not become stuck in his action station in elevators (primarily occurred in the Peak 15 elevators)
    * Occasional crash when encountering Rachni on UNC_73 has been addressed
    * Using the enter key to add and remove talent points will function properly
    * GUI: Pressing U when first getting control of Shepard and then pressing ESC to close it will not cause the player to lose all input functionality
    * Romance confrontation conversation will fire after 3rd planet complete
    * The player will no longer become stuck when using the Enter key rather than the primary interact key to initiate conversation with certain followers on the Normandy
    * Audio skipping during conversations has been addressed
    * Addressed cases where Realtec HD audio users were experiencing issues with cut off / crackling audio after patching the game to version 1.01
    * The issue regarding dynamic character shadows appearing grainy has been resolved.
    * Nihilus and all Turians are no longer missing their face markings
    * The issue of Garrus having no lighting on his face until a save is loaded has been addressed
    * The game will now create save files when "My Documents" is set to the root of a drive

Misc.:

    * -The issue where PCs with NVIDIA GeForce 8xxx and above video cards were experiencing random General Protection Fault crashes appears to have been fixed with the GeForce 182.06+ drivers. Please ensure when playing Mass Effect that all PC drivers are up to date.