I can see that to an extent, but puzzle games are usually more logic based where you can see a problem, assess what you've been given, and then need to find a solution using the resources at hand. This does have that, but in the first two levels there have been multiple screens where I've walked into them and died right away without any indication that this would happen or any human error involved. The only way you could possibly avoid this is to know before hand that when I jump down from this ledge, something is going to charge me from offscreen. Wouldn't be so much of a bitch if it didn't send me back a couple of (easier) screens first. That, to me, differentiates itself from a puzzle game enough to make it less of an exercise in logic and one more in frustration.
But I do like them to an extent and, if I had more patience for this sort of thing in this day and age, I think I'd be equally in awe of the games. Environment and aesthetics are top notch and a lot of the gameplay is great, it's just the parts I mentioned really kill it for me.