They tacked them on to the lead console version (then ported it to PC)?
Shamefully, that may well be the truth. My question is how the Heck they expected to just let it slip through when they don't even come close to the controls of its predecessors!
EDIT:
I also noticed one other thing.. It's minor but it kinda breaks the immersion a bit.. The main characters don't move their mouths at all during dialogue. The camera angle during dialogue usually shows the player character's back, with a slight angle, I noticed that the jaw is not moving at all. Later I had a moment when the camera showed my character's face and it was completely static. No lip sync whatsoever. It's a game-killer but it makes it seem like Obsidian cut corners.
14 June 2011 UPDATE:
I got the chance to play the final game and practically no change from the demo. So if you didn't like it, expect more of the same.
Regarding the story, Obsidian definitely gave the Dungeon Siege universe a little bit of life but that's only compared to the previous DS games. On a grand scale the story and plot elements are pretty standard, not spectacular. In terms of the dialogue I think this is where Obsidian did a great job, though Odo's obsessive uttering of the full name "Jeyne Kassynder" can get a little irritating especially since it starts to sound almost sarcastic after a while.
As I mentioned before, the game was clearly made for the controller brazenly neglecting the PC crowd that's been waiting for it. So, I decided to check it out as it was "meant" to be played and hooked my PC up to my 40" LED TV, got my wireless X360 pad hooked, and loaded it up. It's a console experience alright! The bulky, controller-friendly menus are the first bit of interface evidence that this game is a serious victim of "consolitis." DS3 feels and functions like many of the hack'n'slash console conversions namely the
X-Men Legends and
Marvel Ultimate Alliance series. If you're looking for a modern isometric-camera coop experience I'd recommend the much more affordable
Lara Croft and The Guardian of Light.
Ultimately I'd only consider buying DS3 if it were under $20 and after some significant changes to the KB+mouse control scheme though I am impartial to the gamepad controls.