The Mythic part doesn't surprise me. Warhammer Online is the worst MMO fuckup I've ever had the displeasure of experiencing. The only reason I give a shit is that the IP is pure badassery, and the game had some cool ideas and went for a pvp focus instead of the "thousands of hours raiding and grinding reps" WoW-clone model. The game has dropped from 60-70 server to like 4 or 5, the CEO was fired by EA (I blame him, not EA), and one faction has been overpowered for so long that it has 5X the population of the opposing faction, and Mythic has been giving new players bonus XP incentives to play on the overcrowded side (WTF?). I wouldn't be surprised if the plan has been to kill the game off intentionally so they can just be done with it.
Skimming these links makes it seem like EA is redifining their goals and trimming the fat, hopefully to get rid of the teams doing shovelware games. It says they want to focus more on high margin projects, and that means bigger name games with bigger budgets. Yea that leads to lack of chance-taking projects, but were their shovelware budget games innovating?