Author Topic: Batman: Arkham City -> Update: Batman AA + AC PC ditches G4WL, now uses Steam  (Read 17384 times)

Offline MysterD

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NEWEST -> 10-17-2013:
Batman: Arkham Asylum + Arkham City for the PC ditches G4WL and implements Steamworks.

Info/News/Links:
OWNet -> Batman: Arkham City - Harley Quinn's Revenge DLC -- REVIEWS.IGN -> Batman: Arkham City - GOTY Edition announced.
Batman: Arkham City PC currently has DX11 performance issues.
They are advising us to disable DX11 and switch to DX9, until they address the issue via an upcoming patch.

Console reviews page on OWNet.
Batman: Arkham City - Nightwing DLC trailer.
Batman: Arkham City PC - System requirements revealed.
NVidia - Batman: AC PC version article w/ PhysX features and DX11 Tessellation.
Warner Bros. have a 5-step solution for solving the DLC issues.
Lots of issues w/ the DLC stuff for Batman: AC on the consoles.
IGN -> There might be more Batman games from Rocksteady after Arkham City.
Official PlayStation Magazine Australia is giving Batman: Arkham City a Perfect 10.
PC version delayed until November.
So Batman: AC PC will use G4WL, actually.
Bluesnews -> NO G4WL support for Batman: Arkham City PC.
G4TV -> Looks like Batman: AC will have DLC later on.
Destructoid -> NO MP for Arkham City.
Bluesnews -> Batman: AC will have some kind of MP component to it.
1Up -> Batman: Arkham City is official title for AA2
1Up -> Detective Mode in Batman: AA2 will be toned down a bit.
GTTV -> Batman: Arkham Asylum 2 - Spike TV VGA Trailer.
Shacknews -> Warner Bros. buys out Rocksteady Studios.
Destructoid -> Mark Hamill is done w/ being The Joker, after AA2.
1Up -> Detective Mode in Batman: AA2 will be toned down a bit.
« Last Edit: Thursday, October 17, 2013, 03:13:39 PM by MysterD »

Offline MysterD

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Re: Batman: Arkham Asylum 2 - Spike TV VGA Trailer
« Reply #1 on: Tuesday, February 23, 2010, 03:09:15 PM »

Offline beo

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Re: Batman: Arkham Asylum 2 - Update: Warner Bros. buys out Rocksteady
« Reply #2 on: Tuesday, February 23, 2010, 03:35:15 PM »
they don't own them in their entirety - square-enix still holds about 20%.

Offline iPPi

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Re: Batman: Arkham Asylum 2 - Update: Warner Bros. buys out Rocksteady
« Reply #3 on: Tuesday, February 23, 2010, 05:36:40 PM »
Hopefully that won't affect the quality of the game. 

Offline MysterD

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Offline scottws

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Re: Batman: Arkham City (Update - Aug 5th, 2010)
« Reply #5 on: Thursday, August 05, 2010, 02:29:11 PM »
Is there an "Arkham City" in the Batman universe?  The Nolan movies place it in "The Narrows".  I think all the other lore has it in the outskirts of Gotham.

Offline Xessive

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Re: Batman: Arkham City (Update - Aug 5th, 2010)
« Reply #6 on: Thursday, August 05, 2010, 02:54:38 PM »
Well, the game places the asylum on the isolated Arkham Island.

I think the title is more of a reference to the madness of Arkham Asylum taking over Gotham city.

Offline Cobra951

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Re: Batman: Arkham City (Update - Aug 5th, 2010)
« Reply #7 on: Thursday, August 05, 2010, 08:35:16 PM »
I completed the game and found out the identity of Amadeus Arkham.  That gives me a general idea of where the plot might be headed, and why the name of the 2nd installment.

Offline Pugnate

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Re: Batman: Arkham City (Update - Aug 5th, 2010)
« Reply #8 on: Thursday, August 05, 2010, 08:56:21 PM »
Never heard the name "Arkham City" before. This is all for brand recognition.

Offline Quemaqua

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Re: Batman: Arkham City (Update - Aug 5th, 2010)
« Reply #9 on: Thursday, August 05, 2010, 09:39:05 PM »
I really did love the first game.  I'm looking forward to this.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Batman: Arkham City (Update - Aug 5th, 2010)
« Reply #10 on: Monday, September 06, 2010, 04:56:07 PM »
I'm curious to see what kind of MP component and modes Batman: AC might have...
...Even though I have this feeling it probably won't need it.

I hope it ain't the usual generic, typical cookie-cutter, or "Me Too" MP portions we've seen a lot of, of late..

Offline PyroMenace

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Re: Batman: Arkham City - Update: There will be a MP component...
« Reply #11 on: Saturday, September 25, 2010, 06:05:35 AM »
According to this interview, this will be the last time Mark Hamill reprises his role for the joker. Well this is it, the age of Heath Ledger and Mark Hamill as the joker will come to a close, the best its ever gotten. :(

Offline MysterD

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Re: Batman: Arkham City - Update: NO MP component
« Reply #12 on: Monday, February 14, 2011, 02:51:02 PM »
Destructoid -> NO MP for Arkham City.

We can all start rejoicing - since we won't have to worry if it'll be a generic "Me Too" MP, since there is no MP.

Offline sirean_syan

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Re: Batman: Arkham City - Update: NO MP component
« Reply #13 on: Friday, July 01, 2011, 02:04:26 PM »

Offline Xessive

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Re: Batman: Arkham City - Update: NO MP component
« Reply #14 on: Friday, July 01, 2011, 02:58:17 PM »
Oh yeah. I'm on the edge of my seat in anticipation!

EDIT:
I am so glad Catowman resembles Adam Hughes' version:

« Last Edit: Friday, July 01, 2011, 03:27:02 PM by Xessive »

Offline MysterD

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Offline scottws

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Re: Batman: Arkham City - Update: Likely will have DLC
« Reply #16 on: Friday, July 22, 2011, 09:18:48 PM »
Update: The sun will rise tomorrow.

Offline PyroMenace

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Re: Batman: Arkham City - Update: Likely will have DLC
« Reply #17 on: Saturday, July 23, 2011, 02:23:46 AM »
Ice is slippery if you try to walk on it. That's the latest news I've heard.

Offline Pugnate

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Re: Batman: Arkham City - Update: Likely will have DLC
« Reply #18 on: Saturday, July 23, 2011, 06:15:37 AM »
I hear AngryKeebler was a great man... but that was another life.

Offline Cobra951

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Re: Batman: Arkham City - Update: Likely will have DLC
« Reply #19 on: Saturday, July 23, 2011, 08:30:11 AM »
Tonight's forecast: dark!  Continued mostly dark overnight, becoming widely scattered light in the morning.

Offline idolminds

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Re: Batman: Arkham City - Update: Likely will have DLC
« Reply #20 on: Saturday, July 23, 2011, 09:21:36 AM »
+1 for Carlin reference.

Offline MysterD

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Offline Xessive

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Re: Batman: Arkham City - Update: NO G4WL support for PC version
« Reply #22 on: Saturday, August 27, 2011, 10:19:03 PM »
Awesome news!

Now, the question is will it be a Steamworks game instead?

Offline MysterD

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Re: Batman: Arkham City - Update: NO G4WL support for PC version
« Reply #23 on: Saturday, August 27, 2011, 11:18:39 PM »
Awesome news!

Now, the question is will it be a Steamworks game instead?

That'd be my guess - given how some recent Warner Bros. published PC games have used Steam -> FEAR 2, FEAR 3 and Bastion.

We'll have to wait and see for the official announcement, of course...

Offline PyroMenace

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Re: Batman: Arkham City - Update: NO G4WL support for PC version
« Reply #24 on: Sunday, August 28, 2011, 04:30:15 AM »
Here's a look at Mr. Freeze. They do such a great job with the villains.

Offline Xessive

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Re: Batman: Arkham City - Update: NO G4WL support for PC version
« Reply #25 on: Sunday, August 28, 2011, 10:15:44 AM »
The game just popped up on Green Man Gaming with 15% discount ($42.45 USD) and it has a tag "Cannot be traded in" which is a strong suggestion that it's gonna be a Steamworks title. Not certain but very likely.

EDIT:
Just ran a search on the forums and of the moderators had this to say:

Quote
    GMG Twitter Quote: Our version is a Capsule title that will be using Securom, sorry. /Rob

For the record - if it's going to be Capsule version of SecuROM DRM it will not have the activation limit standard SecuROM does (like the one featured in Arkham Asylum).

EDIT 2:
Forgot to mention, they have a 20% off coupon HAPPY-PAYDA-YSITE which can be stacked with the 15% pre-order discount, bringing Arkham City down to a very tantalizing $33.96 USD!

Offline MysterD

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Re: Batman: Arkham City - Update: NO G4WL support for PC version
« Reply #26 on: Thursday, September 01, 2011, 02:51:22 PM »

Offline Xessive

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Re: Batman: Arkham City - Update: Yes, there is G4WL support for PC version
« Reply #27 on: Friday, September 02, 2011, 09:04:09 AM »
Holy schnitzel... Why? WHY?!!

UPDATE:
I pre-ordered it on GMG along with Assassin's Creed: Revelations for $58 total. Using the 20% coupon along with some credit I racked up from referrals ;D

Offline MysterD

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Re: Batman: Arkham City - Update: Yes, there is G4WL support for PC version
« Reply #28 on: Friday, September 02, 2011, 03:02:02 PM »
Holy schnitzel... Why? WHY?!!
If only Microsoft would FIX the MAJOR problems G4WL has, then this wouldn't be an issue....

Quote
UPDATE:
I pre-ordered it on GMG along with Assassin's Creed: Revelations for $58 total. Using the 20% coupon along with some credit I racked up from referrals ;D
Hope they both are awesome. :)
I'm betting given Batman: AA and how great AC series been since AC2, it's a VERY safe bet. ;)

Offline Xessive

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Re: Batman: Arkham City - Update: Yes, there is G4WL support for PC version
« Reply #29 on: Friday, September 02, 2011, 11:27:27 PM »
I'm really psyched for the games but I need to develop some patience and stop buying pre-orders! Granted in this case I think I got a great deal.

Offline MysterD

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Offline MysterD

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« Last Edit: Monday, October 03, 2011, 10:47:46 AM by MysterD »

Offline idolminds

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Re: Batman: Arkham City - Update: Official PS Magazine AUS giving it a Perfect 10
« Reply #32 on: Thursday, October 13, 2011, 11:28:46 AM »
Playing as Catwoman requires a code. Only in new copies, of course. Oh, and you have to download the content. Its 600MB. So anyone with their consoles offline or with shitty internet like me are going to have ever so much fun with this.

Offline Pugnate

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Re: Batman: Arkham City - Update: Official PS Magazine AUS giving it a Perfect 10
« Reply #33 on: Thursday, October 13, 2011, 01:15:29 PM »
There might be more Batman games from Rocksteady after Arkham City.



Really?

Offline MysterD

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Re: Batman: Arkham City - Update: Official PS Magazine AUS giving it a Perfect 10
« Reply #34 on: Thursday, October 13, 2011, 02:50:24 PM »
Really?
Well, Pug - you never know w/ some designers.
Some might actually want to do SOMETHING else, you know...

Example: David Cage usually REFUSES to do sequels.

Offline MysterD

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Re: Batman: Arkham City - Update: Official PS Magazine AUS giving it a Perfect 10
« Reply #35 on: Thursday, October 13, 2011, 04:10:35 PM »
Playing as Catwoman requires a code. Only in new copies, of course. Oh, and you have to download the content. Its 600MB. So anyone with their consoles offline or with shitty internet like me are going to have ever so much fun with this.

That's garbage for all y'all console gamers.

So, what are they going to do w/ the PC version?  :o

Offline idolminds

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Re: Batman: Arkham City - Update: Official PS Magazine AUS giving it a Perfect 10
« Reply #36 on: Thursday, October 13, 2011, 05:36:49 PM »
Apparently it comes with the Catwoman thing, since there really isnt much of a used PC market.

Offline Pugnate

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Re: Batman: Arkham City - Update: Official PS Magazine AUS giving it a Perfect 10
« Reply #37 on: Thursday, October 13, 2011, 10:40:05 PM »
Well, Pug - you never know w/ some designers.
Some might actually want to do SOMETHING else, you know...

Example: David Cage usually REFUSES to do sequels.

They've been contracted for seven Batman games. They've done two now. Lots to go!

Offline idolminds

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Re: Batman: Arkham City - Update: Official PS Magazine AUS giving it a Perfect 10
« Reply #38 on: Friday, October 14, 2011, 10:57:39 AM »
Everyone buying used copies at Gamestop gets Catwoman DLC free.

So, now things are a little clearer. WB hides Catwoman behind a DLC code. People buying new get it (unless your console is offline or you have a shitty internet connection). Then they make a deal with Gamestop where GS buys the DLC codes in bulk from WB and then gives them to people buying used copies. Its a ploy to get money out of Gamestop. This also will keep the price of used copies at GS higher than normal which is less incentive to buy it over new.

Of course this just pushes people to only buy and sell with GS, making them bigger and probably pissing off everyone else. Its sneaky and weird.

Offline MysterD

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Re: Batman: Arkham City - Update: Official PS Magazine AUS giving it a Perfect 10
« Reply #39 on: Friday, October 14, 2011, 03:21:32 PM »
They've been contracted for seven Batman games. They've done two now. Lots to go!

Crap, I didn't realize they're under contract for THAT many Batman games...geez!